Player Matchup

Scylla
Scylla
Raszouvious
Scylla
Level 51
God Stats
1W - 2L
1,522 SR
Queue Stats
11W - 13L
1,451 Elo+
Party 2
Bacchus
Bacchus
UrsineScourge
Bacchus
Level 25
God Stats
0W - 2L
1,495 SR
Queue Stats
4W - 10L
1,349 Elo+
Party 2
Guan Yu
Guan Yu
XavierNero
Guan Yu
Level 33
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 14L
1,418 Elo+
Party 2
Team Averages
Level 36
1,505 SR
1,406 Elo+

VS

Team Averages
Level 74
1,513 SR
1,553 Elo+
Tyr
Tyr
OffTomato145699
Tyr
Level 157
God Stats
3W - 6L
1,500 SR
Queue Stats
373W - 404L
1,522 Elo+
Party 1
Kukulkan
Kukulkan
Xsson88
Kukulkan
Level 19
God Stats
1W - 1L
1,538 SR
Queue Stats
32W - 65L
1,627 Elo+
Party 1
Bakasura
Bakasura
blacksun11
Bakasura
Level 47
God Stats
1W - 0L
1,500 SR
Queue Stats
109W - 102L
1,510 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
12
0 / 2 / 0
7,402
673
6,976
8,891
2,794
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bacchus
9
0 / 3 / 0
6,825
620
5,070
14,106
11,464
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Guan Yu
XavierNero
Guan Yu
12
0 / 1 / 0
7,529
684
4,835
13,007
13,140
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 0 / 5
7,788
708
6,658
10,016
9,090
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Kukulkan
Xsson88
Kukulkan
15
3 / 0 / 2
8,792
799
11,970
3,613
1,500
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bakasura
blacksun11
Bakasura
14
3 / 0 / 2
8,465
770
13,054
9,282
5,275
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
15
0
Kills
6
6
Deaths
0
0
Assists
9
Player
Kills
Deaths
Assists
KDA
W
0
0
5
2.5
L
Scylla
0
2
0
0
L
Bacchus
0
3
0
0
L
Guan Yu
XavierNero
Guan Yu
0
1
0
0
W
Kukulkan
Xsson88
Kukulkan
3
0
2
4
W
Bakasura
blacksun11
Bakasura
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,881
Damage
31,682
36,004
Taken
22,911
27,398
Mitigated
15,865
10,184
Healing
8,438
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,658
906
0
4,577
10,016
9,090
0
4,184
5,832
0
22,808
L
Scylla
6,976
1,406
0
1,150
8,891
2,794
0
2,796
5,465
43,192
181
L
Bacchus
5,070
1,137
0
3,177
14,106
11,464
0
3,500
9,109
12,649
0
L
Guan Yu
XavierNero
Guan Yu
4,835
598
2,062
3,795
13,007
13,140
0
5,674
6,067
0
11,855
W
Kukulkan
Xsson88
Kukulkan
11,970
698
0
0
3,613
1,500
513
2,535
1,078
51,902
0
W
Bakasura
blacksun11
Bakasura
13,054
8,853
0
3,861
9,282
5,275
885
5,375
3,907
0
33,761

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,756
Gold Earned
25,045
123
Minions Killed
179
0
Camps Cleared
0
652,074
Distance Traveled
701,013
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
7,788
708
29
3
0
265,227
0
L
Scylla
7,402
673
100
9
0
212,950
0
L
Bacchus
6,825
620
10
1
0
201,614
0
L
Guan Yu
7,529
684
13
1
0
237,510
0
W
Kukulkan
8,792
799
78
7
0
214,612
0
W
Bakasura
8,465
770
72
7
0
221,174
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role