Player Matchup

Sylvanus
Sylvanus
Gold III
Clownsss
Sylvanus
Gold III
Level 88
God Stats
4W - 1L
1,913 SR
Queue Stats
91W - 88L
1,555 MMR
Party 1
Sol
Sol
Gold III
Krαb
Sol
Gold III
Level 89
God Stats
2W - 1L
1,470 SR
Queue Stats
103W - 79L
1,555 MMR
Solo
Fenrir
Fenrir
Gold III
TYRannicál
Fenrir
Gold III
Level 68
God Stats
1W - 1L
1,280 SR
Queue Stats
40W - 41L
1,555 MMR
Party 1
Achilles
Achilles
Gold III
TheGreenZombie
Achilles
Gold III
Level 109
God Stats
3W - 2L
1,500 SR
Queue Stats
265W - 236L
1,707 MMR
Party 3
Ishtar
Ishtar
Silver I
ViiVES
Ishtar
Silver I
Level 107
God Stats
1W - 1L
1,500 SR
Queue Stats
206W - 191L
1,500 MMR
Party 3
Team Averages
Gold IV
Gold IV
Average Tier
Level 92
1,533 SR
1,574 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 125
1,556 SR
1,569 MMR
Cu Chulainn
Cu Chulainn
Gold II
 
Cu Chulainn
Gold II
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Freya
Freya
Silver I
FlattenTheEarth
Freya
Silver I
Level 100
God Stats
2W - 2L
1,747 SR
Queue Stats
135W - 129L
1,554 MMR
Solo
Hercules
Hercules
Gold III
I3nrikI
Hercules
Gold III
Level 145
God Stats
2W - 2L
1,459 SR
Queue Stats
201W - 195L
1,577 MMR
Solo
Tiamat
Tiamat
Gold IV
MrSoftee
Tiamat
Gold IV
Level 143
God Stats
19W - 19L
1,500 SR
Queue Stats
196W - 180L
1,553 MMR
Solo
Nemesis
Nemesis
Gold I
Varuxy
Nemesis
Gold I
Level 81
God Stats
7W - 5L
1,576 SR
Queue Stats
109W - 89L
1,660 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Clownsss
Sylvanus
10
3 / 1 / 5
5,634
563
3,866
5,823
3,965
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Sol
Krαb
Sol
11
3 / 0 / 3
6,595
660
10,307
7,298
2,645
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Fenrir
9
4 / 3 / 1
5,788
579
3,859
8,053
3,144
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Achilles
11
2 / 1 / 2
6,288
629
5,221
6,635
5,945
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ishtar
ViiVES
Ishtar
11
0 / 0 / 4
6,239
624
3,479
4,349
1,524
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bans
SusanoMercuryAo Kuang

VS

Bans
ThanatosMauiThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
 
Cu Chulainn
10
2 / 1 / 0
5,518
552
4,301
8,486
5,351
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
1 / 2 / 0
5,127
513
1,881
6,652
2,049
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hercules
I3nrikI
Hercules
8
1 / 4 / 3
4,559
456
2,979
9,924
6,391
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tiamat
MrSoftee
Tiamat
9
1 / 3 / 2
5,341
534
4,840
6,552
3,680
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Nemesis
Varuxy
Nemesis
9
0 / 2 / 3
5,135
514
3,094
7,891
3,158
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
13
12
Kills
5
5
Deaths
12
15
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Cu Chulainn
 
Cu Chulainn
2
1
0
2
W
Sylvanus
Clownsss
Sylvanus
3
1
5
5.5
L
1
2
0
0.5
L
Hercules
I3nrikI
Hercules
1
4
3
0.63
W
Sol
Krαb
Sol
3
0
3
4.5
L
Tiamat
MrSoftee
Tiamat
1
3
2
0.67
W
Fenrir
4
3
1
1.5
W
Achilles
2
1
2
3
L
Nemesis
Varuxy
Nemesis
0
2
3
0.75
W
Ishtar
ViiVES
Ishtar
0
0
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,732
Damage
17,095
32,158
Taken
39,505
17,223
Mitigated
20,629
13,116
Healing
10,676
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cu Chulainn
 
Cu Chulainn
4,301
512
0
2,460
8,486
5,351
0
1,825
6,094
1,328
34,147
W
Sylvanus
Clownsss
Sylvanus
3,866
2,002
86
2,018
5,823
3,965
22
1,384
4,427
18,641
8,597
L
1,881
1,120
0
2,751
6,652
2,049
0
1,073
5,579
34,058
0
L
Hercules
I3nrikI
Hercules
2,979
1,383
238
1,990
9,924
6,391
0
5,516
4,408
0
8,832
W
Sol
Krαb
Sol
10,307
2,855
0
3,816
7,298
2,645
1,022
3,348
3,758
60,734
0
L
Tiamat
MrSoftee
Tiamat
4,840
497
0
1,340
6,552
3,680
0
4,164
2,341
30,913
0
W
Fenrir
3,859
736
0
1,272
8,053
3,144
0
920
7,047
0
30,319
W
Achilles
5,221
1,467
0
3,164
6,635
5,945
0
303
6,322
1,177
40,032
L
Nemesis
Varuxy
Nemesis
3,094
1,068
0
1,897
7,891
3,158
0
1,491
6,362
0
33,295
W
Ishtar
ViiVES
Ishtar
3,479
2,402
0
2,760
4,349
1,524
132
819
3,530
0
47,039

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,544
Gold Earned
25,680
356
Minions Killed
272
0
Camps Cleared
0
1,004,443
Distance Traveled
1,015,126
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cu Chulainn
5,518
552
69
7
0
214,017
0
W
Sylvanus
5,634
563
50
5
0
182,559
1
L
Freya
5,127
513
58
6
0
192,159
0
L
Hercules
4,559
456
8
1
0
192,383
3
W
Sol
6,595
660
97
10
0
202,931
0
L
Tiamat
5,341
534
75
8
0
187,036
4
W
Fenrir
5,788
579
52
5
0
212,919
3
W
Achilles
6,288
629
78
8
0
204,817
0
L
Nemesis
5,135
514
62
6
0
229,531
0
W
Ishtar
6,239
624
79
8
0
201,217
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role