Player Matchup

Jormungandr
Jormungandr
 
Jormungandr
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
He Bo
He Bo
Angailic
He Bo
Level 34
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 1
Ymir
Ymir
cheeeesydibbles
Ymir
Level 108
God Stats
2W - 3L
1,269 SR
Queue Stats
336W - 338L
1,428 Elo+
Solo
Hou Yi
Hou Yi
michalsz99
Hou Yi
Level 147
God Stats
2W - 1L
1,500 SR
Queue Stats
87W - 84L
1,572 Elo+
Solo
Mercury
Mercury
psyxo
Mercury
Level 184
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 10L
1,563 Elo+
Solo
Team Averages
Level 126
1,454 SR
1,513 Elo+

VS

Team Averages
Level 134
1,496 SR
1,414 Elo+
He Bo
He Bo
DanosRX8
He Bo
Level 145
God Stats
9W - 6L
1,266 SR
Queue Stats
592W - 594L
1,521 Elo+
Solo
Rama
Rama
Goujian13
Rama
Level 129
God Stats
2W - 1L
1,500 SR
Queue Stats
142W - 162L
1,339 Elo+
Solo
Thoth
Thoth
balunga
Thoth
Level 118
God Stats
2W - 1L
1,500 SR
Queue Stats
58W - 50L
1,157 Elo+
Solo
Sol
Sol
ejnotdv
Sol
Level 134
God Stats
12W - 4L
1,500 SR
Queue Stats
672W - 682L
1,529 Elo+
Party 2
Chaac
Chaac
nikolashdv
Chaac
Level 146
God Stats
6W - 2L
1,715 SR
Queue Stats
568W - 561L
1,525 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
14
3 / 5 / 3
8,646
865
14,479
15,234
18,688
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

He Bo
Angailic
He Bo
14
1 / 7 / 2
7,749
775
2,385
10,657
5,490
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

13
1 / 5 / 5
8,138
814
8,185
19,345
28,352
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hou Yi
michalsz99
Hou Yi
13
2 / 5 / 3
7,817
782
11,481
10,638
5,287
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mercury
psyxo
Mercury
12
0 / 8 / 5
7,255
726
4,360
13,434
10,044
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
DanosRX8
He Bo
14
5 / 3 / 11
8,749
875
7,450
8,805
4,269
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Rama
16
8 / 2 / 15
9,887
989
15,254
10,728
5,726
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Thoth
balunga
Thoth
17
7 / 2 / 16
10,205
1,021
14,431
9,091
4,129
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sol
17
6 / 1 / 17
9,970
997
14,251
8,061
3,770
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chaac
15
4 / 2 / 16
9,074
907
11,963
15,693
15,543
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
105
7
Kills
30
30
Deaths
10
18
Assists
75
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
 
Jormungandr
3
5
3
0.9
L
He Bo
Angailic
He Bo
1
7
2
0.29
W
He Bo
DanosRX8
He Bo
5
3
11
3.5
W
Rama
8
2
15
7.75
W
Thoth
balunga
Thoth
7
2
16
7.5
L
1
5
5
0.7
W
Sol
6
1
17
14.5
L
Hou Yi
michalsz99
Hou Yi
2
5
3
0.7
W
Chaac
4
2
16
6
L
Mercury
psyxo
Mercury
0
8
5
0.31

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,890
Damage
63,349
69,308
Taken
52,378
67,861
Mitigated
33,437
11,332
Healing
27,289
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
 
Jormungandr
14,479
2,384
1,276
2,105
15,234
18,688
0
6,433
8,801
31,940
0
L
He Bo
Angailic
He Bo
2,385
639
0
460
10,657
5,490
0
7,434
3,223
7,572
672
W
He Bo
DanosRX8
He Bo
7,450
700
3,201
1,897
8,805
4,269
856
5,545
3,260
13,387
0
W
Rama
15,254
14,389
1,392
3,949
10,728
5,726
2,652
7,199
3,529
0
23,451
W
Thoth
balunga
Thoth
14,431
576
461
2,536
9,091
4,129
868
4,034
5,057
28,721
0
L
8,185
1,134
632
2,867
19,345
28,352
0
10,603
8,742
14,585
0
W
Sol
14,251
3,791
1,003
3,924
8,061
3,770
2,359
3,642
4,419
23,770
0
L
Hou Yi
michalsz99
Hou Yi
11,481
6,038
390
2,176
10,638
5,287
0
6,103
4,535
0
21,638
W
Chaac
11,963
1,966
2,861
6,065
15,693
15,543
527
4,209
11,484
0
23,834
L
Mercury
psyxo
Mercury
4,360
1,771
404
1,022
13,434
10,044
0
5,559
7,875
0
12,394

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,605
Gold Earned
47,885
97
Minions Killed
124
0
Camps Cleared
0
796,305
Distance Traveled
944,578
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
8,646
865
28
3
0
179,081
0
L
He Bo
7,749
775
18
2
0
142,227
0
W
He Bo
8,749
875
18
2
0
173,633
0
W
Rama
9,887
989
27
3
0
166,936
0
W
Thoth
10,205
1,021
25
3
0
205,780
0
L
Ymir
8,138
814
11
1
0
162,501
0
W
Sol
9,970
997
34
3
0
192,250
0
L
Hou Yi
7,817
782
23
2
0
143,946
0
W
Chaac
9,074
907
20
2
0
205,979
0
L
Mercury
7,255
726
17
2
0
168,550
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role