Player Matchup

Nu Wa
Nu Wa
Acquisitive8
Nu Wa
Level 69
God Stats
8W - 5L
1,528 SR
Queue Stats
49W - 63L
1,373 Elo+
Solo
King Arthur
King Arthur
Charcon2967
King Arthur
Level 109
God Stats
2W - 2L
1,751 SR
Queue Stats
32W - 31L
1,581 Elo+
Solo
Cupid
Cupid
Marckburguer
Cupid
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 3L
1,428 Elo+
Party 1
Raijin
Raijin
Tonelete3
Raijin
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 1L
1,635 Elo+
Party 1
Zhong Kui
Zhong Kui
predatorG3
Zhong Kui
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 7L
1,479 Elo+
Party 1
Team Averages
Level 81
1,556 SR
1,499 Elo+

VS

Team Averages
Level 82
1,522 SR
1,493 Elo+
Da Ji
Da Ji
 
Da Ji
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
Appolic
Medusa
Level 105
God Stats
0W - 1L
1,732 SR
Queue Stats
1W - 4L
1,529 Elo+
Solo
Merlin
Merlin
DunningKrüger
Merlin
Level 46
God Stats
44W - 60L
1,377 SR
Queue Stats
396W - 431L
1,438 Elo+
Solo
Nike
Nike
Inounoshishi
Nike
Level 147
God Stats
3W - 1L
1,500 SR
Queue Stats
101W - 93L
1,500 Elo+
Party 2
Kuzenbo
Kuzenbo
TheHighKing7
Kuzenbo
Level 27
God Stats
0W - 2L
1,500 SR
Queue Stats
55W - 58L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 2 / 6
7,980
570
6,978
7,586
3,197
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

King Arthur
Charcon2967
King Arthur
15
2 / 0 / 0
8,778
627
13,512
16,091
14,915
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

11
2 / 3 / 2
7,063
505
4,577
9,955
3,809
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Raijin
Tonelete3
Raijin
12
2 / 2 / 2
7,537
538
3,627
7,612
2,115
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Zhong Kui
predatorG3
Zhong Kui
13
8 / 3 / 3
8,520
609
12,755
12,986
7,955
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
14
3 / 2 / 2
7,978
570
7,436
14,348
6,039
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Medusa
Appolic
Medusa
12
3 / 2 / 1
7,096
507
9,339
9,824
4,085
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

13
3 / 7 / 1
8,008
572
4,867
11,833
5,099
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

12
0 / 2 / 0
6,765
483
7,308
16,276
9,485
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

Kuzenbo
TheHighKing7
Kuzenbo
10
1 / 1 / 3
7,003
500
5,097
13,728
14,325
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
17
14
Kills
10
10
Deaths
14
13
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Da Ji
 
Da Ji
3
2
2
2
W
0
2
6
1.5
L
Medusa
Appolic
Medusa
3
2
1
1.75
W
King Arthur
Charcon2967
King Arthur
2
0
0
2
L
3
7
1
0.5
L
0
2
0
0
W
2
3
2
1
L
Kuzenbo
TheHighKing7
Kuzenbo
1
1
3
2.5
W
Raijin
Tonelete3
Raijin
2
2
2
1.5
W
Zhong Kui
predatorG3
Zhong Kui
8
3
3
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,449
Damage
34,047
54,230
Taken
66,009
31,991
Mitigated
39,033
15,372
Healing
18,440
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
 
Da Ji
7,436
1,986
0
6,348
14,348
6,039
0
5,734
8,614
0
62,831
W
6,978
2,209
0
1,156
7,586
3,197
404
1,488
6,098
55,126
0
L
Medusa
Appolic
Medusa
9,339
4,317
0
2,703
9,824
4,085
0
4,579
5,245
0
51,089
W
King Arthur
Charcon2967
King Arthur
13,512
1,476
0
4,117
16,091
14,915
0
1,479
14,612
1,853
76,428
L
4,867
361
0
1,870
11,833
5,099
0
8,834
2,999
61,755
0
L
7,308
1,040
0
4,979
16,276
9,485
0
1,170
15,106
0
55,409
W
4,577
2,579
37
4,254
9,955
3,809
213
1,492
8,463
0
37,394
L
Kuzenbo
TheHighKing7
Kuzenbo
5,097
2,419
287
2,253
13,728
14,325
57
3,990
9,738
20,249
0
W
Raijin
Tonelete3
Raijin
3,627
737
0
501
7,612
2,115
475
2,595
5,017
37,651
0
W
Zhong Kui
predatorG3
Zhong Kui
12,755
2,995
0
5,307
12,986
7,955
844
2,910
10,076
48,459
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,878
Gold Earned
36,850
407
Minions Killed
374
0
Camps Cleared
0
1,343,227
Distance Traveled
1,388,100
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
7,978
570
95
7
0
330,626
0
W
Nu Wa
7,980
570
77
6
0
232,563
0
L
Medusa
7,096
507
70
5
0
291,293
3
W
King Arthur
8,778
627
126
9
0
296,932
0
L
Merlin
8,008
572
105
8
0
253,934
2
L
Nike
6,765
483
89
6
0
251,411
0
W
Cupid
7,063
505
73
5
0
269,198
0
L
Kuzenbo
7,003
500
15
1
0
260,836
2
W
Raijin
7,537
538
64
5
0
243,368
3
W
Zhong Kui
8,520
609
67
5
0
301,166
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role