Player Matchup

Eset
Eset
 
Eset
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Kuzenbo
Kuzenbo
DARKREDNIGHT_
Kuzenbo
Level 104
God Stats
9W - 7L
1,582 SR
Queue Stats
203W - 236L
1,447 Elo+
Party 3
Danzaburou
Danzaburou
NoReloads
Danzaburou
Level 87
God Stats
64W - 35L
1,912 SR
Queue Stats
141W - 111L
1,551 Elo+
Party 1
Ao Kuang
Ao Kuang
Tree in a river
Ao Kuang
Level 134
God Stats
30W - 21L
1,651 SR
Queue Stats
192W - 191L
1,604 Elo+
Party 1
Mercury
Mercury
gingybean93
Mercury
Level 100
God Stats
6W - 4L
1,658 SR
Queue Stats
158W - 130L
1,591 Elo+
Party 1
Team Averages
Level 105
1,661 SR
1,539 Elo+

VS

Team Averages
Level 115
1,560 SR
1,501 Elo+
Heimdallr
Heimdallr
Baaka8
Heimdallr
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 17L
1,417 Elo+
Party 2
Sol
Sol
DAVE LIFAEN
Sol
Level 159
God Stats
220W - 196L
1,549 SR
Queue Stats
350W - 323L
1,490 Elo+
Solo
Loki
Loki
MarcioMonteiro20
Loki
Level 126
God Stats
4W - 3L
1,500 SR
Queue Stats
360W - 355L
1,545 Elo+
Solo
Gilgamesh
Gilgamesh
SukunaOnCrack
Gilgamesh
Level 103
God Stats
29W - 24L
1,750 SR
Queue Stats
191W - 209L
1,542 Elo+
Solo
Maui
Maui
daniiclavijo
Maui
Level 59
God Stats
2W - 2L
1,500 SR
Queue Stats
15W - 15L
1,511 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
 
Eset
15
4 / 2 / 8
9,278
546
12,866
12,476
6,432
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Kuzenbo
14
0 / 1 / 12
8,790
517
7,516
18,464
26,903
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
NoReloads
Danzaburou
15
10 / 2 / 3
9,849
579
22,294
20,136
10,464
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ao Kuang
15
4 / 4 / 0
9,928
584
15,903
21,452
12,569
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Mercury
gingybean93
Mercury
17
6 / 3 / 4
10,182
599
10,730
14,488
6,392
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Baaka8
Heimdallr
12
2 / 5 / 2
7,652
450
12,632
17,364
9,102
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
0 / 7 / 1
8,217
483
12,814
18,658
7,629
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

14
2 / 5 / 4
8,619
507
8,566
16,891
7,505
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Gilgamesh
SukunaOnCrack
Gilgamesh
17
7 / 2 / 1
10,732
631
17,198
24,229
25,075
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
1 / 5 / 4
7,817
460
3,824
15,283
17,849
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
24
24
Kills
12
12
Deaths
24
27
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Eset
 
Eset
4
2
8
4
L
Heimdallr
Baaka8
Heimdallr
2
5
2
0.6
W
Kuzenbo
0
1
12
6
L
0
7
1
0.07
L
2
5
4
0.8
W
Danzaburou
NoReloads
Danzaburou
10
2
3
5.75
L
Gilgamesh
SukunaOnCrack
Gilgamesh
7
2
1
3.75
W
Ao Kuang
4
4
0
1
L
1
5
4
0.6
W
Mercury
gingybean93
Mercury
6
3
4
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,309
Damage
55,034
87,016
Taken
92,425
62,760
Mitigated
67,160
34,956
Healing
26,395
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Eset
 
Eset
12,866
906
669
2,606
12,476
6,432
262
3,865
8,611
63,147
541
L
Heimdallr
Baaka8
Heimdallr
12,632
6,115
0
5,505
17,364
9,102
0
5,825
11,539
0
52,369
W
Kuzenbo
7,516
2,407
219
6,722
18,464
26,903
264
3,785
14,679
26,800
0
L
12,814
3,210
0
7,871
18,658
7,629
0
10,271
8,387
70,241
0
L
8,566
2,004
0
6,492
16,891
7,505
0
2,471
14,420
0
64,376
W
Danzaburou
NoReloads
Danzaburou
22,294
13,009
0
11,671
20,136
10,464
1,642
5,366
14,770
0
71,889
L
Gilgamesh
SukunaOnCrack
Gilgamesh
17,198
3,927
0
2,843
24,229
25,075
372
13,111
11,118
0
93,208
W
Ao Kuang
15,903
6,520
0
12,386
21,452
12,569
0
1,491
19,961
68,685
9,118
L
3,824
1,114
0
3,684
15,283
17,849
0
3,456
11,827
17,690
0
W
Mercury
gingybean93
Mercury
10,730
6,191
0
683
14,488
6,392
0
2,131
12,357
0
98,518

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,027
Gold Earned
43,037
459
Minions Killed
461
0
Camps Cleared
0
1,892,994
Distance Traveled
1,639,292
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Eset
9,278
546
102
6
0
328,679
0
L
Heimdallr
7,652
450
76
4
0
316,709
0
W
Kuzenbo
8,790
517
29
2
0
427,374
0
L
Sol
8,217
483
125
7
0
300,663
0
L
Loki
8,619
507
92
5
0
369,908
2
W
Danzaburou
9,849
579
91
5
0
315,144
1
L
Gilgamesh
10,732
631
145
9
0
324,432
0
W
Ao Kuang
9,928
584
118
7
0
373,252
0
L
Maui
7,817
460
23
1
0
327,580
4
W
Mercury
10,182
599
119
7
0
448,545
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role