Player Matchup

Surtr
Surtr
MikeLitoris1738
Surtr
Level 17
God Stats
1W - 2L
1,500 SR
Queue Stats
7W - 25L
1,500 Elo+
Party 1
Thoth
Thoth
Milakun
Thoth
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Sol
Sol
Ransom18
Sol
Level 140
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 20L
1,304 Elo+
Party 1
Cliodhna
Cliodhna
UPTOWNKraptor
Cliodhna
Level 21
God Stats
0W - 2L
1,337 SR
Queue Stats
7W - 25L
1,500 Elo+
Party 1
Arachne
Arachne
xRanoss
Arachne
Level 129
God Stats
2W - 2L
1,772 SR
Queue Stats
401W - 385L
1,481 Elo+
Solo
Team Averages
Level 62
1,522 SR
1,457 Elo+

VS

Team Averages
Level 115
1,400 SR
1,461 Elo+
Neith
Neith
 
Neith
Level 176
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
 
Cthulhu
Level 96
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
ISmellfeet4177
Fenrir
Level 82
God Stats
2W - 3L
1,154 SR
Queue Stats
24W - 27L
1,420 Elo+
Party 2
Sol
Sol
MaoZedong7844
Sol
Level 67
God Stats
2W - 1L
1,346 SR
Queue Stats
25W - 30L
1,530 Elo+
Solo
Serqet
Serqet
wimpy25
Serqet
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
74W - 94L
1,355 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 0 / 2
6,073
552
3,806
7,525
3,880
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Thoth
Milakun
Thoth
8
0 / 7 / 0
4,851
441
4,037
7,901
2,671
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

9
0 / 2 / 0
5,431
494
2,137
7,628
1,821
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cliodhna
UPTOWNKraptor
Cliodhna
7
2 / 3 / 0
4,913
447
2,902
7,101
2,157
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Arachne
xRanoss
Arachne
7
0 / 1 / 0
5,096
463
1,957
9,786
5,043
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
11
2 / 0 / 0
6,746
613
5,100
3,355
1,420
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cthulhu
 
Cthulhu
11
0 / 2 / 2
6,093
554
4,668
7,130
7,260
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

11
2 / 0 / 3
6,570
597
4,834
9,062
3,578
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

13
7 / 0 / 1
7,933
721
9,782
9,535
2,913
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Serqet
wimpy25
Serqet
9
1 / 1 / 3
6,303
573
3,701
8,829
5,391
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
21
3
Kills
12
13
Deaths
3
2
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
2
0
0
2
W
Cthulhu
 
Cthulhu
0
2
2
0.5
W
2
0
3
3.5
W
7
0
1
7.5
L
1
0
2
2
L
Thoth
Milakun
Thoth
0
7
0
0
L
0
2
0
0
L
Cliodhna
UPTOWNKraptor
Cliodhna
2
3
0
0.67
W
Serqet
wimpy25
Serqet
1
1
3
2.5
L
Arachne
xRanoss
Arachne
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,839
Damage
28,085
39,941
Taken
37,911
15,572
Mitigated
20,562
10,124
Healing
16,900
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
5,100
2,147
0
1,070
3,355
1,420
2,207
999
2,356
0
52,011
W
Cthulhu
 
Cthulhu
4,668
509
0
1,480
7,130
7,260
0
542
6,588
37,589
0
W
4,834
2,231
0
2,358
9,062
3,578
1,188
421
8,641
0
43,437
W
9,782
4,479
0
7,644
9,535
2,913
934
3,277
6,258
60,062
0
L
3,806
1,225
0
1,721
7,525
3,880
225
2,849
4,069
264
33,503
L
Thoth
Milakun
Thoth
4,037
572
0
1,355
7,901
2,671
90
6,132
1,673
23,607
0
L
2,137
776
0
2,332
7,628
1,821
0
0
7,628
36,746
0
L
Cliodhna
UPTOWNKraptor
Cliodhna
2,902
321
0
8
7,101
2,157
0
2,545
4,416
0
19,531
W
Serqet
wimpy25
Serqet
3,701
740
1,396
2,952
8,829
5,391
0
1,115
7,714
0
22,577
L
Arachne
xRanoss
Arachne
1,957
1,526
81
4,627
9,786
5,043
0
2,108
7,297
0
12,393

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,364
Gold Earned
33,645
230
Minions Killed
374
0
Camps Cleared
0
1,158,210
Distance Traveled
1,127,690
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
6,746
613
79
7
0
206,272
0
W
Cthulhu
6,093
554
76
7
0
214,606
1
W
Fenrir
6,570
597
74
7
0
267,152
2
W
Sol
7,933
721
105
10
0
187,568
0
L
Surtr
6,073
552
71
6
0
228,502
0
L
Thoth
4,851
441
40
4
0
189,284
0
L
Sol
5,431
494
72
7
0
228,964
0
L
Cliodhna
4,913
447
28
3
0
252,417
0
W
Serqet
6,303
573
40
4
0
252,092
4
L
Arachne
5,096
463
19
2
0
259,043
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role