Player Matchup

Medusa
Medusa
Bballpro51
Medusa
Level 123
God Stats
0W - 2L
1,500 SR
Queue Stats
138W - 111L
1,650 Elo+
Solo
Da Ji
Da Ji
DeBuke
Da Ji
Level 205
God Stats
12W - 12L
1,285 SR
Queue Stats
1,166W - 1,286L
1,474 Elo+
Solo
Hel
Hel
Filthed Ebrecht
Hel
Level 157
God Stats
0W - 2L
1,500 SR
Queue Stats
281W - 298L
1,452 Elo+
Solo
Ares
Ares
angryinchs
Ares
Level 127
God Stats
1W - 2L
1,500 SR
Queue Stats
48W - 63L
1,407 Elo+
Solo
King Arthur
King Arthur
uhohsniper
King Arthur
Level 57
God Stats
0W - 2L
1,283 SR
Queue Stats
14W - 15L
1,523 Elo+
Solo
Team Averages
Level 134
1,413 SR
1,501 Elo+

VS

Team Averages
Level 140
1,489 SR
1,499 Elo+
Zeus
Zeus
Benjaniel
Zeus
Level 153
God Stats
1W - 0L
1,500 SR
Queue Stats
480W - 486L
1,530 Elo+
Solo
Yemoja
Yemoja
HelenaTheJust
Yemoja
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
86W - 103L
1,427 Elo+
Solo
Odin
Odin
JesusHansChrist
Odin
Level 115
God Stats
2W - 2L
1,488 SR
Queue Stats
175W - 156L
1,460 Elo+
Solo
Cliodhna
Cliodhna
MemePlugYo
Cliodhna
Level 147
God Stats
1W - 3L
1,500 SR
Queue Stats
128W - 128L
1,540 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Restriction16
Morgan Le Fay
Level 127
God Stats
9W - 4L
1,456 SR
Queue Stats
267W - 263L
1,537 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Bballpro51
Medusa
18
6 / 7 / 4
10,588
814
15,437
16,468
9,135
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Da Ji
DeBuke
Da Ji
13
2 / 9 / 3
8,408
647
9,140
14,011
7,246
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

7
1 / 1 / 0
6,693
515
2,204
2,721
1,568
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
2 / 6 / 4
8,209
631
11,262
17,302
19,185
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

King Arthur
uhohsniper
King Arthur
16
4 / 8 / 3
8,584
660
4,304
17,395
21,851
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
16
5 / 5 / 13
10,603
816
16,844
12,237
4,904
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

17
3 / 3 / 19
10,874
836
5,053
14,734
17,461
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

19
8 / 2 / 18
11,745
903
14,137
18,898
16,558
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cliodhna
MemePlugYo
Cliodhna
17
8 / 5 / 11
10,924
840
12,259
14,994
7,482
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Morgan Le Fay
Restriction16
Morgan Le Fay
17
7 / 2 / 16
10,701
823
12,376
12,781
7,118
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
108
15
Kills
31
31
Deaths
17
14
Assists
77
Player
Kills
Deaths
Assists
KDA
L
Medusa
Bballpro51
Medusa
6
7
4
1.14
W
Zeus
5
5
13
2.3
L
Da Ji
DeBuke
Da Ji
2
9
3
0.39
L
1
1
0
1
W
3
3
19
4.17
W
8
2
18
8.5
W
Cliodhna
MemePlugYo
Cliodhna
8
5
11
2.7
W
Morgan Le Fay
Restriction16
Morgan Le Fay
7
2
16
7.5
L
2
6
4
0.67
L
King Arthur
uhohsniper
King Arthur
4
8
3
0.69

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,347
Damage
60,669
67,897
Taken
73,644
58,985
Mitigated
53,523
9,448
Healing
27,106
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
Bballpro51
Medusa
15,437
8,418
525
3,547
16,468
9,135
0
7,827
8,641
0
33,837
W
Zeus
16,844
3,341
1,964
3,123
12,237
4,904
2,574
2,469
9,722
33,821
590
L
Da Ji
DeBuke
Da Ji
9,140
4,516
0
254
14,011
7,246
0
6,442
7,569
0
14,077
L
2,204
88
816
1,226
2,721
1,568
0
970
1,751
3,540
0
W
5,053
857
3,483
2,431
14,734
17,461
789
2,806
11,890
13,442
0
W
14,137
3,906
1,409
6,752
18,898
16,558
923
3,821
15,021
0
23,389
W
Cliodhna
MemePlugYo
Cliodhna
12,259
1,382
1,677
3,492
14,994
7,482
1,614
1,581
13,361
0
27,720
W
Morgan Le Fay
Restriction16
Morgan Le Fay
12,376
1,340
782
1,993
12,781
7,118
1,845
2,533
10,184
28,931
0
L
11,262
483
600
1,479
17,302
19,185
0
7,826
9,476
12,981
0
L
King Arthur
uhohsniper
King Arthur
4,304
629
409
592
17,395
21,851
0
10,689
6,706
0
12,511

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,482
Gold Earned
54,847
68
Minions Killed
129
0
Camps Cleared
0
832,316
Distance Traveled
1,189,220
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
10,588
814
37
3
0
191,836
0
W
Zeus
10,603
816
33
3
0
188,024
0
L
Da Ji
8,408
647
9
1
0
138,540
0
L
Hel
6,693
515
2
0
0
114,422
0
W
Yemoja
10,874
836
18
1
0
217,473
0
W
Odin
11,745
903
22
2
0
288,117
0
W
Cliodhna
10,924
840
22
2
0
260,795
0
W
Morgan Le Fay
10,701
823
34
3
0
234,811
0
L
Ares
8,209
631
5
0
0
215,769
0
L
King Arthur
8,584
660
15
1
0
171,749
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role