Player Matchup

Yemoja
Yemoja
 
Yemoja
Level 79
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
DenzelHWI87
Fenrir
Level 121
God Stats
18W - 13L
1,724 SR
Queue Stats
513W - 525L
1,488 Elo+
Solo
Nu Wa
Nu Wa
bughyskull2
Nu Wa
Level 68
God Stats
14W - 5L
1,719 SR
Queue Stats
493W - 488L
1,441 Elo+
Solo
Zhong Kui
Zhong Kui
drive3928
Zhong Kui
Level 88
God Stats
12W - 8L
1,285 SR
Queue Stats
451W - 454L
1,427 Elo+
Party 1
Chronos
Chronos
seanthomas140800
Chronos
Level 19
God Stats
4W - 3L
1,500 SR
Queue Stats
137W - 175L
1,376 Elo+
Solo
Team Averages
Level 75
1,545 SR
1,446 Elo+

VS

Team Averages
Level 36
1,404 SR
1,518 Elo+
Skadi
Skadi
Elpollolibre
Skadi
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 17L
1,374 Elo+
Solo
Nike
Nike
Frederico2022
Nike
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Mercury
Mercury
neroci
Mercury
Level 16
God Stats
2W - 3L
1,276 SR
Queue Stats
49W - 59L
1,647 Elo+
Solo
Chaac
Chaac
Волчара68
Chaac
Level 25
God Stats
4W - 5L
1,500 SR
Queue Stats
290W - 291L
1,841 Elo+
Solo
Hel
Hel
Шалупай
Hel
Level 82
God Stats
0W - 1L
1,243 SR
Queue Stats
11W - 17L
1,226 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
16
3 / 0 / 10
9,522
952
5,931
8,005
6,503
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Fenrir
14
3 / 2 / 10
8,346
835
8,768
14,631
8,978
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

16
3 / 0 / 8
8,658
866
17,101
5,680
2,479
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

Zhong Kui
drive3928
Zhong Kui
14
3 / 2 / 6
8,543
854
11,365
13,851
11,226
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Magic Focus

Magic Focus

+20
Magical Power

14
1 / 4 / 8
7,994
799
9,001
10,536
4,457
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 4 / 3
8,075
808
11,236
10,889
4,669
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
0 / 1 / 4
7,033
703
2,989
8,905
7,663
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mercury
neroci
Mercury
14
2 / 2 / 4
7,616
762
7,822
7,256
3,184
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

13
2 / 4 / 5
7,389
739
12,248
15,961
9,741
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

14
0 / 3 / 7
7,289
729
11,569
13,622
5,743
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
31
13
Kills
8
8
Deaths
14
42
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Yemoja
 
Yemoja
3
0
10
8
W
Fenrir
3
2
10
4
L
4
4
3
1.38
L
0
1
4
2
W
3
0
8
7
W
Zhong Kui
drive3928
Zhong Kui
3
2
6
3
L
Mercury
neroci
Mercury
2
2
4
2
W
1
4
8
1.25
L
2
4
5
1.13
L
0
3
7
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,166
Damage
45,864
52,703
Taken
56,633
33,643
Mitigated
31,000
29,594
Healing
23,628
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
 
Yemoja
5,931
1,402
10,925
2,906
8,005
6,503
398
1,617
6,388
12,377
0
W
Fenrir
8,768
630
1,541
4,866
14,631
8,978
68
3,028
11,603
0
11,662
L
11,236
4,222
543
1,277
10,889
4,669
0
8,073
2,816
0
26,869
L
2,989
81
0
14
8,905
7,663
0
7,399
1,506
0
8,905
W
17,101
5,531
971
863
5,680
2,479
682
2,216
3,464
30,910
0
W
Zhong Kui
drive3928
Zhong Kui
11,365
753
1,752
5,030
13,851
11,226
0
2,910
10,941
19,189
0
L
Mercury
neroci
Mercury
7,822
2,243
184
317
7,256
3,184
0
4,264
2,992
0
16,614
W
9,001
3,870
0
740
10,536
4,457
1,210
1,798
8,738
28,272
0
L
12,248
635
342
3,353
15,961
9,741
0
14,462
1,499
0
26,568
L
11,569
227
9,048
8,550
13,622
5,743
0
9,200
4,422
27,833
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,063
Gold Earned
37,402
123
Minions Killed
122
0
Camps Cleared
0
958,136
Distance Traveled
958,801
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
9,522
952
21
2
0
190,092
0
W
Fenrir
8,346
835
5
1
0
198,970
0
L
Skadi
8,075
808
29
3
0
170,477
0
L
Nike
7,033
703
16
2
0
162,616
0
W
Nu Wa
8,658
866
36
4
0
197,442
0
W
Zhong Kui
8,543
854
17
2
0
188,915
0
L
Mercury
7,616
762
22
2
0
245,008
0
W
Chronos
7,994
799
44
4
0
182,717
0
L
Chaac
7,389
739
24
2
0
181,511
0
L
Hel
7,289
729
31
3
0
199,189
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role