Player Matchup

Nu Wa
Nu Wa
DeityEquin0x
Nu Wa
Level 22
God Stats
4W - 1L
1,500 SR
Queue Stats
67W - 56L
1,547 Elo+
Solo
Bellona
Bellona
HydroSamurai
Bellona
Level 38
God Stats
6W - 6L
1,459 SR
Queue Stats
57W - 62L
1,597 Elo+
Party 1
Cthulhu
Cthulhu
Iceman4415
Cthulhu
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
63W - 68L
1,495 Elo+
Party 1
Neith
Neith
RexDuoDecium
Neith
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 7L
1,290 Elo+
Solo
Tsukuyomi
Tsukuyomi
Voxento
Tsukuyomi
Level 28
God Stats
1W - 5L
1,500 SR
Queue Stats
21W - 24L
1,342 Elo+
Solo
Team Averages
Level 26
1,492 SR
1,454 Elo+

VS

Team Averages
Level 24
1,498 SR
1,582 Elo+
Amaterasu
Amaterasu
CloudOtter
Amaterasu
Level 24
God Stats
1W - 1L
1,314 SR
Queue Stats
9W - 4L
1,685 Elo+
Solo
Bacchus
Bacchus
Gerardito06
Bacchus
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 1L
1,500 Elo+
Solo
Ra
Ra
Iwens91
Ra
Level 29
God Stats
1W - 3L
1,252 SR
Queue Stats
57W - 59L
1,391 Elo+
Solo
Anubis
Anubis
RedfieldBSAA
Anubis
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 11L
1,520 Elo+
Solo
Loki
Loki
mooп
Loki
Level 22
God Stats
5W - 0L
1,923 SR
Queue Stats
32W - 9L
1,812 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 2 / 3
9,201
836
11,353
9,727
3,498
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bellona
HydroSamurai
Bellona
13
1 / 5 / 4
7,437
676
6,081
16,653
13,628
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cthulhu
Iceman4415
Cthulhu
14
4 / 3 / 4
8,300
755
11,842
14,983
15,975
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

13
0 / 2 / 6
7,476
680
8,964
7,562
3,518
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Mace

Mace

+10
Physical Power

Tsukuyomi
Voxento
Tsukuyomi
14
1 / 7 / 5
7,553
687
11,510
13,341
4,914
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
CloudOtter
Amaterasu
16
4 / 1 / 9
8,642
786
6,521
16,112
14,339
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bacchus
Gerardito06
Bacchus
14
1 / 2 / 8
8,458
769
8,911
13,982
12,407
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

15
1 / 4 / 10
8,213
747
8,397
8,553
3,694
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Anubis
15
0 / 2 / 13
8,429
766
10,880
11,233
5,745
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Loki
mooп
Loki
17
13 / 3 / 3
10,031
912
16,075
11,215
4,453
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
62
12
Kills
19
19
Deaths
12
22
Assists
43
Player
Kills
Deaths
Assists
KDA
W
Amaterasu
CloudOtter
Amaterasu
4
1
9
8.5
L
6
2
3
3.75
W
Bacchus
Gerardito06
Bacchus
1
2
8
2.5
L
Bellona
HydroSamurai
Bellona
1
5
4
0.6
L
Cthulhu
Iceman4415
Cthulhu
4
3
4
2
W
1
4
10
1.5
W
Anubis
0
2
13
3.25
L
0
2
6
1.5
L
Tsukuyomi
Voxento
Tsukuyomi
1
7
5
0.5
W
Loki
mooп
Loki
13
3
3
4.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,750
Damage
50,784
62,266
Taken
61,095
41,533
Mitigated
40,638
8,952
Healing
22,014
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Amaterasu
CloudOtter
Amaterasu
6,521
2,988
0
6,356
16,112
14,339
344
5,748
10,284
0
22,822
L
11,353
3,060
0
2,378
9,727
3,498
213
3,371
6,356
41,639
0
W
Bacchus
Gerardito06
Bacchus
8,911
1,019
517
5,604
13,982
12,407
0
3,663
10,076
19,833
0
L
Bellona
HydroSamurai
Bellona
6,081
1,948
0
1,874
16,653
13,628
0
10,042
6,611
0
18,829
L
Cthulhu
Iceman4415
Cthulhu
11,842
774
534
1,396
14,983
15,975
0
7,405
7,578
24,915
1,189
W
8,397
940
2,059
1,618
8,553
3,694
343
3,738
4,544
31,273
269
W
Anubis
10,880
441
0
4,786
11,233
5,745
300
4,096
6,887
38,517
0
L
8,964
1,876
0
1,411
7,562
3,518
114
3,264
4,298
0
24,765
L
Tsukuyomi
Voxento
Tsukuyomi
11,510
3,024
0
1,359
13,341
4,914
559
3,837
9,504
0
24,967
W
Loki
mooп
Loki
16,075
4,155
0
1,074
11,215
4,453
0
3,796
7,298
0
40,181

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,967
Gold Earned
43,773
191
Minions Killed
247
0
Camps Cleared
0
1,050,551
Distance Traveled
1,129,130
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Amaterasu
8,642
786
44
4
0
248,212
0
L
Nu Wa
9,201
836
72
7
0
200,919
0
W
Bacchus
8,458
769
18
2
0
225,523
4
L
Bellona
7,437
676
22
2
0
217,916
0
L
Cthulhu
8,300
755
35
3
0
206,038
0
W
Ra
8,213
747
69
6
0
203,756
2
W
Anubis
8,429
766
69
6
0
198,249
0
L
Neith
7,476
680
26
2
0
210,732
0
L
Tsukuyomi
7,553
687
36
3
0
214,946
0
W
Loki
10,031
912
47
4
0
253,390
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role