Player Matchup

Chiron
Chiron
 
Chiron
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
MFGrey
Sun Wukong
Level 44
God Stats
32W - 28L
1,366 SR
Queue Stats
990W - 1,028L
1,352 Elo+
Party 2
Aphrodite
Aphrodite
dustbunniez
Aphrodite
Level 44
God Stats
109W - 92L
1,426 SR
Queue Stats
1,002W - 1,041L
1,357 Elo+
Party 2
Team Averages
Level 79
1,431 SR
1,403 Elo+

VS

Team Averages
Level 90
1,398 SR
1,432 Elo+
Janus
Janus
EyeDaBomb
Janus
Level 82
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 11L
1,616 Elo+
Party 1
Tyr
Tyr
XxSuperEvilxX
Tyr
Level 99
God Stats
2W - 1L
1,193 SR
Queue Stats
9W - 12L
1,507 Elo+
Solo
Fenrir
Fenrir
lankpipe
Fenrir
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,173 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
12
0 / 2 / 1
6,810
681
5,685
9,352
3,641
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sun Wukong
MFGrey
Sun Wukong
10
0 / 4 / 1
6,268
627
5,075
10,851
6,007
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Aphrodite
dustbunniez
Aphrodite
10
1 / 3 / 0
6,558
656
3,701
8,573
3,643
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
EyeDaBomb
Janus
14
5 / 0 / 4
8,352
835
11,417
3,901
1,457
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

13
2 / 1 / 7
7,361
736
5,709
10,161
12,816
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Fenrir
lankpipe
Fenrir
13
2 / 0 / 7
7,449
745
7,184
6,749
6,377
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
27
1
Kills
9
9
Deaths
1
2
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Chiron
 
Chiron
0
2
1
0.25
W
Janus
EyeDaBomb
Janus
5
0
4
7
L
Sun Wukong
MFGrey
Sun Wukong
0
4
1
0.13
W
2
1
7
5.5
L
Aphrodite
dustbunniez
Aphrodite
1
3
0
0.33
W
Fenrir
lankpipe
Fenrir
2
0
7
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,461
Damage
24,310
28,776
Taken
20,811
13,291
Mitigated
20,650
11,684
Healing
5,292
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chiron
 
Chiron
5,685
1,310
584
2,923
9,352
3,641
0
4,957
3,905
0
32,681
W
Janus
EyeDaBomb
Janus
11,417
332
0
250
3,901
1,457
0
185
3,716
42,494
0
L
Sun Wukong
MFGrey
Sun Wukong
5,075
1,372
0
2,374
10,851
6,007
0
3,348
7,124
0
17,500
W
5,709
1,071
0
4,145
10,161
12,816
386
2,336
7,825
1,667
18,790
L
Aphrodite
dustbunniez
Aphrodite
3,701
669
3,017
2,786
8,573
3,643
0
3,968
4,282
13,567
274
W
Fenrir
lankpipe
Fenrir
7,184
1,480
0
897
6,749
6,377
816
1,124
5,625
1,593
13,040

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,636
Gold Earned
23,162
119
Minions Killed
120
0
Camps Cleared
0
495,468
Distance Traveled
610,396
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chiron
6,810
681
55
6
0
182,133
0
W
Janus
8,352
835
83
8
0
194,230
0
L
Sun Wukong
6,268
627
25
3
0
139,000
0
W
Tyr
7,361
736
20
2
0
216,766
0
L
Aphrodite
6,558
656
39
4
0
174,335
0
W
Fenrir
7,449
745
17
2
0
199,400
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role