Player Matchup

Artio
Artio
Bronze III
 
Artio
Bronze III
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thanatos
Thanatos
Bronze III
Dreamtown264
Thanatos
Bronze III
Level 102
God Stats
25W - 16L
1,646 SR
Queue Stats
210W - 223L
1,500 MMR
Solo
Ah Puch
Ah Puch
Bronze III
JeffersonAndrews
Ah Puch
Bronze III
Level 84
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,508 MMR
Solo
Ne Zha
Ne Zha
Gold II
TheGeanmarcoM
Ne Zha
Gold II
Level 150
God Stats
7W - 8L
1,500 SR
Queue Stats
478W - 436L
1,498 MMR
Solo
Ishtar
Ishtar
Silver I
ttv-GatsbyGaming
Ishtar
Silver I
Level 129
God Stats
29W - 30L
1,517 SR
Queue Stats
128W - 142L
1,499 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 117
1,533 SR
1,501 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 131
1,550 SR
1,502 MMR
Thoth
Thoth
Bronze III
 
Thoth
Bronze III
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cthulhu
Cthulhu
Gold II
 
Cthulhu
Gold II
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Charybdis
Charybdis
Silver III
Lofsnes
Charybdis
Silver III
Level 159
God Stats
1W - 4L
1,302 SR
Queue Stats
279W - 267L
1,494 MMR
Solo
Tyr
Tyr
Gold III
ROBÍNHOOD
Tyr
Gold III
Level 158
God Stats
0W - 2L
1,500 SR
Queue Stats
254W - 268L
1,498 MMR
Solo
Thor
Thor
Gold III
邪灵行者
Thor
Gold III
Level 89
God Stats
6W - 3L
1,949 SR
Queue Stats
162W - 171L
1,517 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
6
0 / 0 / 0
3,565
713
931
3,373
1,245
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Thanatos
Dreamtown264
Thanatos
6
0 / 0 / 0
3,394
679
531
2,972
1,147
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

7
0 / 0 / 0
3,893
779
805
2,389
729
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

6
1 / 1 / 1
3,624
725
1,629
4,275
1,430
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

6
1 / 1 / 1
3,564
713
2,123
3,079
911
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
FenrirMercuryLoki

VS

Bans
Ao KuangHe BoAwilix
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
8
2 / 0 / 0
4,034
807
1,229
1,503
414
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Cthulhu
 
Cthulhu
3
0 / 1 / 0
3,068
614
827
2,736
1,508
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Charybdis
Lofsnes
Charybdis
6
0 / 1 / 1
3,506
701
1,128
3,663
845
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

6
0 / 0 / 0
3,566
713
1,441
2,781
1,944
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

6
0 / 0 / 0
3,336
667
418
3,717
1,048
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
3
2
Kills
2
2
Deaths
2
2
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Artio
 
Artio
0
0
0
0
L
Thoth
 
Thoth
2
0
0
2
L
Cthulhu
 
Cthulhu
0
1
0
0
W
Thanatos
Dreamtown264
Thanatos
0
0
0
0
W
0
0
0
0
L
Charybdis
Lofsnes
Charybdis
0
1
1
0.5
L
0
0
0
0
W
1
1
1
1.5
W
1
1
1
1.5
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,019
Damage
5,043
16,088
Taken
14,400
5,462
Mitigated
5,759
8,005
Healing
7,789
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artio
 
Artio
931
90
0
1,744
3,373
1,245
0
0
3,373
11,591
0
L
Thoth
 
Thoth
1,229
24
0
730
1,503
414
0
715
788
23,470
0
L
Cthulhu
 
Cthulhu
827
188
0
1,125
2,736
1,508
0
0
2,736
5,536
0
W
Thanatos
Dreamtown264
Thanatos
531
156
0
2,906
2,972
1,147
0
146
2,826
0
15,645
W
805
181
0
1,221
2,389
729
0
1,037
1,352
25,338
0
L
Charybdis
Lofsnes
Charybdis
1,128
483
0
2,096
3,663
845
0
0
3,663
0
17,282
L
1,441
487
0
1,565
2,781
1,944
0
698
1,951
0
13,679
W
1,629
289
0
860
4,275
1,430
0
433
3,842
0
11,838
W
2,123
1,471
0
1,274
3,079
911
46
440
2,639
0
17,248
L
418
65
0
2,273
3,717
1,048
0
169
3,526
0
15,731

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,040
Gold Earned
17,510
163
Minions Killed
154
0
Camps Cleared
0
558,574
Distance Traveled
494,122
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
3,565
713
30
6
0
116,893
0
L
Thoth
4,034
807
46
9
0
108,175
0
L
Cthulhu
3,068
614
6
1
0
64,178
0
W
Thanatos
3,394
679
35
7
0
120,737
0
W
Ah Puch
3,893
779
49
10
0
107,173
0
L
Charybdis
3,506
701
35
7
0
89,250
0
L
Tyr
3,566
713
28
6
0
113,132
0
W
Ne Zha
3,624
725
19
4
0
113,603
0
W
Ishtar
3,564
713
30
6
0
100,168
0
L
Thor
3,336
667
39
8
0
119,387
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role