Player Matchup

Tyr
Tyr
RootIsBad
Tyr
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 20L
1,427 Elo+
Party 1
Tiamat
Tiamat
SlugHotdog
Tiamat
Level 17
God Stats
1W - 1L
1,686 SR
Queue Stats
11W - 21L
1,391 Elo+
Party 1
Medusa
Medusa
TTV-Kingvincenzo
Medusa
Level 11
God Stats
0W - 1L
1,212 SR
Queue Stats
10W - 24L
1,065 Elo+
Party 1
Team Averages
Level 29
1,466 SR
1,294 Elo+

VS

Team Averages
Level 107
1,684 SR
1,545 Elo+
Hercules
Hercules
AlexDuty12
Hercules
Level 157
God Stats
3W - 2L
1,500 SR
Queue Stats
16W - 4L
1,500 Elo+
Solo
Agni
Agni
Potatollord
Agni
Level 125
God Stats
1W - 0L
1,761 SR
Queue Stats
13W - 5L
1,718 Elo+
Solo
Mercury
Mercury
heinzceo
Mercury
Level 40
God Stats
11W - 7L
1,789 SR
Queue Stats
94W - 108L
1,417 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 2 / 0
6,739
613
6,519
13,453
10,201
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Tiamat
SlugHotdog
Tiamat
11
0 / 4 / 0
6,546
595
4,468
8,410
4,428
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

10
0 / 9 / 0
6,499
591
3,444
11,812
4,589
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
AlexDuty12
Hercules
14
9 / 0 / 5
9,024
820
9,908
11,952
14,661
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

14
5 / 0 / 10
9,020
820
14,768
4,583
1,758
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Mercury
heinzceo
Mercury
14
1 / 0 / 10
8,543
777
6,484
8,003
3,289
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
40
0
Kills
15
15
Deaths
0
0
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Hercules
AlexDuty12
Hercules
9
0
5
11.5
W
5
0
10
10
L
0
2
0
0
L
Tiamat
SlugHotdog
Tiamat
0
4
0
0
L
0
9
0
0
W
Mercury
heinzceo
Mercury
1
0
10
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,431
Damage
31,160
33,675
Taken
24,538
19,218
Mitigated
19,708
4,440
Healing
4,549
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
AlexDuty12
Hercules
9,908
3,359
0
2,266
11,952
14,661
385
2,847
9,105
379
22,836
W
14,768
1,261
40
1,469
4,583
1,758
245
1,037
3,546
38,473
0
L
6,519
503
0
3,382
13,453
10,201
0
7,463
5,398
2,124
23,515
L
Tiamat
SlugHotdog
Tiamat
4,468
465
0
1,058
8,410
4,428
0
3,430
4,661
15,476
560
L
3,444
1,821
0
0
11,812
4,589
184
3,298
7,847
0
17,013
W
Mercury
heinzceo
Mercury
6,484
1,357
0
774
8,003
3,289
0
1,662
6,341
0
37,342

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,784
Gold Earned
26,587
96
Minions Killed
162
0
Camps Cleared
0
611,262
Distance Traveled
679,064
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
9,024
820
23
2
0
191,644
0
W
Agni
9,020
820
65
6
0
219,024
0
L
Tyr
6,739
613
43
4
0
239,128
0
L
Tiamat
6,546
595
32
3
0
192,894
0
L
Medusa
6,499
591
21
2
0
179,240
0
W
Mercury
8,543
777
74
7
0
268,396
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role