Player Matchup

Zhong Kui
Zhong Kui
ChrisNone
Zhong Kui
Level 146
God Stats
2W - 2L
1,500 SR
Queue Stats
589W - 521L
1,541 Elo+
Party 1
Mercury
Mercury
Xylti
Mercury
Level 64
God Stats
0W - 2L
1,300 SR
Queue Stats
88W - 88L
1,388 Elo+
Solo
Hun Batz
Hun Batz
Zeikco
Hun Batz
Level 137
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 13L
1,534 Elo+
Solo
Atlas
Atlas
b0bcats
Atlas
Level 59
God Stats
6W - 3L
1,895 SR
Queue Stats
191W - 166L
1,562 Elo+
Party 1
Izanami
Izanami
cuartainterior
Izanami
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 34L
1,536 Elo+
Solo
Team Averages
Level 103
1,539 SR
1,512 Elo+

VS

Team Averages
Level 154
1,535 SR
1,485 Elo+
Raijin
Raijin
BattleWulf
Raijin
Level 149
God Stats
7W - 3L
1,500 SR
Queue Stats
228W - 210L
1,623 Elo+
Solo
Artio
Artio
Holymartyr6766
Artio
Level 134
God Stats
8W - 7L
1,500 SR
Queue Stats
488W - 511L
1,361 Elo+
Solo
Sol
Sol
Mautijal
Sol
Level 157
God Stats
2W - 0L
1,500 SR
Queue Stats
221W - 208L
1,470 Elo+
Solo
Eset
Eset
MistressJuvia
Eset
Level 159
God Stats
18W - 9L
1,461 SR
Queue Stats
233W - 217L
1,497 Elo+
Solo
Hera
Hera
Try Hard BANG
Hera
Level 172
God Stats
5W - 0L
1,715 SR
Queue Stats
218W - 216L
1,473 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
ChrisNone
Zhong Kui
18
4 / 5 / 9
10,926
683
18,321
18,968
29,171
Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Mercury
Xylti
Mercury
16
3 / 5 / 10
9,822
614
8,999
12,402
5,873
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hun Batz
Zeikco
Hun Batz
19
8 / 7 / 6
11,340
709
18,297
18,675
9,233
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Atlas
b0bcats
Atlas
19
3 / 3 / 10
10,909
682
10,090
23,061
30,452
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

16
2 / 8 / 6
10,247
640
11,280
17,463
8,447
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
BattleWulf
Raijin
19
5 / 5 / 13
11,907
744
16,893
14,279
6,230
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

19
1 / 4 / 16
11,333
708
8,575
23,984
31,258
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

20
8 / 2 / 14
13,483
843
18,392
14,385
6,083
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

19
10 / 8 / 10
12,662
791
19,511
16,234
7,325
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

18
4 / 3 / 11
11,620
726
17,478
9,764
4,201
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
92
20
Kills
28
28
Deaths
22
41
Assists
64
Player
Kills
Deaths
Assists
KDA
W
Raijin
BattleWulf
Raijin
5
5
13
2.3
L
Zhong Kui
ChrisNone
Zhong Kui
4
5
9
1.7
W
1
4
16
2.25
W
8
2
14
7.5
W
10
8
10
1.88
W
4
3
11
3.17
L
Mercury
Xylti
Mercury
3
5
10
1.6
L
Hun Batz
Zeikco
Hun Batz
8
7
6
1.57
L
Atlas
b0bcats
Atlas
3
3
10
2.67
L
2
8
6
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,987
Damage
80,849
90,569
Taken
78,646
83,176
Mitigated
55,097
31,234
Healing
26,603
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
BattleWulf
Raijin
16,893
1,542
2,158
2,046
14,279
6,230
2,106
5,513
8,766
25,692
5,192
L
Zhong Kui
ChrisNone
Zhong Kui
18,321
1,995
1,420
6,377
18,968
29,171
35
14,696
4,106
41,822
0
W
8,575
776
1,653
4,804
23,984
31,258
0
9,341
14,643
11,097
2,662
W
18,392
3,813
1,206
5,016
14,385
6,083
3,203
4,700
9,685
47,008
0
W
19,511
956
2,812
2,358
16,234
7,325
848
5,121
11,113
34,122
0
W
17,478
5,384
2,309
2,241
9,764
4,201
1,508
3,736
6,028
31,312
1,128
L
Mercury
Xylti
Mercury
8,999
2,425
2,176
2,014
12,402
5,873
0
10,582
1,685
0
15,809
L
Hun Batz
Zeikco
Hun Batz
18,297
4,940
1,196
3,400
18,675
9,233
0
14,628
3,820
0
35,673
L
Atlas
b0bcats
Atlas
10,090
2,313
1,408
8,806
23,061
30,452
0
18,214
4,538
22,611
0
L
11,280
6,895
1,454
2,983
17,463
8,447
235
15,142
2,251
0
32,129

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,244
Gold Earned
61,005
159
Minions Killed
184
0
Camps Cleared
0
1,325,137
Distance Traveled
1,437,818
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
11,907
744
43
3
0
281,664
0
L
Zhong Kui
10,926
683
49
3
0
272,933
0
W
Artio
11,333
708
8
1
0
326,640
0
W
Sol
13,483
843
65
4
0
294,118
0
W
Eset
12,662
791
31
2
0
244,261
0
W
Hera
11,620
726
37
2
0
291,135
0
L
Mercury
9,822
614
12
1
0
233,417
0
L
Hun Batz
11,340
709
35
2
0
281,073
0
L
Atlas
10,909
682
26
2
0
320,368
5
L
Izanami
10,247
640
37
2
0
217,346
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role