Player Matchup

Zeus
Zeus
 
Zeus
Level 170
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Eset
Eset
Hatorimonobola
Eset
Level 99
God Stats
2W - 1L
1,500 SR
Queue Stats
100W - 121L
1,383 Elo+
Solo
Aphrodite
Aphrodite
Kawazzaki
Aphrodite
Level 153
God Stats
7W - 2L
1,483 SR
Queue Stats
564W - 539L
1,436 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Vesguinha
Ah Muzen Cab
Level 147
God Stats
4W - 0L
1,835 SR
Queue Stats
81W - 70L
1,564 Elo+
Party 1
Bacchus
Bacchus
cudycalango
Bacchus
Level 26
God Stats
3W - 3L
1,174 SR
Queue Stats
52W - 37L
1,534 Elo+
Party 1
Team Averages
Level 119
1,498 SR
1,483 Elo+

VS

Team Averages
Level 108
1,500 SR
1,482 Elo+
Cu Chulainn
Cu Chulainn
 
Cu Chulainn
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Serqet
Serqet
Abstinência
Serqet
Level 147
God Stats
2W - 2L
1,500 SR
Queue Stats
310W - 278L
1,530 Elo+
Solo
Cerberus
Cerberus
Chavitaa
Cerberus
Level 109
God Stats
1W - 3L
1,500 SR
Queue Stats
178W - 149L
1,386 Elo+
Solo
Odin
Odin
fernandohaf
Odin
Level 108
God Stats
3W - 4L
1,500 SR
Queue Stats
313W - 331L
1,539 Elo+
Solo
Hel
Hel
iaguindoGIN
Hel
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 7L
1,456 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
16
9 / 1 / 7
9,733
811
17,911
6,758
3,101
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
3 / 1 / 12
9,219
768
10,186
10,665
5,560
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Aphrodite
Kawazzaki
Aphrodite
14
0 / 2 / 16
8,450
704
7,006
10,486
7,358
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Ah Muzen Cab
Vesguinha
Ah Muzen Cab
16
4 / 2 / 12
9,301
775
16,443
9,216
4,705
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bacchus
cudycalango
Bacchus
15
2 / 1 / 14
8,871
739
8,124
15,096
21,821
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
 
Cu Chulainn
16
4 / 3 / 2
9,253
771
12,167
19,345
18,591
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Serqet
14
1 / 3 / 1
7,623
635
5,038
10,256
14,181
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mace

Mace

+10
Physical Power

Cerberus
Chavitaa
Cerberus
16
1 / 2 / 6
9,002
750
10,203
14,496
21,450
Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

12
0 / 4 / 4
6,999
583
4,128
11,577
10,913
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
1 / 6 / 2
7,625
635
5,229
10,056
5,199
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
22
18
Kills
7
7
Deaths
18
61
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Zeus
 
Zeus
9
1
7
12.5
L
Cu Chulainn
 
Cu Chulainn
4
3
2
1.67
L
Serqet
1
3
1
0.5
L
Cerberus
Chavitaa
Cerberus
1
2
6
2
W
3
1
12
9
W
Aphrodite
Kawazzaki
Aphrodite
0
2
16
4
W
Ah Muzen Cab
Vesguinha
Ah Muzen Cab
4
2
12
5
W
Bacchus
cudycalango
Bacchus
2
1
14
9
L
0
4
4
0.5
L
1
6
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,670
Damage
36,765
52,221
Taken
65,730
42,545
Mitigated
70,334
22,179
Healing
25,446
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
 
Zeus
17,911
2,096
144
548
6,758
3,101
809
2,178
4,580
25,990
0
L
Cu Chulainn
 
Cu Chulainn
12,167
1,354
589
7,569
19,345
18,591
0
11,934
7,411
0
32,182
L
Serqet
5,038
254
954
1,567
10,256
14,181
0
7,506
2,750
1,151
9,498
L
Cerberus
Chavitaa
Cerberus
10,203
285
465
5,674
14,496
21,450
0
9,785
4,711
21,596
0
W
10,186
1,181
4,818
2,666
10,665
5,560
39
3,044
7,371
24,856
0
W
Aphrodite
Kawazzaki
Aphrodite
7,006
783
6,481
3,943
10,486
7,358
444
3,825
6,661
16,460
0
W
Ah Muzen Cab
Vesguinha
Ah Muzen Cab
16,443
5,420
925
1,094
9,216
4,705
604
3,755
5,371
0
38,074
W
Bacchus
cudycalango
Bacchus
8,124
885
194
1,366
15,096
21,821
0
4,046
10,569
12,432
0
L
4,128
386
1,969
1,632
11,577
10,913
0
7,184
4,393
1,324
6,462
L
5,229
407
3,654
1,373
10,056
5,199
0
6,818
3,238
14,578
2,497

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,574
Gold Earned
40,502
141
Minions Killed
170
0
Camps Cleared
0
1,093,458
Distance Traveled
1,066,222
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
9,733
811
23
2
0
198,952
0
L
Cu Chulainn
9,253
771
42
4
0
220,967
0
L
Serqet
7,623
635
16
1
0
235,960
0
L
Cerberus
9,002
750
68
6
0
229,395
0
W
Eset
9,219
768
32
3
0
254,962
0
W
Aphrodite
8,450
704
33
3
0
187,501
0
W
Ah Muzen Cab
9,301
775
41
3
0
220,857
0
W
Bacchus
8,871
739
12
1
0
231,186
0
L
Odin
6,999
583
12
1
0
180,845
0
L
Hel
7,625
635
32
3
0
199,055
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role