Player Matchup

Janus
Janus
 
Janus
Level 43
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
GlockInDaSock
King Arthur
Level 97
God Stats
20W - 19L
1,403 SR
Queue Stats
268W - 231L
1,549 Elo+
Solo
Cupid
Cupid
LilDecca
Cupid
Level 125
God Stats
3W - 1L
1,749 SR
Queue Stats
159W - 149L
1,463 Elo+
Party 1
Nike
Nike
pinkdolphinz
Nike
Level 144
God Stats
5W - 5L
1,639 SR
Queue Stats
172W - 146L
1,512 Elo+
Solo
Ao Kuang
Ao Kuang
xRoguexRaiderx
Ao Kuang
Level 149
God Stats
4W - 2L
1,259 SR
Queue Stats
130W - 97L
1,483 Elo+
Party 1
Team Averages
Level 112
1,510 SR
1,501 Elo+

VS

Team Averages
Level 94
1,526 SR
1,514 Elo+
Yu Huang
Yu Huang
Biophiliac
Yu Huang
Level 98
God Stats
3W - 1L
1,906 SR
Queue Stats
28W - 35L
1,521 Elo+
Solo
Cu Chulainn
Cu Chulainn
GFUPneumaDad
Cu Chulainn
Level 62
God Stats
2W - 9L
1,500 SR
Queue Stats
12W - 28L
1,500 Elo+
Solo
Anhur
Anhur
Gorgon309
Anhur
Level 124
God Stats
1W - 2L
1,500 SR
Queue Stats
222W - 198L
1,530 Elo+
Solo
Ravana
Ravana
IDudditz
Ravana
Level 118
God Stats
4W - 4L
1,469 SR
Queue Stats
46W - 45L
1,502 Elo+
Solo
Maui
Maui
Ilivetodie
Maui
Level 69
God Stats
0W - 2L
1,253 SR
Queue Stats
142W - 131L
1,519 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
12
0 / 3 / 7
6,721
517
3,012
5,289
1,682
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

King Arthur
GlockInDaSock
King Arthur
14
5 / 0 / 5
9,245
711
10,302
8,599
10,509
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cupid
LilDecca
Cupid
14
2 / 1 / 5
8,246
634
11,119
11,155
3,579
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

12
5 / 1 / 7
8,195
630
8,451
12,129
8,166
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ao Kuang
15
11 / 0 / 0
9,055
697
8,138
10,240
3,609
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
Biophiliac
Yu Huang
10
1 / 4 / 1
6,181
475
4,214
8,464
3,099
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cu Chulainn
GFUPneumaDad
Cu Chulainn
11
0 / 7 / 0
5,911
455
2,542
14,236
8,907
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Anhur
Gorgon309
Anhur
11
1 / 3 / 1
6,516
501
6,916
12,201
4,481
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ravana
IDudditz
Ravana
11
3 / 3 / 1
6,819
525
6,134
7,893
4,016
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

9
0 / 6 / 2
5,894
453
3,476
13,980
13,533
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
10
23
Kills
5
5
Deaths
23
24
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
0
3
7
1.17
L
Yu Huang
Biophiliac
Yu Huang
1
4
1
0.38
L
Cu Chulainn
GFUPneumaDad
Cu Chulainn
0
7
0
0
W
King Arthur
GlockInDaSock
King Arthur
5
0
5
7.5
L
Anhur
Gorgon309
Anhur
1
3
1
0.5
L
Ravana
IDudditz
Ravana
3
3
1
1.17
L
0
6
2
0.17
W
Cupid
LilDecca
Cupid
2
1
5
4.5
W
5
1
7
8.5
W
Ao Kuang
11
0
0
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,022
Damage
23,282
47,412
Taken
56,774
27,545
Mitigated
34,036
17,841
Healing
8,717
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
3,012
152
0
259
5,289
1,682
0
2,478
2,811
41,318
0
L
Yu Huang
Biophiliac
Yu Huang
4,214
842
0
1,165
8,464
3,099
0
4,052
4,412
41,642
0
L
Cu Chulainn
GFUPneumaDad
Cu Chulainn
2,542
719
0
677
14,236
8,907
0
3,253
10,983
0
38,933
W
King Arthur
GlockInDaSock
King Arthur
10,302
830
0
2,453
8,599
10,509
58
286
8,313
1,433
80,086
L
Anhur
Gorgon309
Anhur
6,916
3,972
0
4,092
12,201
4,481
0
915
11,286
0
47,757
L
Ravana
IDudditz
Ravana
6,134
1,380
0
1,033
7,893
4,016
0
1,511
6,382
0
44,893
L
3,476
966
0
1,750
13,980
13,533
0
3,202
10,778
21,315
0
W
Cupid
LilDecca
Cupid
11,119
7,773
1,167
7,855
11,155
3,579
975
841
10,314
0
66,065
W
8,451
1,530
358
3,169
12,129
8,166
0
3,387
8,742
1,242
31,513
W
Ao Kuang
8,138
2,109
0
2,580
10,240
3,609
0
1,098
9,142
66,774
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,462
Gold Earned
31,321
421
Minions Killed
328
0
Camps Cleared
0
1,442,610
Distance Traveled
1,289,135
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
6,721
517
56
4
0
275,270
0
L
Yu Huang
6,181
475
80
6
0
254,791
0
L
Cu Chulainn
5,911
455
71
5
0
272,519
0
W
King Arthur
9,245
711
127
10
0
290,501
0
L
Anhur
6,516
501
75
6
0
240,912
1
L
Ravana
6,819
525
67
5
0
282,377
0
L
Maui
5,894
453
35
3
0
238,536
2
W
Cupid
8,246
634
113
9
0
252,256
0
W
Nike
8,195
630
41
3
0
294,512
1
W
Ao Kuang
9,055
697
84
6
0
330,071
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role