Player Matchup

Guan Yu
Guan Yu
 
Guan Yu
Level 54
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Amaterasu
Amaterasu
YuriiPe
Amaterasu
Level 123
God Stats
1W - 1L
1,747 SR
Queue Stats
10W - 10L
1,406 Elo+
Solo
Anhur
Anhur
veliicof
Anhur
Level 106
God Stats
2W - 6L
1,232 SR
Queue Stats
22W - 32L
1,335 Elo+
Solo
Team Averages
Level 94
1,493 SR
1,414 Elo+

VS

Team Averages
Level 126
1,521 SR
1,438 Elo+
Ra
Ra
ColdArchie
Ra
Level 48
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 9L
1,500 Elo+
Party 1
Fenrir
Fenrir
KingShadyy
Fenrir
Level 173
God Stats
2W - 0L
1,715 SR
Queue Stats
12W - 14L
1,439 Elo+
Party 1
Sobek
Sobek
danhenriquesc
Sobek
Level 156
God Stats
5W - 6L
1,348 SR
Queue Stats
212W - 222L
1,375 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
11
0 / 4 / 1
7,023
638
1,480
9,706
7,641
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Amaterasu
YuriiPe
Amaterasu
12
4 / 2 / 1
7,872
716
8,791
13,181
13,470
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Anhur
veliicof
Anhur
12
1 / 5 / 3
7,461
678
4,975
9,559
3,771
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 1 / 6
8,482
771
11,302
6,938
2,542
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Fenrir
KingShadyy
Fenrir
13
8 / 4 / 3
8,885
808
10,003
13,136
12,024
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
1 / 0 / 10
8,893
808
6,545
10,789
15,167
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
30
5
Kills
11
11
Deaths
5
5
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Guan Yu
 
Guan Yu
0
4
1
0.13
W
2
1
6
5
W
Fenrir
KingShadyy
Fenrir
8
4
3
2.38
L
Amaterasu
YuriiPe
Amaterasu
4
2
1
2.25
W
1
0
10
6
L
Anhur
veliicof
Anhur
1
5
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,246
Damage
27,850
32,446
Taken
30,863
24,882
Mitigated
29,733
4,938
Healing
12,636
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Guan Yu
 
Guan Yu
1,480
133
390
979
9,706
7,641
0
5,512
4,194
0
14,428
W
11,302
1,440
3,094
3,508
6,938
2,542
269
322
6,568
53,823
0
W
Fenrir
KingShadyy
Fenrir
10,003
2,494
0
2,636
13,136
12,024
75
494
12,062
0
24,866
L
Amaterasu
YuriiPe
Amaterasu
8,791
2,369
0
2,906
13,181
13,470
0
7,436
5,634
0
25,883
W
6,545
722
0
3,398
10,789
15,167
58
440
10,091
16,920
0
L
Anhur
veliicof
Anhur
4,975
2,278
0
663
9,559
3,771
0
5,045
4,514
0
23,383

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,356
Gold Earned
26,260
105
Minions Killed
130
0
Camps Cleared
0
580,814
Distance Traveled
617,376
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
7,023
638
24
2
0
200,311
0
W
Ra
8,482
771
89
8
0
198,610
0
W
Fenrir
8,885
808
20
2
0
188,030
2
L
Amaterasu
7,872
716
42
4
0
226,166
1
W
Sobek
8,893
808
21
2
0
230,736
4
L
Anhur
7,461
678
39
4
0
154,337
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role