Player Matchup

Mercury
Mercury
Gold II
 
Mercury
Gold II
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Artio
Artio
Gold V
OnlyAwilix
Artio
Gold V
Level 68
God Stats
10W - 6L
1,187 SR
Queue Stats
30W - 18L
1,536 MMR
Party 2
Sol
Sol
Bronze III
Osuchie-kun
Sol
Bronze III
Level 79
God Stats
3W - 2L
1,541 SR
Queue Stats
7W - 18L
1,554 MMR
Solo
Izanami
Izanami
Gold V
TelevisionStatic
Izanami
Gold V
Level 126
God Stats
16W - 7L
1,893 SR
Queue Stats
163W - 141L
1,631 MMR
Party 2
Geb
Geb
Gold V
lExtiinctionl
Geb
Gold V
Level 158
God Stats
11W - 13L
1,715 SR
Queue Stats
195W - 191L
1,511 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 112
1,567 SR
1,546 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 99
1,642 SR
1,524 MMR
Chang'e
Chang'e
Gold III
 
Chang'e
Gold III
Level 161
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Tyr
Tyr
Bronze III
AgeruKan
Tyr
Bronze III
Level 49
God Stats
0W - 4L
1,500 SR
Queue Stats
87W - 103L
1,500 MMR
Solo
Danzaburou
Danzaburou
Gold II
LordZodiark
Danzaburou
Gold II
Level 69
God Stats
1W - 2L
1,512 SR
Queue Stats
133W - 140L
1,587 MMR
Solo
Atlas
Atlas
Silver II
PanzeeHunter
Atlas
Silver II
Level 125
God Stats
0W - 1L
1,756 SR
Queue Stats
238W - 245L
1,508 MMR
Solo
Thanatos
Thanatos
Gold IV
TeeAndrew
Thanatos
Gold IV
Level 92
God Stats
18W - 6L
1,940 SR
Queue Stats
41W - 46L
1,523 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
16
11 / 2 / 3
9,774
698
13,753
9,783
3,520
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Artio
13
2 / 1 / 7
8,011
572
7,352
8,489
8,354
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

12
1 / 6 / 5
7,039
503
2,392
8,040
2,182
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

16
3 / 0 / 5
9,359
669
7,194
10,948
4,609
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

11
0 / 0 / 9
7,319
523
5,312
11,023
9,438
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bans
IshtarAo KuangFenrir

VS

Bans
ChronosAthenaHe Bo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
13
6 / 4 / 2
8,232
588
10,727
12,368
4,500
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

8
0 / 6 / 0
5,135
367
1,393
12,385
7,302
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Danzaburou
LordZodiark
Danzaburou
10
0 / 5 / 0
6,009
429
5,207
12,998
4,976
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

9
0 / 1 / 2
6,328
452
2,873
8,942
6,259
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Thanatos
TeeAndrew
Thanatos
13
3 / 2 / 2
7,626
545
5,874
12,812
4,945
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
15
17
Kills
9
9
Deaths
18
29
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
11
2
3
6.25
L
Chang'e
 
Chang'e
6
4
2
1.75
L
0
6
0
0
L
Danzaburou
LordZodiark
Danzaburou
0
5
0
0
W
Artio
2
1
7
5.5
W
1
6
5
0.58
L
0
1
2
1
L
Thanatos
TeeAndrew
Thanatos
3
2
2
2
W
3
0
5
5.5
W
0
0
9
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,003
Damage
26,074
48,283
Taken
59,505
28,103
Mitigated
27,982
17,020
Healing
23,633
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
13,753
8,484
0
702
9,783
3,520
54
3,816
5,967
0
81,004
L
Chang'e
 
Chang'e
10,727
789
972
4,155
12,368
4,500
306
2,958
9,410
68,528
0
L
1,393
43
0
1,777
12,385
7,302
57
4,611
7,774
35
21,053
L
Danzaburou
LordZodiark
Danzaburou
5,207
1,890
0
4,451
12,998
4,976
54
2,139
10,859
0
49,459
W
Artio
7,352
619
82
2,737
8,489
8,354
52
1,658
6,831
45,010
738
W
2,392
933
0
1,728
8,040
2,182
536
3,988
4,052
41,121
0
L
2,873
1,068
0
2,546
8,942
6,259
124
2,768
6,174
26,405
0
L
Thanatos
TeeAndrew
Thanatos
5,874
1,285
0
9,732
12,812
4,945
0
2,407
10,405
0
60,595
W
7,194
5,010
0
7,098
10,948
4,609
3,162
751
10,197
0
88,949
W
5,312
570
741
3,932
11,023
9,438
0
3,632
7,391
22,043
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,502
Gold Earned
33,330
429
Minions Killed
343
0
Camps Cleared
0
1,455,583
Distance Traveled
1,321,790
14
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
9,774
698
116
8
0
357,037
0
L
Chang'e
8,232
588
119
9
0
281,088
0
L
Tyr
5,135
367
33
2
0
254,654
0
L
Danzaburou
6,009
429
70
5
0
234,162
1
W
Artio
8,011
572
61
4
0
278,302
2
W
Sol
7,039
503
70
5
0
273,376
6
L
Atlas
6,328
452
29
2
0
265,901
0
L
Thanatos
7,626
545
92
7
0
285,985
0
W
Izanami
9,359
669
164
12
0
257,660
3
W
Geb
7,319
523
18
1
0
289,208
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role