Player Matchup

Hercules
Hercules
De1v1onic
Hercules
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
64W - 62L
1,238 Elo+
Solo
Maui
Maui
HolyShockade
Maui
Level 105
God Stats
4W - 5L
1,532 SR
Queue Stats
6W - 8L
1,375 Elo+
Solo
Awilix
Awilix
IssaDraco
Awilix
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
57W - 56L
1,592 Elo+
Party 1
Janus
Janus
alex9theo10
Janus
Level 105
God Stats
23W - 17L
1,676 SR
Queue Stats
120W - 103L
1,497 Elo+
Solo
Danzaburou
Danzaburou
laneberle
Danzaburou
Level 98
God Stats
7W - 4L
1,960 SR
Queue Stats
86W - 57L
1,597 Elo+
Party 1
Team Averages
Level 93
1,634 SR
1,460 Elo+

VS

Team Averages
Level 132
1,503 SR
1,501 Elo+
Loki
Loki
 
Loki
Level 164
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Olorun
Olorun
Kenner12001
Olorun
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
124W - 121L
1,482 Elo+
Solo
Khepri
Khepri
LILCUBA
Khepri
Level 136
God Stats
3W - 3L
1,500 SR
Queue Stats
152W - 197L
1,477 Elo+
Party 2
Danzaburou
Danzaburou
Olortegui20
Danzaburou
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
92W - 85L
1,592 Elo+
Solo
Arachne
Arachne
drekinn
Arachne
Level 128
God Stats
9W - 7L
1,513 SR
Queue Stats
41W - 52L
1,457 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
De1v1onic
Hercules
13
1 / 1 / 0
7,680
512
7,601
15,646
14,839
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
1 / 2 / 3
7,241
483
2,845
11,779
11,176
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

Awilix
IssaDraco
Awilix
11
1 / 3 / 0
6,953
464
4,197
13,758
5,139
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

11
0 / 4 / 1
6,898
460
4,730
8,112
2,683
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Danzaburou
laneberle
Danzaburou
11
2 / 7 / 0
7,645
510
4,251
13,376
4,159
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
14
12 / 3 / 4
9,226
615
20,066
13,282
7,832
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Olorun
15
2 / 0 / 2
8,936
596
5,599
9,698
4,352
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Khepri
LILCUBA
Khepri
13
3 / 1 / 11
8,746
583
4,379
9,871
10,975
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Danzaburou
Olortegui20
Danzaburou
12
0 / 1 / 0
8,019
535
6,397
8,074
3,397
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Arachne
drekinn
Arachne
15
0 / 0 / 0
8,601
573
3,804
11,605
4,550
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
34
5
Kills
17
17
Deaths
5
4
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Loki
 
Loki
12
3
4
4.67
L
Hercules
De1v1onic
Hercules
1
1
0
1
L
1
2
3
1.25
L
Awilix
IssaDraco
Awilix
1
3
0
0.33
W
Olorun
2
0
2
3
W
Khepri
LILCUBA
Khepri
3
1
11
8.5
W
Danzaburou
Olortegui20
Danzaburou
0
1
0
0
L
0
4
1
0.13
W
Arachne
drekinn
Arachne
0
0
0
0
L
Danzaburou
laneberle
Danzaburou
2
7
0
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,624
Damage
40,245
62,671
Taken
52,530
37,996
Mitigated
31,106
18,131
Healing
17,488
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
 
Loki
20,066
6,587
286
1,933
13,282
7,832
88
1,940
11,342
627
56,784
L
Hercules
De1v1onic
Hercules
7,601
3,696
0
8,860
15,646
14,839
0
773
14,873
0
57,460
L
2,845
1,127
0
2,729
11,779
11,176
0
2,199
9,580
20,963
0
L
Awilix
IssaDraco
Awilix
4,197
1,769
0
1,998
13,758
5,139
0
1,949
11,809
0
52,332
W
Olorun
5,599
1,444
239
7,455
9,698
4,352
3,046
4,275
5,423
68,145
0
W
Khepri
LILCUBA
Khepri
4,379
679
0
1,215
9,871
10,975
245
724
9,147
27,343
0
W
Danzaburou
Olortegui20
Danzaburou
6,397
2,779
0
2,712
8,074
3,397
0
453
7,621
0
50,726
L
4,730
69
0
760
8,112
2,683
0
2,811
5,301
47,124
0
W
Arachne
drekinn
Arachne
3,804
2,625
0
3,648
11,605
4,550
873
183
11,422
0
77,777
L
Danzaburou
laneberle
Danzaburou
4,251
1,368
0
3,784
13,376
4,159
1,576
2,441
10,935
0
45,432

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,417
Gold Earned
43,528
365
Minions Killed
435
0
Camps Cleared
0
1,427,535
Distance Traveled
1,489,394
18
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
9,226
615
70
5
0
355,947
0
L
Hercules
7,680
512
112
7
0
299,751
7
L
Maui
7,241
483
25
2
0
270,283
2
L
Awilix
6,953
464
68
5
0
327,805
0
W
Olorun
8,936
596
123
8
0
289,302
0
W
Khepri
8,746
583
24
2
0
310,107
1
W
Danzaburou
8,019
535
97
6
0
210,378
0
L
Janus
6,898
460
68
5
0
248,929
6
W
Arachne
8,601
573
121
8
0
323,660
0
L
Danzaburou
7,645
510
92
6
0
280,767
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role