Player Matchup

Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
 
Sylvanus
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
L0rentzi91
Thor
Level 79
God Stats
3W - 0L
1,477 SR
Queue Stats
143W - 130L
1,550 Elo+
Party 1
Vamana
Vamana
LordOfThunderX
Vamana
Level 87
God Stats
10W - 9L
1,539 SR
Queue Stats
27W - 24L
1,621 Elo+
Solo
Sol
Sol
Nillerr
Sol
Level 111
God Stats
16W - 11L
1,523 SR
Queue Stats
130W - 123L
1,547 Elo+
Party 1
Team Averages
Level 112
1,508 SR
1,544 Elo+

VS

Team Averages
Level 108
1,509 SR
1,483 Elo+
Janus
Janus
 
Janus
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kumbhakarna
Kumbhakarna
 
Kumbhakarna
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mulan
Mulan
Alamete
Mulan
Level 108
God Stats
2W - 2L
1,717 SR
Queue Stats
13W - 18L
1,491 Elo+
Solo
Mercury
Mercury
Koozik
Mercury
Level 159
God Stats
4W - 5L
1,327 SR
Queue Stats
347W - 326L
1,454 Elo+
Solo
Jing Wei
Jing Wei
alenPo2mocny
Jing Wei
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
83W - 83L
1,468 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
12
4 / 3 / 2
7,598
584
6,315
7,856
3,479
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Sylvanus
 
Sylvanus
12
1 / 1 / 13
7,202
554
5,062
12,229
12,524
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

12
7 / 2 / 3
7,837
603
8,835
12,522
5,413
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

12
0 / 0 / 4
7,154
550
4,759
8,415
6,732
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+15
Mp 5

Sol
14
14 / 1 / 2
9,493
730
19,121
10,124
4,342
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
13
2 / 2 / 3
7,877
606
8,671
6,763
2,240
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Kumbhakarna
 
Kumbhakarna
8
0 / 7 / 2
5,503
423
1,531
17,142
11,343
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Mulan
Alamete
Mulan
13
2 / 3 / 1
7,759
597
7,381
11,649
6,916
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

Mercury
Koozik
Mercury
11
2 / 8 / 2
6,639
511
8,072
14,001
4,572
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Jing Wei
alenPo2mocny
Jing Wei
12
1 / 6 / 1
7,362
566
4,735
11,046
4,013
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
16
26
Kills
7
7
Deaths
26
24
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
 
Morgan Le Fay
4
3
2
1.67
W
Sylvanus
 
Sylvanus
1
1
13
7.5
L
Janus
 
Janus
2
2
3
1.75
L
Kumbhakarna
 
Kumbhakarna
0
7
2
0.14
L
Mulan
Alamete
Mulan
2
3
1
0.83
L
Mercury
Koozik
Mercury
2
8
2
0.38
W
7
2
3
4.25
W
0
0
4
2
W
Sol
14
1
2
15
L
Jing Wei
alenPo2mocny
Jing Wei
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,092
Damage
30,390
51,146
Taken
60,601
32,490
Mitigated
29,084
17,299
Healing
9,840
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
 
Morgan Le Fay
6,315
1,138
0
1,054
7,856
3,479
35
3,074
4,713
53,999
447
W
Sylvanus
 
Sylvanus
5,062
1,754
1,860
2,746
12,229
12,524
256
1,762
10,420
26,096
10,115
L
Janus
 
Janus
8,671
415
0
755
6,763
2,240
0
2,794
3,969
60,262
0
L
Kumbhakarna
 
Kumbhakarna
1,531
266
129
822
17,142
11,343
0
11,447
5,607
14,534
0
L
Mulan
Alamete
Mulan
7,381
583
0
4,596
11,649
6,916
0
2,839
8,180
0
47,489
L
Mercury
Koozik
Mercury
8,072
3,508
0
842
14,001
4,572
0
6,180
7,653
0
44,395
W
8,835
3,268
0
3,999
12,522
5,413
0
3,013
9,309
0
44,910
W
4,759
1,462
0
3,092
8,415
6,732
523
954
7,027
0
42,039
W
Sol
19,121
10,257
0
4,548
10,124
4,342
865
1,933
8,191
77,546
0
L
Jing Wei
alenPo2mocny
Jing Wei
4,735
3,268
0
2,696
11,046
4,013
0
6,871
4,175
0
48,349

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,284
Gold Earned
35,140
388
Minions Killed
361
0
Camps Cleared
0
1,249,912
Distance Traveled
1,377,621
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
7,598
584
90
7
0
247,646
0
W
Sylvanus
7,202
554
50
4
0
243,141
0
L
Janus
7,877
606
111
9
0
291,019
4
L
Kumbhakarna
5,503
423
14
1
0
229,262
0
L
Mulan
7,759
597
84
6
0
260,100
4
L
Mercury
6,639
511
67
5
0
322,775
0
W
Thor
7,837
603
70
5
0
283,179
2
W
Vamana
7,154
550
75
6
0
219,638
3
W
Sol
9,493
730
103
8
0
256,308
1
L
Jing Wei
7,362
566
85
7
0
274,465
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role