Player Matchup

Loki
Loki
GG_LightFighter
Loki
Level 101
God Stats
1W - 2L
1,500 SR
Queue Stats
158W - 175L
1,390 Elo+
Party 1
Charybdis
Charybdis
JackRigs
Charybdis
Level 25
God Stats
6W - 7L
1,464 SR
Queue Stats
17W - 23L
1,242 Elo+
Party 3
Sylvanus
Sylvanus
X Dragon Edge X
Sylvanus
Level 133
God Stats
0W - 1L
1,500 SR
Queue Stats
90W - 83L
1,548 Elo+
Party 3
Mulan
Mulan
Xbow1
Mulan
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 12L
1,170 Elo+
Solo
Zeus
Zeus
chantal583
Zeus
Level 88
God Stats
5W - 3L
1,489 SR
Queue Stats
89W - 97L
1,378 Elo+
Party 1
Team Averages
Level 82
1,491 SR
1,346 Elo+

VS

Team Averages
Level 120
1,576 SR
1,554 Elo+
Fafnir
Fafnir
AMGMode
Fafnir
Level 144
God Stats
1W - 0L
1,500 SR
Queue Stats
56W - 60L
1,821 Elo+
Party 2
Cernunnos
Cernunnos
D0gg097
Cernunnos
Level 105
God Stats
15W - 11L
1,644 SR
Queue Stats
548W - 577L
1,404 Elo+
Party 4
Hercules
Hercules
S7 Risk
Hercules
Level 119
God Stats
9W - 11L
1,527 SR
Queue Stats
438W - 472L
1,383 Elo+
Party 4
Surtr
Surtr
TheGawddHimself
Surtr
Level 158
God Stats
2W - 2L
1,709 SR
Queue Stats
10W - 11L
1,821 Elo+
Party 2
Nox
Nox
Totski454
Nox
Level 73
God Stats
2W - 1L
1,500 SR
Queue Stats
89W - 77L
1,343 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 2 / 2
6,815
487
4,093
8,922
2,921
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Charybdis
JackRigs
Charybdis
9
3 / 2 / 2
6,314
451
3,908
6,688
1,924
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sylvanus
12
2 / 1 / 2
6,788
485
7,433
14,498
12,099
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Mulan
Xbow1
Mulan
9
2 / 6 / 0
6,523
466
7,464
17,938
12,643
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

11
2 / 6 / 0
6,749
482
5,374
11,604
4,589
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
AMGMode
Fafnir
10
0 / 2 / 3
6,877
491
2,121
9,812
8,534
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cernunnos
D0gg097
Cernunnos
12
0 / 4 / 0
7,129
509
9,310
12,622
4,961
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hercules
S7 Risk
Hercules
13
6 / 2 / 0
8,109
579
10,129
12,345
9,662
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

13
4 / 2 / 1
8,141
582
6,717
13,097
6,325
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
7 / 2 / 1
9,587
685
9,149
9,366
4,290
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
22
12
Kills
17
17
Deaths
12
6
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Fafnir
AMGMode
Fafnir
0
2
3
0.75
W
Cernunnos
D0gg097
Cernunnos
0
4
0
0
L
3
2
2
2
L
Charybdis
JackRigs
Charybdis
3
2
2
2
W
Hercules
S7 Risk
Hercules
6
2
0
3
W
4
2
1
2.25
W
7
2
1
3.75
L
Sylvanus
2
1
2
3
L
Mulan
Xbow1
Mulan
2
6
0
0.33
L
2
6
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,272
Damage
37,426
59,650
Taken
57,242
34,176
Mitigated
33,772
16,912
Healing
13,831
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fafnir
AMGMode
Fafnir
2,121
559
0
1,778
9,812
8,534
3
1,546
8,266
15,851
0
W
Cernunnos
D0gg097
Cernunnos
9,310
4,868
0
5,344
12,622
4,961
855
3,279
9,343
0
63,521
L
4,093
1,421
0
3,802
8,922
2,921
0
676
8,246
0
36,879
L
Charybdis
JackRigs
Charybdis
3,908
1,898
0
3,293
6,688
1,924
0
315
6,373
0
29,193
W
Hercules
S7 Risk
Hercules
10,129
3,747
0
2,086
12,345
9,662
203
0
11,496
0
48,788
W
6,717
3,577
0
2,673
13,097
6,325
0
2,156
10,897
943
58,064
W
9,149
672
0
1,950
9,366
4,290
677
4,835
4,487
72,413
0
L
Sylvanus
7,433
3,681
396
4,907
14,498
12,099
27
2,365
12,133
33,167
15,508
L
Mulan
Xbow1
Mulan
7,464
2,731
0
3,581
17,938
12,643
111
977
16,961
0
31,062
L
5,374
877
0
933
11,604
4,589
0
7,095
4,509
47,422
1,411

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,189
Gold Earned
39,843
295
Minions Killed
402
0
Camps Cleared
0
1,195,579
Distance Traveled
1,337,784
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
6,877
491
15
1
0
269,275
0
W
Cernunnos
7,129
509
85
6
0
240,376
0
L
Loki
6,815
487
60
4
0
289,441
2
L
Charybdis
6,314
451
53
4
0
171,776
0
W
Hercules
8,109
579
71
5
0
247,922
0
W
Surtr
8,141
582
94
7
0
318,781
2
W
Nox
9,587
685
137
10
0
261,430
0
L
Sylvanus
6,788
485
63
5
0
239,054
0
L
Mulan
6,523
466
47
3
0
249,314
0
L
Zeus
6,749
482
72
5
0
245,994
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role