Player Matchup

Medusa
Medusa
Silver I
CheetahNuggets
Medusa
Silver I
Level 145
God Stats
4W - 2L
1,464 SR
Queue Stats
11W - 15L
1,470 MMR
Party 2
Shiva
Shiva
Gold II
DanzaDucky
Shiva
Gold II
Level 150
God Stats
1W - 0L
1,500 SR
Queue Stats
60W - 66L
1,509 MMR
Party 1
Merlin
Merlin
Platinum III
H20Zenn
Merlin
Platinum III
Level 144
God Stats
2W - 2L
1,500 SR
Queue Stats
229W - 199L
1,589 MMR
Party 1
Thor
Thor
Bronze III
NotSorry16
Thor
Bronze III
Level 69
God Stats
1W - 2L
1,500 SR
Queue Stats
71W - 48L
1,546 MMR
Solo
Maui
Maui
Silver I
izanamiMommi
Maui
Silver I
Level 112
God Stats
4W - 0L
1,701 SR
Queue Stats
6W - 5L
1,587 MMR
Party 2
Team Averages
Gold V
Gold V
Average Tier
Level 124
1,533 SR
1,540 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 153
1,578 SR
1,515 MMR
King Arthur
King Arthur
Silver II
 
King Arthur
Silver II
Level 229
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ao Kuang
Ao Kuang
Gold II
 
Ao Kuang
Gold II
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kumbhakarna
Kumbhakarna
Gold II
 
Kumbhakarna
Gold II
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ullr
Ullr
Gold II
NavlagYor
Ullr
Gold II
Level 134
God Stats
39W - 49L
1,528 SR
Queue Stats
350W - 344L
1,558 MMR
Solo
Nu Wa
Nu Wa
Silver II
solidshida
Nu Wa
Silver II
Level 95
God Stats
5W - 1L
1,860 SR
Queue Stats
12W - 12L
1,518 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 0 / 2
4,719
590
2,115
4,763
1,709
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Shiva
8
0 / 3 / 1
4,902
613
2,499
8,396
5,028
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Merlin
H20Zenn
Merlin
10
4 / 0 / 0
6,156
770
4,678
3,380
1,222
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

9
4 / 1 / 4
5,494
687
6,911
4,997
1,999
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

8
2 / 0 / 5
5,562
695
2,305
2,982
2,025
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bans
XbalanqueAthenaIshtarAwilix

VS

Bans
HerculesThanatosLokiAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
10
3 / 2 / 1
5,748
719
7,339
8,393
7,522
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ao Kuang
 
Ao Kuang
9
1 / 1 / 0
5,073
634
1,868
5,976
1,960
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Kumbhakarna
 
Kumbhakarna
6
0 / 2 / 0
4,149
519
1,149
7,388
4,080
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ullr
8
0 / 2 / 0
4,747
593
1,796
4,564
1,406
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Nu Wa
6
0 / 3 / 0
3,930
491
782
4,624
1,328
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
5
10
Kills
4
4
Deaths
10
12
Assists
1
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
3
2
1
1.75
L
Ao Kuang
 
Ao Kuang
1
1
0
1
L
Kumbhakarna
 
Kumbhakarna
0
2
0
0
W
0
0
2
1
W
Shiva
0
3
1
0.17
W
Merlin
H20Zenn
Merlin
4
0
0
4
L
Ullr
0
2
0
0
W
4
1
4
6
W
2
0
5
4.5
L
Nu Wa
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,508
Damage
12,934
24,518
Taken
30,945
11,983
Mitigated
16,296
5,850
Healing
7,611
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
7,339
1,023
0
2,851
8,393
7,522
0
1,591
6,802
2,940
36,876
L
Ao Kuang
 
Ao Kuang
1,868
604
0
1,255
5,976
1,960
0
540
5,436
36,384
0
L
Kumbhakarna
 
Kumbhakarna
1,149
221
0
1,971
7,388
4,080
0
1,942
5,446
6,741
0
W
2,115
1,058
0
1,903
4,763
1,709
0
1,194
3,569
0
30,440
W
Shiva
2,499
464
61
1,287
8,396
5,028
0
716
6,970
0
26,234
W
Merlin
H20Zenn
Merlin
4,678
383
0
696
3,380
1,222
614
1,075
2,305
43,781
0
L
Ullr
1,796
1,075
0
669
4,564
1,406
0
545
4,019
0
33,637
W
6,911
2,000
0
658
4,997
1,999
0
1,080
3,917
0
30,503
W
2,305
900
0
1,245
2,982
2,025
0
698
2,242
12,816
0
L
Nu Wa
782
132
0
865
4,624
1,328
209
2,365
2,259
17,779
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,833
Gold Earned
23,647
246
Minions Killed
234
0
Camps Cleared
0
840,365
Distance Traveled
811,381
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
5,748
719
65
8
0
167,491
0
L
Ao Kuang
5,073
634
71
9
0
196,042
0
L
Kumbhakarna
4,149
519
1
0
0
174,268
2
W
Medusa
4,719
590
54
7
0
170,761
2
W
Shiva
4,902
613
54
7
0
167,173
2
W
Merlin
6,156
770
76
10
0
143,114
1
L
Ullr
4,747
593
66
8
0
165,147
0
W
Thor
5,494
687
36
5
0
182,040
1
W
Maui
5,562
695
26
3
0
177,277
1
L
Nu Wa
3,930
491
31
4
0
108,433
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role