Player Matchup

Janus
Janus
Jarryz
Janus
Level 156
God Stats
12W - 19L
1,064 SR
Queue Stats
79W - 95L
1,566 Elo+
Solo
Hou Yi
Hou Yi
Medicrek
Hou Yi
Level 108
God Stats
5W - 0L
1,968 SR
Queue Stats
39W - 42L
1,492 Elo+
Solo
Nemesis
Nemesis
Will96Knob
Nemesis
Level 69
God Stats
7W - 3L
1,844 SR
Queue Stats
293W - 305L
1,417 Elo+
Solo
Xing Tian
Xing Tian
chuveiro-pior
Xing Tian
Level 68
God Stats
11W - 15L
1,419 SR
Queue Stats
273W - 269L
1,475 Elo+
Solo
Surtr
Surtr
quitow
Surtr
Level 101
God Stats
32W - 30L
1,377 SR
Queue Stats
111W - 104L
1,463 Elo+
Solo
Team Averages
Level 100
1,534 SR
1,483 Elo+

VS

Team Averages
Level 113
1,549 SR
1,462 Elo+
Ao Kuang
Ao Kuang
DanTyrr
Ao Kuang
Level 78
God Stats
0W - 2L
1,328 SR
Queue Stats
24W - 23L
1,409 Elo+
Solo
He Bo
He Bo
HFields80
He Bo
Level 143
God Stats
26W - 45L
1,500 SR
Queue Stats
518W - 515L
1,483 Elo+
Solo
Ishtar
Ishtar
MajorHulk
Ishtar
Level 127
God Stats
3W - 5L
1,665 SR
Queue Stats
137W - 149L
1,450 Elo+
Solo
Hercules
Hercules
PEWKISS15
Hercules
Level 68
God Stats
14W - 11L
1,514 SR
Queue Stats
184W - 198L
1,478 Elo+
Solo
Surtr
Surtr
alexbragsto
Surtr
Level 149
God Stats
8W - 7L
1,737 SR
Queue Stats
346W - 360L
1,489 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Jarryz
Janus
18
6 / 0 / 4
11,671
648
14,278
7,048
3,239
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Hou Yi
Medicrek
Hou Yi
16
3 / 1 / 4
9,491
527
7,966
11,096
5,388
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Nemesis
Will96Knob
Nemesis
17
5 / 0 / 5
10,656
592
7,651
12,229
5,253
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Xing Tian
chuveiro-pior
Xing Tian
11
0 / 3 / 4
8,001
445
5,106
15,765
13,552
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Surtr
quitow
Surtr
16
3 / 0 / 4
9,850
547
10,330
21,259
17,529
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
DanTyrr
Ao Kuang
12
2 / 6 / 0
7,195
400
4,279
14,662
4,895
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

He Bo
HFields80
He Bo
13
1 / 4 / 1
7,998
444
6,910
13,927
4,679
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ishtar
MajorHulk
Ishtar
15
1 / 1 / 1
9,012
501
7,657
9,957
4,347
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hercules
PEWKISS15
Hercules
14
0 / 2 / 1
8,647
480
14,713
19,105
21,600
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

12
0 / 4 / 2
7,256
403
8,422
15,474
16,464
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
9
17
Kills
4
4
Deaths
17
21
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Ao Kuang
DanTyrr
Ao Kuang
2
6
0
0.33
L
He Bo
HFields80
He Bo
1
4
1
0.38
W
Janus
Jarryz
Janus
6
0
4
8
L
Ishtar
MajorHulk
Ishtar
1
1
1
1.5
W
Hou Yi
Medicrek
Hou Yi
3
1
4
5
L
Hercules
PEWKISS15
Hercules
0
2
1
0.25
W
Nemesis
Will96Knob
Nemesis
5
0
5
7.5
L
0
4
2
0.25
W
Xing Tian
chuveiro-pior
Xing Tian
0
3
4
0.67
W
Surtr
quitow
Surtr
3
0
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,331
Damage
41,981
67,397
Taken
73,125
44,961
Mitigated
51,985
14,588
Healing
23,764
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ao Kuang
DanTyrr
Ao Kuang
4,279
536
0
590
14,662
4,895
0
6,635
7,697
32,498
1,464
L
He Bo
HFields80
He Bo
6,910
730
0
5,067
13,927
4,679
0
2,897
10,978
60,409
0
W
Janus
Jarryz
Janus
14,278
1,112
0
2,547
7,048
3,239
1,256
2,414
4,589
113,175
164
L
Ishtar
MajorHulk
Ishtar
7,657
4,826
0
5,058
9,957
4,347
1,765
2,357
7,586
0
78,584
W
Hou Yi
Medicrek
Hou Yi
7,966
6,206
0
2,903
11,096
5,388
1,732
1,326
9,634
0
65,208
L
Hercules
PEWKISS15
Hercules
14,713
5,805
262
9,864
19,105
21,600
45
2,063
16,994
20,793
65,383
W
Nemesis
Will96Knob
Nemesis
7,651
3,983
0
936
12,229
5,253
400
2,405
9,740
0
98,016
L
8,422
2,310
0
2,923
15,474
16,464
363
4,982
10,366
638
46,164
W
Xing Tian
chuveiro-pior
Xing Tian
5,106
439
0
2,362
15,765
13,552
27
3,560
11,813
25,903
0
W
Surtr
quitow
Surtr
10,330
4,221
0
5,840
21,259
17,529
106
5,096
15,978
658
77,922

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,669
Gold Earned
40,108
569
Minions Killed
476
0
Camps Cleared
0
1,890,778
Distance Traveled
1,768,125
13
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ao Kuang
7,195
400
41
2
0
361,086
3
L
He Bo
7,998
444
100
6
0
339,586
1
W
Janus
11,671
648
176
10
0
401,161
5
L
Ishtar
9,012
501
136
8
0
346,877
5
W
Hou Yi
9,491
527
100
6
0
298,104
0
L
Hercules
8,647
480
135
8
0
347,496
0
W
Nemesis
10,656
592
140
8
0
479,238
8
L
Surtr
7,256
403
64
4
0
373,080
1
W
Xing Tian
8,001
445
26
1
0
367,166
0
W
Surtr
9,850
547
127
7
0
345,109
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role