Player Matchup

Rama
Rama
 
Rama
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cabrakan
Cabrakan
DrakeDrake
Cabrakan
Level 88
God Stats
1W - 1L
1,294 SR
Queue Stats
57W - 39L
1,480 Elo+
Party 1
Guan Yu
Guan Yu
Etiripse
Guan Yu
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
89W - 52L
1,585 Elo+
Party 1
Hachiman
Hachiman
Link ZO3
Hachiman
Level 144
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,234 Elo+
Party 2
Cu Chulainn
Cu Chulainn
ZomB Princess91
Cu Chulainn
Level 165
God Stats
2W - 0L
1,500 SR
Queue Stats
94W - 92L
1,378 Elo+
Party 2
Team Averages
Level 132
1,459 SR
1,435 Elo+

VS

Team Averages
Level 150
1,618 SR
1,529 Elo+
Jing Wei
Jing Wei
 
Jing Wei
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
Beastmode43va
Nemesis
Level 108
God Stats
1W - 7L
1,754 SR
Queue Stats
58W - 97L
1,459 Elo+
Solo
Bastet
Bastet
coolblood2
Bastet
Level 209
God Stats
13W - 14L
1,284 SR
Queue Stats
928W - 950L
1,542 Elo+
Party 3
Horus
Horus
kamikashi
Horus
Level 158
God Stats
10W - 12L
1,715 SR
Queue Stats
906W - 922L
1,560 Elo+
Party 3
Khepri
Khepri
lxl_ShoGun_lxl
Khepri
Level 158
God Stats
3W - 1L
1,834 SR
Queue Stats
387W - 357L
1,585 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
18
5 / 3 / 13
11,014
688
22,125
18,976
9,467
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cabrakan
DrakeDrake
Cabrakan
18
5 / 4 / 14
11,407
713
26,307
22,686
18,591
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Guan Yu
Etiripse
Guan Yu
18
5 / 2 / 14
12,237
765
11,730
20,511
26,682
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hachiman
Link ZO3
Hachiman
19
3 / 0 / 15
11,160
698
14,203
13,292
6,728
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cu Chulainn
ZomB Princess91
Cu Chulainn
17
1 / 1 / 17
10,409
651
12,094
26,122
19,413
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
17
1 / 3 / 3
9,642
603
22,690
13,427
8,067
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Nemesis
14
2 / 7 / 3
8,695
543
11,140
17,796
17,257
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bastet
coolblood2
Bastet
18
3 / 3 / 5
10,003
625
25,510
18,911
19,752
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Horus
kamikashi
Horus
15
1 / 4 / 4
9,387
587
7,865
20,089
30,673
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

18
2 / 2 / 6
9,531
596
12,990
19,739
29,222
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

92
Kill Participation
30
19
Kills
9
10
Deaths
19
73
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Rama
 
Rama
5
3
13
3.83
L
Jing Wei
 
Jing Wei
1
3
3
0.83
L
Nemesis
2
7
3
0.5
W
Cabrakan
DrakeDrake
Cabrakan
5
4
14
3
W
Guan Yu
Etiripse
Guan Yu
5
2
14
6
W
Hachiman
Link ZO3
Hachiman
3
0
15
10.5
W
Cu Chulainn
ZomB Princess91
Cu Chulainn
1
1
17
9.5
L
Bastet
coolblood2
Bastet
3
3
5
1.83
L
Horus
kamikashi
Horus
1
4
4
0.75
L
2
2
6
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

86,459
Damage
80,195
101,587
Taken
89,962
80,881
Mitigated
104,971
66,191
Healing
36,710
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
 
Rama
22,125
13,954
647
7,269
18,976
9,467
3,846
3,208
15,768
0
50,103
L
Jing Wei
 
Jing Wei
22,690
11,885
2,797
3,103
13,427
8,067
0
4,115
9,312
0
52,024
L
Nemesis
11,140
3,589
2,314
1,688
17,796
17,257
0
8,550
9,246
0
17,509
W
Cabrakan
DrakeDrake
Cabrakan
26,307
3,182
1,057
7,540
22,686
18,591
440
3,126
19,560
37,303
0
W
Guan Yu
Etiripse
Guan Yu
11,730
1,387
18,612
11,582
20,511
26,682
276
3,231
17,280
8,063
11,385
W
Hachiman
Link ZO3
Hachiman
14,203
6,734
2,281
5,088
13,292
6,728
2,039
2,619
10,673
0
42,288
W
Cu Chulainn
ZomB Princess91
Cu Chulainn
12,094
1,994
2,372
9,743
26,122
19,413
989
3,570
22,552
0
32,718
L
Bastet
coolblood2
Bastet
25,510
3,987
1,090
4,442
18,911
19,752
0
7,047
11,864
3,965
41,788
L
Horus
kamikashi
Horus
7,865
3,677
9,878
8,205
20,089
30,673
0
7,013
13,076
0
18,286
L
12,990
905
1,357
1,836
19,739
29,222
0
4,418
15,321
19,266
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,227
Gold Earned
47,258
219
Minions Killed
153
0
Camps Cleared
0
1,342,777
Distance Traveled
1,327,900
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
11,014
688
77
5
0
228,088
0
L
Jing Wei
9,642
603
71
4
0
285,087
0
L
Nemesis
8,695
543
9
1
0
233,088
0
W
Cabrakan
11,407
713
26
2
0
278,047
0
W
Guan Yu
12,237
765
12
1
0
296,961
0
W
Hachiman
11,160
698
64
4
0
271,378
0
W
Cu Chulainn
10,409
651
40
3
0
268,303
0
L
Bastet
10,003
625
53
3
0
294,162
0
L
Horus
9,387
587
9
1
0
267,752
0
L
Khepri
9,531
596
11
1
0
247,811
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role