Player Matchup

Rama
Rama
Khersi24
Rama
Level 45
God Stats
9W - 4L
1,500 SR
Queue Stats
171W - 163L
1,470 Elo+
Solo
Olorun
Olorun
Salade2frites
Olorun
Level 41
God Stats
9W - 6L
1,631 SR
Queue Stats
123W - 106L
1,555 Elo+
Solo
Mercury
Mercury
ZXChizh
Mercury
Level 18
God Stats
2W - 2L
1,282 SR
Queue Stats
9W - 9L
1,313 Elo+
Party 1
Sylvanus
Sylvanus
obnimi
Sylvanus
Level 128
God Stats
3W - 1L
1,715 SR
Queue Stats
10W - 14L
1,339 Elo+
Party 1
Guan Yu
Guan Yu
sadwhat
Guan Yu
Level 96
God Stats
3W - 2L
1,500 SR
Queue Stats
30W - 26L
1,397 Elo+
Party 1
Team Averages
Level 66
1,526 SR
1,415 Elo+

VS

Team Averages
Level 45
1,552 SR
1,499 Elo+
Sol
Sol
BioticNova
Sol
Level 49
God Stats
1W - 1L
1,361 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Ares
Ares
GafaO
Ares
Level 38
God Stats
4W - 4L
1,689 SR
Queue Stats
188W - 201L
1,591 Elo+
Solo
Thanatos
Thanatos
RaksoXx
Thanatos
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Arachne
Arachne
rubenmaister
Arachne
Level 45
God Stats
4W - 10L
1,538 SR
Queue Stats
110W - 120L
1,462 Elo+
Solo
Ullr
Ullr
ymapalympa
Ullr
Level 45
God Stats
4W - 5L
1,671 SR
Queue Stats
359W - 373L
1,439 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
11
5 / 0 / 1
6,678
557
11,954
6,873
2,626
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

12
2 / 0 / 2
7,205
600
2,655
4,280
1,587
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Mercury
ZXChizh
Mercury
12
3 / 3 / 4
6,937
578
6,077
10,445
3,324
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Sylvanus
obnimi
Sylvanus
9
0 / 2 / 3
5,861
488
3,055
10,742
6,670
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Guan Yu
sadwhat
Guan Yu
12
3 / 2 / 2
6,793
566
6,093
10,170
8,699
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 2 / 0
6,567
547
5,207
7,318
2,448
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Ares
GafaO
Ares
8
2 / 2 / 0
5,477
456
4,613
10,384
7,260
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Thanatos
RaksoXx
Thanatos
11
3 / 3 / 0
6,789
566
7,342
11,105
4,183
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Arachne
rubenmaister
Arachne
10
0 / 2 / 2
5,686
474
4,547
10,024
3,504
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

8
0 / 4 / 2
4,729
394
4,591
9,994
3,640
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
11
13
Kills
7
7
Deaths
13
12
Assists
4
Player
Kills
Deaths
Assists
KDA
L
2
2
0
1
L
Ares
GafaO
Ares
2
2
0
1
W
Rama
5
0
1
5.5
L
Thanatos
RaksoXx
Thanatos
3
3
0
1
W
2
0
2
3
W
Mercury
ZXChizh
Mercury
3
3
4
1.67
W
Sylvanus
obnimi
Sylvanus
0
2
3
0.75
L
Arachne
rubenmaister
Arachne
0
2
2
0.5
W
Guan Yu
sadwhat
Guan Yu
3
2
2
2
L
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,834
Damage
26,300
42,510
Taken
48,825
22,906
Mitigated
21,035
14,747
Healing
18,036
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,207
1,816
0
1,684
7,318
2,448
0
2,279
5,039
44,657
0
L
Ares
GafaO
Ares
4,613
722
0
2,315
10,384
7,260
0
1,361
9,023
23,549
0
W
Rama
11,954
9,915
0
3,605
6,873
2,626
516
2,530
4,343
0
53,184
L
Thanatos
RaksoXx
Thanatos
7,342
2,055
0
8,869
11,105
4,183
33
329
10,776
0
40,855
W
2,655
689
28
2,457
4,280
1,587
530
1,513
2,767
53,347
0
W
Mercury
ZXChizh
Mercury
6,077
4,236
0
375
10,445
3,324
0
1,851
8,594
0
48,045
W
Sylvanus
obnimi
Sylvanus
3,055
1,264
2,338
3,492
10,742
6,670
112
3,604
7,138
12,724
0
L
Arachne
rubenmaister
Arachne
4,547
3,056
0
2,787
10,024
3,504
0
738
9,286
0
38,086
W
Guan Yu
sadwhat
Guan Yu
6,093
629
0
2,452
10,170
8,699
0
322
9,848
0
36,028
L
4,591
1,676
0
2,381
9,994
3,640
0
1,003
8,991
0
20,053

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,474
Gold Earned
29,248
336
Minions Killed
279
0
Camps Cleared
0
1,133,005
Distance Traveled
1,138,464
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
6,567
547
87
7
0
221,792
0
L
Ares
5,477
456
22
2
0
245,225
5
W
Rama
6,678
557
89
7
0
199,861
0
L
Thanatos
6,789
566
79
7
0
219,628
0
W
Olorun
7,205
600
95
8
0
211,106
6
W
Mercury
6,937
578
74
6
0
278,472
0
W
Sylvanus
5,861
488
11
1
0
213,181
0
L
Arachne
5,686
474
57
5
0
244,671
0
W
Guan Yu
6,793
566
67
6
0
230,385
0
L
Ullr
4,729
394
34
3
0
207,148
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role