Player Matchup

Sol
Sol
Silver I
 
Sol
Silver I
Level 229
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Lancelot
Lancelot
Gold II
 
Lancelot
Gold II
Level 227
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Odin
Odin
Gold IV
 
Odin
Gold IV
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Sobek
Sobek
Gold III
Atticusfin
Sobek
Gold III
Level 157
God Stats
22W - 27L
1,619 SR
Queue Stats
62W - 53L
1,593 MMR
Party 1
Medusa
Medusa
Gold V
robert_177
Medusa
Gold V
Level 156
God Stats
3W - 6L
1,484 SR
Queue Stats
61W - 60L
1,610 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 185
1,521 SR
1,541 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 130
1,542 SR
1,571 MMR
Yemoja
Yemoja
Gold II
Bearticc
Yemoja
Gold II
Level 129
God Stats
17W - 15L
1,500 SR
Queue Stats
37W - 35L
1,500 MMR
Solo
Heimdallr
Heimdallr
Gold V
FRAMMdeASTORA
Heimdallr
Gold V
Level 159
God Stats
2W - 5L
1,431 SR
Queue Stats
84W - 83L
1,587 MMR
Party 2
Persephone
Persephone
Gold I
Koggins
Persephone
Gold I
Level 149
God Stats
25W - 17L
1,700 SR
Queue Stats
66W - 68L
1,631 MMR
Solo
Atlas
Atlas
Silver I
MILANESA1337
Atlas
Silver I
Level 127
God Stats
8W - 10L
1,576 SR
Queue Stats
17W - 20L
1,587 MMR
Party 2
Thor
Thor
Bronze III
RaphaelLiu
Thor
Bronze III
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 3L
1,552 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
16
3 / 0 / 0
9,880
618
10,301
7,946
3,658
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Lancelot
 
Lancelot
16
7 / 1 / 4
9,853
616
8,133
10,202
4,852
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Odin
 
Odin
15
0 / 0 / 2
8,921
558
10,177
10,422
6,703
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Sobek
12
0 / 0 / 3
8,005
500
4,288
18,506
13,564
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Medusa
robert_177
Medusa
14
2 / 1 / 2
8,663
541
10,905
12,292
4,925
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Bans
Hun BatzArtioNe ZhaMauiChang'e

VS

Bans
SusanoSylvanusHerculesFenrirAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Bearticc
Yemoja
9
0 / 4 / 2
6,273
392
2,336
12,328
11,188
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Heimdallr
FRAMMdeASTORA
Heimdallr
13
0 / 1 / 1
7,518
470
4,209
11,335
4,828
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Persephone
Koggins
Persephone
14
0 / 4 / 1
8,677
542
13,137
11,138
4,986
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
0 / 2 / 0
7,049
441
3,257
13,433
13,470
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

15
2 / 1 / 0
8,527
533
3,534
12,327
5,248
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
6
12
Kills
2
2
Deaths
12
11
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
3
0
0
3
W
Lancelot
 
Lancelot
7
1
4
9
W
Odin
 
Odin
0
0
2
1
W
Sobek
0
0
3
1.5
L
Yemoja
Bearticc
Yemoja
0
4
2
0.25
L
Heimdallr
FRAMMdeASTORA
Heimdallr
0
1
1
0.5
L
Persephone
Koggins
Persephone
0
4
1
0.13
L
0
2
0
0
L
2
1
0
2
W
Medusa
robert_177
Medusa
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,804
Damage
26,473
59,368
Taken
60,561
33,702
Mitigated
39,720
27,815
Healing
19,093
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
10,301
4,394
0
5,901
7,946
3,658
3,044
687
7,259
96,077
12,300
W
Lancelot
 
Lancelot
8,133
1,340
0
3,748
10,202
4,852
0
3,056
7,146
0
60,920
W
Odin
 
Odin
10,177
2,668
0
1,865
10,422
6,703
145
2,988
7,434
0
66,869
W
Sobek
4,288
279
2,681
10,668
18,506
13,564
0
6,861
11,645
25,764
0
L
Yemoja
Bearticc
Yemoja
2,336
1,039
2,584
3,097
12,328
11,188
0
3,972
8,356
9,281
0
L
Heimdallr
FRAMMdeASTORA
Heimdallr
4,209
1,857
0
2,925
11,335
4,828
0
7,357
3,978
0
56,358
L
Persephone
Koggins
Persephone
13,137
44
286
1,655
11,138
4,986
0
251
10,883
85,240
0
L
3,257
1,169
0
2,510
13,433
13,470
0
1,305
11,303
40,750
0
L
3,534
1,388
0
6,036
12,327
5,248
0
1,154
11,031
0
65,929
W
Medusa
robert_177
Medusa
10,905
4,116
0
2,952
12,292
4,925
833
6,073
6,219
0
83,410

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,322
Gold Earned
38,044
513
Minions Killed
466
0
Camps Cleared
0
1,645,479
Distance Traveled
1,590,747
13
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,880
618
154
10
0
311,465
0
W
Lancelot
9,853
616
90
6
0
385,768
4
W
Odin
8,921
558
113
7
0
308,533
4
W
Sobek
8,005
500
30
2
0
324,316
0
L
Yemoja
6,273
392
15
1
0
281,177
2
L
Heimdallr
7,518
470
110
7
0
320,708
0
L
Persephone
8,677
542
147
9
0
316,631
6
L
Atlas
7,049
441
77
5
0
290,345
0
L
Thor
8,527
533
117
7
0
381,886
3
W
Medusa
8,663
541
126
8
0
315,397
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role