Player Matchup

Osiris
Osiris
JDM0205
Osiris
Level 127
God Stats
1W - 1L
1,500 SR
Queue Stats
10W - 16L
1,203 Elo+
Party 1
Da Ji
Da Ji
TrashKanKing
Da Ji
Level 149
God Stats
18W - 15L
1,714 SR
Queue Stats
402W - 404L
1,680 Elo+
Solo
Scylla
Scylla
giodidthat
Scylla
Level 101
God Stats
30W - 41L
1,382 SR
Queue Stats
189W - 215L
1,337 Elo+
Party 1
Team Averages
Level 126
1,532 SR
1,407 Elo+

VS

Team Averages
Level 119
1,717 SR
1,582 Elo+
Hades
Hades
BigLegend29
Hades
Level 144
God Stats
6W - 5L
1,629 SR
Queue Stats
252W - 238L
1,582 Elo+
Solo
Medusa
Medusa
Envy-Guapo
Medusa
Level 88
God Stats
18W - 9L
1,735 SR
Queue Stats
44W - 42L
1,553 Elo+
Solo
Surtr
Surtr
LumpySpeedy21
Surtr
Level 125
God Stats
13W - 14L
1,786 SR
Queue Stats
47W - 41L
1,611 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
JDM0205
Osiris
13
0 / 1 / 0
9,711
647
6,768
17,552
19,824
Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

13
0 / 7 / 0
8,642
576
7,734
19,024
18,630
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Scylla
giodidthat
Scylla
13
0 / 5 / 0
8,913
594
6,882
11,329
4,857
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 0 / 8
11,311
754
11,793
8,262
4,537
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Medusa
Envy-Guapo
Medusa
17
5 / 0 / 6
10,965
731
15,637
10,297
4,548
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

16
4 / 0 / 6
10,880
725
10,543
11,740
16,299
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
32
0
Kills
12
13
Deaths
0
0
Assists
20
Player
Kills
Deaths
Assists
KDA
W
3
0
8
7
W
Medusa
Envy-Guapo
Medusa
5
0
6
8
L
Osiris
JDM0205
Osiris
0
1
0
0
W
4
0
6
7
L
0
7
0
0
L
Scylla
giodidthat
Scylla
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,384
Damage
37,973
47,905
Taken
30,299
43,311
Mitigated
25,384
5,740
Healing
11,194
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,793
1,090
1,154
5,677
8,262
4,537
1,016
1,034
7,228
67,859
0
W
Medusa
Envy-Guapo
Medusa
15,637
7,478
0
2,026
10,297
4,548
1,665
3,460
6,837
0
53,703
L
Osiris
JDM0205
Osiris
6,768
1,571
2,178
2,352
17,552
19,824
0
3,882
13,161
0
29,196
W
10,543
3,299
196
2,141
11,740
16,299
169
2,116
9,624
367
32,098
L
7,734
1,508
0
578
19,024
18,630
0
5,510
13,079
0
32,614
L
Scylla
giodidthat
Scylla
6,882
150
0
632
11,329
4,857
0
2,770
8,286
32,264
1,897

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,266
Gold Earned
33,156
151
Minions Killed
214
0
Camps Cleared
0
812,712
Distance Traveled
922,736
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hades
11,311
754
94
6
0
310,372
1
W
Medusa
10,965
731
64
4
0
320,248
0
L
Osiris
9,711
647
40
3
0
296,051
1
W
Surtr
10,880
725
56
4
0
292,116
0
L
Da Ji
8,642
576
58
4
0
258,915
0
L
Scylla
8,913
594
53
4
0
257,746
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role