Player Matchup

Anubis
Anubis
 
Anubis
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
GoziaPLZB
Chang'e
Level 87
God Stats
6W - 3L
1,467 SR
Queue Stats
269W - 245L
1,589 Elo+
Party 2
Hera
Hera
HasaiPL
Hera
Level 100
God Stats
6W - 8L
1,500 SR
Queue Stats
368W - 352L
1,559 Elo+
Party 2
Tiamat
Tiamat
difiChent
Tiamat
Level 94
God Stats
1W - 5L
1,300 SR
Queue Stats
244W - 231L
1,424 Elo+
Solo
Bastet
Bastet
lordoffire912
Bastet
Level 156
God Stats
4W - 2L
1,500 SR
Queue Stats
324W - 300L
1,415 Elo+
Solo
Team Averages
Level 113
1,453 SR
1,497 Elo+

VS

Team Averages
Level 80
1,543 SR
1,449 Elo+
Danzaburou
Danzaburou
Ras_aJl_Ghul
Danzaburou
Level 105
God Stats
5W - 8L
1,285 SR
Queue Stats
657W - 628L
1,485 Elo+
Party 3
Tyr
Tyr
Shuma_ru
Tyr
Level 107
God Stats
5W - 4L
1,735 SR
Queue Stats
325W - 315L
1,493 Elo+
Party 1
Chronos
Chronos
dagedara
Chronos
Level 120
God Stats
4W - 7L
1,495 SR
Queue Stats
620W - 601L
1,490 Elo+
Party 3
Sobek
Sobek
egor1999t
Sobek
Level 38
God Stats
5W - 10L
1,702 SR
Queue Stats
377W - 372L
1,505 Elo+
Party 1
Guan Yu
Guan Yu
madsoull
Guan Yu
Level 28
God Stats
2W - 1L
1,500 SR
Queue Stats
10W - 15L
1,271 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
20
11 / 3 / 13
12,756
797
18,783
16,916
11,176
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chang'e
GoziaPLZB
Chang'e
19
3 / 3 / 20
11,754
735
15,490
19,408
9,469
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hera
HasaiPL
Hera
18
2 / 6 / 17
11,055
691
17,346
17,784
8,930
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Tiamat
difiChent
Tiamat
19
3 / 3 / 18
11,653
728
19,525
18,479
13,273
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

20
11 / 2 / 19
12,659
791
30,046
25,934
15,190
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Ras_aJl_Ghul
Danzaburou
20
8 / 5 / 8
12,720
795
25,171
17,956
9,686
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

19
6 / 4 / 10
11,126
695
18,512
23,327
31,323
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos
dagedara
Chronos
17
2 / 8 / 9
10,335
646
10,975
19,338
9,433
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sobek
egor1999t
Sobek
16
0 / 6 / 15
10,669
667
13,273
24,966
40,826
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Guan Yu
madsoull
Guan Yu
15
1 / 7 / 11
9,299
581
7,568
23,732
23,889
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

117
Kill Participation
70
30
Kills
17
17
Deaths
30
87
Assists
53
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
11
3
13
5.83
W
Chang'e
GoziaPLZB
Chang'e
3
3
20
4.33
W
Hera
HasaiPL
Hera
2
6
17
1.75
L
Danzaburou
Ras_aJl_Ghul
Danzaburou
8
5
8
2.4
L
6
4
10
2.75
L
Chronos
dagedara
Chronos
2
8
9
0.81
W
Tiamat
difiChent
Tiamat
3
3
18
4
L
Sobek
egor1999t
Sobek
0
6
15
1.25
W
11
2
19
10.25
L
Guan Yu
madsoull
Guan Yu
1
7
11
0.93

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

101,190
Damage
75,499
98,521
Taken
109,319
58,038
Mitigated
115,157
59,292
Healing
33,388
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
18,783
206
1,683
4,865
16,916
11,176
888
4,486
12,430
52,427
0
W
Chang'e
GoziaPLZB
Chang'e
15,490
1,213
17,455
10,624
19,408
9,469
2,189
4,354
15,054
32,420
0
W
Hera
HasaiPL
Hera
17,346
4,466
1,779
2,575
17,784
8,930
1,741
4,333
13,451
30,657
2,884
L
Danzaburou
Ras_aJl_Ghul
Danzaburou
25,171
8,674
3,065
4,728
17,956
9,686
572
12,493
5,463
0
63,213
L
18,512
571
2,522
3,991
23,327
31,323
246
15,513
7,814
0
27,851
L
Chronos
dagedara
Chronos
10,975
4,295
1,155
2,244
19,338
9,433
765
13,001
6,337
33,240
0
W
Tiamat
difiChent
Tiamat
19,525
404
1,900
7,265
18,479
13,273
818
4,658
13,821
33,628
0
L
Sobek
egor1999t
Sobek
13,273
333
0
6,817
24,966
40,826
0
15,155
9,811
22,245
0
W
30,046
8,779
2,366
8,780
25,934
15,190
1,704
6,417
19,517
0
35,467
L
Guan Yu
madsoull
Guan Yu
7,568
736
3,891
4,975
23,732
23,889
0
13,852
9,880
0
14,009

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,877
Gold Earned
54,149
176
Minions Killed
170
0
Camps Cleared
0
1,508,375
Distance Traveled
1,389,742
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
12,756
797
63
4
0
276,057
0
W
Chang'e
11,754
735
34
2
0
283,358
0
W
Hera
11,055
691
27
2
0
276,383
0
L
Danzaburou
12,720
795
79
5
0
248,208
0
L
Tyr
11,126
695
14
1
0
317,731
0
L
Chronos
10,335
646
44
3
0
243,171
0
W
Tiamat
11,653
728
38
2
0
314,352
0
L
Sobek
10,669
667
19
1
0
271,697
0
W
Bastet
12,659
791
14
1
0
358,225
0
L
Guan Yu
9,299
581
14
1
0
308,935
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role