Player Matchup

King Arthur
King Arthur
Kotimu
King Arthur
Level 61
God Stats
2W - 3L
1,322 SR
Queue Stats
36W - 59L
1,287 Elo+
Solo
Kukulkan
Kukulkan
LapinLiv
Kukulkan
Level 24
God Stats
26W - 38L
1,432 SR
Queue Stats
26W - 38L
1,418 Elo+
Party 2
Ah Puch
Ah Puch
Willric4
Ah Puch
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 52L
1,418 Elo+
Party 2
Team Averages
Level 42
1,418 SR
1,374 Elo+

VS

Team Averages
Level 69
1,500 SR
1,278 Elo+
Achilles
Achilles
Dragonyl
Achilles
Level 129
God Stats
1W - 4L
1,500 SR
Queue Stats
34W - 28L
1,595 Elo+
Solo
Discordia
Discordia
Pantax36
Discordia
Level 63
God Stats
2W - 1L
1,500 SR
Queue Stats
36W - 39L
1,120 Elo+
Party 1
Lancelot
Lancelot
iamrepley
Lancelot
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 3L
1,120 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Kotimu
King Arthur
12
0 / 5 / 2
7,730
644
7,417
16,218
10,107
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Kukulkan
LapinLiv
Kukulkan
13
0 / 5 / 1
8,115
676
4,096
12,497
4,891
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ah Puch
Willric4
Ah Puch
12
2 / 6 / 0
7,899
658
12,577
14,676
5,780
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Dragonyl
Achilles
16
11 / 1 / 4
10,559
880
17,271
12,877
15,702
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Discordia
Pantax36
Discordia
15
1 / 0 / 10
8,783
732
10,874
7,825
3,352
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lancelot
iamrepley
Lancelot
14
4 / 1 / 8
8,825
735
10,015
13,885
8,728
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
38
2
Kills
16
16
Deaths
2
3
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Achilles
Dragonyl
Achilles
11
1
4
13
L
King Arthur
Kotimu
King Arthur
0
5
2
0.2
L
Kukulkan
LapinLiv
Kukulkan
0
5
1
0.1
W
Discordia
Pantax36
Discordia
1
0
10
6
L
Ah Puch
Willric4
Ah Puch
2
6
0
0.33
W
Lancelot
iamrepley
Lancelot
4
1
8
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,090
Damage
38,160
43,391
Taken
34,587
20,778
Mitigated
27,782
4,991
Healing
6,586
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
Dragonyl
Achilles
17,271
4,541
0
2,219
12,877
15,702
896
5,264
7,613
0
38,789
L
King Arthur
Kotimu
King Arthur
7,417
1,151
216
1,803
16,218
10,107
0
3,235
12,469
0
30,995
L
Kukulkan
LapinLiv
Kukulkan
4,096
353
0
0
12,497
4,891
168
3,720
8,468
32,414
0
W
Discordia
Pantax36
Discordia
10,874
252
587
624
7,825
3,352
722
4,714
3,111
38,239
0
L
Ah Puch
Willric4
Ah Puch
12,577
802
22
2,950
14,676
5,780
0
3,977
10,382
31,652
0
W
Lancelot
iamrepley
Lancelot
10,015
2,384
0
3,156
13,885
8,728
0
6,747
7,138
0
25,139

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,744
Gold Earned
28,167
156
Minions Killed
138
0
Camps Cleared
0
585,325
Distance Traveled
726,821
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
10,559
880
33
3
0
242,996
0
L
King Arthur
7,730
644
40
3
0
194,816
4
L
Kukulkan
8,115
676
72
6
0
204,110
0
W
Discordia
8,783
732
67
6
0
221,510
1
L
Ah Puch
7,899
658
44
4
0
186,399
0
W
Lancelot
8,825
735
38
3
0
262,315
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role