Player Matchup

Nu Wa
Nu Wa
P00G
Nu Wa
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 2L
1,844 Elo+
Solo
Ymir
Ymir
SerLemonz
Ymir
Level 38
God Stats
3W - 2L
1,987 SR
Queue Stats
67W - 54L
1,628 Elo+
Party 2
Lancelot
Lancelot
TheOtherEditor
Lancelot
Level 109
God Stats
8W - 5L
1,707 SR
Queue Stats
217W - 195L
1,777 Elo+
Party 2
Team Averages
Level 77
1,731 SR
1,750 Elo+

VS

Team Averages
Level 107
1,431 SR
1,494 Elo+
Cerberus
Cerberus
ABadVocalist80
Cerberus
Level 142
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 16L
1,416 Elo+
Solo
Eset
Eset
MorbidAyylien
Eset
Level 115
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 14L
1,567 Elo+
Party 1
Cupid
Cupid
TYLAHHHH
Cupid
Level 65
God Stats
6W - 6L
1,294 SR
Queue Stats
8W - 7L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
P00G
Nu Wa
14
1 / 0 / 2
9,341
623
11,175
5,124
1,932
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Ymir
14
1 / 2 / 2
10,056
670
6,569
20,382
25,741
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Lancelot
14
3 / 6 / 0
10,101
673
10,662
16,273
7,447
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
17
3 / 1 / 4
10,750
717
10,653
14,825
16,735
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

17
3 / 2 / 5
10,959
731
11,552
10,289
4,625
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Cupid
TYLAHHHH
Cupid
14
2 / 2 / 4
9,804
654
9,779
11,357
3,713
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
21
5
Kills
8
8
Deaths
5
4
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Cerberus
3
1
4
5
W
3
2
5
2.75
L
Nu Wa
P00G
Nu Wa
1
0
2
2
L
Ymir
1
2
2
1
W
Cupid
TYLAHHHH
Cupid
2
2
4
2
L
Lancelot
3
6
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,406
Damage
31,984
41,779
Taken
36,471
35,120
Mitigated
25,073
6,491
Healing
9,775
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
10,653
681
619
2,242
14,825
16,735
643
7,455
7,370
41,807
0
W
11,552
596
1,236
3,492
10,289
4,625
72
6,117
4,172
53,244
0
L
Nu Wa
P00G
Nu Wa
11,175
4,029
59
995
5,124
1,932
0
3,005
1,972
36,926
0
L
Ymir
6,569
966
0
3,908
20,382
25,741
0
10,110
9,662
18,909
0
W
Cupid
TYLAHHHH
Cupid
9,779
5,797
896
1,290
11,357
3,713
2,140
4,243
7,114
0
31,316
L
Lancelot
10,662
1,932
0
1,529
16,273
7,447
0
8,063
7,908
0
49,012

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,498
Gold Earned
31,513
160
Minions Killed
220
0
Camps Cleared
0
754,278
Distance Traveled
843,413
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
10,750
717
97
6
0
281,838
0
W
Eset
10,959
731
82
5
0
294,005
0
L
Nu Wa
9,341
623
62
4
0
200,291
0
L
Ymir
10,056
670
25
2
0
257,322
0
W
Cupid
9,804
654
41
3
0
267,570
0
L
Lancelot
10,101
673
73
5
0
296,665
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role