Player Matchup

Arachne
Arachne
Andre Dede7009
Arachne
Level 100
God Stats
12W - 12L
1,560 SR
Queue Stats
31W - 29L
1,589 Elo+
Solo
Surtr
Surtr
JteNIC99
Surtr
Level 33
God Stats
1W - 1L
1,210 SR
Queue Stats
3W - 4L
1,413 Elo+
Solo
Hercules
Hercules
THE INMORTAL997
Hercules
Level 118
God Stats
73W - 51L
1,500 SR
Queue Stats
956W - 976L
1,419 Elo+
Solo
Olorun
Olorun
doodnelley
Olorun
Level 91
God Stats
4W - 7L
1,206 SR
Queue Stats
289W - 275L
1,421 Elo+
Party 2
Ao Kuang
Ao Kuang
lusahfur
Ao Kuang
Level 61
God Stats
9W - 11L
1,208 SR
Queue Stats
489W - 461L
1,339 Elo+
Party 2
Team Averages
Level 81
1,337 SR
1,436 Elo+

VS

Team Averages
Level 86
1,398 SR
1,520 Elo+
Jing Wei
Jing Wei
DreamAvenue7761
Jing Wei
Level 99
God Stats
0W - 2L
1,500 SR
Queue Stats
175W - 191L
1,484 Elo+
Solo
Cliodhna
Cliodhna
IllioTic_
Cliodhna
Level 77
God Stats
1W - 1L
1,500 SR
Queue Stats
45W - 38L
1,678 Elo+
Party 1
Hera
Hera
Shai-HuludH20
Hera
Level 100
God Stats
0W - 5L
1,127 SR
Queue Stats
347W - 396L
1,366 Elo+
Solo
Surtr
Surtr
thehattersknight
Surtr
Level 66
God Stats
1W - 4L
1,363 SR
Queue Stats
90W - 91L
1,454 Elo+
Party 1
Cthulhu
Cthulhu
zilla-monsta
Cthulhu
Level 89
God Stats
11W - 9L
1,502 SR
Queue Stats
47W - 30L
1,618 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 6 / 5
8,864
443
6,158
19,983
8,255
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Surtr
JteNIC99
Surtr
15
4 / 5 / 6
9,643
482
15,262
26,307
20,799
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Hercules
15
6 / 5 / 5
9,731
487
13,349
21,852
20,320
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Olorun
doodnelley
Olorun
16
2 / 1 / 4
10,425
521
7,268
14,039
6,325
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ao Kuang
lusahfur
Ao Kuang
16
8 / 5 / 3
9,843
492
16,117
16,586
8,166
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
8
1 / 4 / 2
7,005
350
4,402
6,877
2,152
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cliodhna
IllioTic_
Cliodhna
15
6 / 5 / 3
9,929
496
12,266
22,035
10,103
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
4 / 1 / 2
10,116
506
13,293
7,917
3,865
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

16
4 / 6 / 6
9,784
489
16,125
23,648
23,021
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cthulhu
zilla-monsta
Cthulhu
16
6 / 5 / 7
10,462
523
17,276
23,149
20,866
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
41
21
Kills
21
22
Deaths
21
23
Assists
20
Player
Kills
Deaths
Assists
KDA
W
1
6
5
0.58
L
Jing Wei
1
4
2
0.5
L
Cliodhna
IllioTic_
Cliodhna
6
5
3
1.5
W
Surtr
JteNIC99
Surtr
4
5
6
1.4
L
4
1
2
5
W
Hercules
6
5
5
1.7
W
Olorun
doodnelley
Olorun
2
1
4
4
W
Ao Kuang
lusahfur
Ao Kuang
8
5
3
1.9
L
4
6
6
1.17
L
Cthulhu
zilla-monsta
Cthulhu
6
5
7
1.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,154
Damage
63,362
98,767
Taken
83,626
63,865
Mitigated
60,007
31,165
Healing
20,715
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,158
3,412
0
2,774
19,983
8,255
0
5,009
14,738
0
59,995
L
Jing Wei
4,402
3,349
0
1,569
6,877
2,152
330
1,664
5,091
0
23,846
L
Cliodhna
IllioTic_
Cliodhna
12,266
1,745
0
3,912
22,035
10,103
36
5,687
16,248
0
61,122
W
Surtr
JteNIC99
Surtr
15,262
4,612
0
10,261
26,307
20,799
120
5,104
20,732
1,676
75,436
L
13,293
3,795
0
2,369
7,917
3,865
1,531
2,114
5,803
79,455
0
W
Hercules
13,349
3,287
160
5,741
21,852
20,320
322
6,885
14,840
0
58,433
W
Olorun
doodnelley
Olorun
7,268
3,943
827
6,201
14,039
6,325
1,760
7,551
5,909
77,843
0
W
Ao Kuang
lusahfur
Ao Kuang
16,117
3,982
0
5,201
16,586
8,166
600
5,409
11,085
52,043
0
L
16,125
5,988
0
3,400
23,648
23,021
236
2,654
20,892
1,302
69,325
L
Cthulhu
zilla-monsta
Cthulhu
17,276
1,347
1,026
8,439
23,149
20,866
0
11,118
11,429
72,333
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,506
Gold Earned
47,296
463
Minions Killed
467
0
Camps Cleared
0
1,850,927
Distance Traveled
1,702,009
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
8,864
443
82
4
0
392,215
0
L
Jing Wei
7,005
350
32
2
0
180,297
1
L
Cliodhna
9,929
496
88
4
0
414,380
0
W
Surtr
9,643
482
119
6
0
362,323
0
L
Hera
10,116
506
138
7
0
341,561
0
W
Hercules
9,731
487
62
3
0
359,189
0
W
Olorun
10,425
521
144
7
0
345,179
0
W
Ao Kuang
9,843
492
56
3
0
392,021
0
L
Surtr
9,784
489
123
6
0
361,257
0
L
Cthulhu
10,462
523
86
4
0
404,514
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role