Player Matchup

Sol
Sol
 
Sol
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Surtr
Surtr
 
Surtr
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
Clean Kush Bowl
Atlas
Level 105
God Stats
3W - 1L
1,500 SR
Queue Stats
112W - 97L
1,486 Elo+
Solo
Pele
Pele
Scof22
Pele
Level 127
God Stats
2W - 3L
1,500 SR
Queue Stats
111W - 110L
1,425 Elo+
Solo
Tyr
Tyr
german0700
Tyr
Level 105
God Stats
1W - 2L
1,146 SR
Queue Stats
47W - 53L
1,523 Elo+
Solo
Team Averages
Level 119
1,429 SR
1,487 Elo+

VS

Team Averages
Level 66
1,541 SR
1,440 Elo+
Hercules
Hercules
Cringe2014
Hercules
Level 107
God Stats
1W - 1L
1,707 SR
Queue Stats
51W - 46L
1,414 Elo+
Party 1
Agni
Agni
Dedreei
Agni
Level 17
God Stats
0W - 3L
1,500 SR
Queue Stats
14W - 19L
1,523 Elo+
Solo
Chiron
Chiron
Hyperdrol
Chiron
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 38L
1,398 Elo+
Party 1
Odin
Odin
OOgddogOO
Odin
Level 69
God Stats
5W - 4L
1,500 SR
Queue Stats
310W - 339L
1,508 Elo+
Solo
Atlas
Atlas
dannygates1967
Atlas
Level 18
God Stats
4W - 4L
1,500 SR
Queue Stats
245W - 316L
1,358 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
15
4 / 0 / 12
8,796
977
8,776
7,241
3,072
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Surtr
 
Surtr
13
2 / 2 / 9
7,858
873
6,261
9,501
9,180
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

14
3 / 1 / 11
8,606
956
6,417
13,600
9,738
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Pele
Scof22
Pele
14
3 / 2 / 8
7,995
888
10,706
10,038
4,820
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
5 / 1 / 9
8,304
923
11,684
9,952
10,401
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Cringe2014
Hercules
8
0 / 1 / 1
5,452
606
1,680
3,448
2,927
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Agni
Dedreei
Agni
13
2 / 5 / 2
7,128
792
8,678
9,348
4,143
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Chiron
Hyperdrol
Chiron
14
2 / 4 / 1
7,081
787
8,329
10,680
4,930
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odin
11
1 / 3 / 2
6,209
690
5,311
12,526
11,780
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

13
0 / 4 / 3
6,954
773
7,199
12,437
13,065
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
14
17
Kills
5
6
Deaths
17
49
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
4
0
12
10
W
Surtr
 
Surtr
2
2
9
3.25
W
3
1
11
8.5
L
Hercules
Cringe2014
Hercules
0
1
1
0.5
L
Agni
Dedreei
Agni
2
5
2
0.6
L
Chiron
Hyperdrol
Chiron
2
4
1
0.63
L
Odin
1
3
2
0.67
W
Pele
Scof22
Pele
3
2
8
3.5
L
0
4
3
0.38
W
5
1
9
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,844
Damage
31,197
50,332
Taken
48,439
37,211
Mitigated
36,845
19,026
Healing
12,464
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
8,776
2,902
732
3,429
7,241
3,072
3,868
2,051
5,190
23,050
0
W
Surtr
 
Surtr
6,261
1,436
1,003
1,168
9,501
9,180
95
3,512
5,989
299
14,303
W
6,417
1,827
557
5,232
13,600
9,738
124
3,799
9,801
13,672
0
L
Hercules
Cringe2014
Hercules
1,680
157
306
862
3,448
2,927
0
1,384
2,064
0
3,269
L
Agni
Dedreei
Agni
8,678
368
868
1,534
9,348
4,143
0
2,972
6,376
19,316
0
L
Chiron
Hyperdrol
Chiron
8,329
2,782
1,093
2,589
10,680
4,930
0
2,779
7,901
0
16,430
L
Odin
5,311
401
1,092
2,405
12,526
11,780
0
4,136
8,390
0
13,497
W
Pele
Scof22
Pele
10,706
2,271
2,069
3,237
10,038
4,820
869
3,046
6,992
0
18,021
L
7,199
2,386
561
1,154
12,437
13,065
0
4,048
8,389
14,574
0
W
11,684
956
400
1,199
9,952
10,401
280
3,469
6,483
0
14,884

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,559
Gold Earned
32,824
108
Minions Killed
89
0
Camps Cleared
0
939,819
Distance Traveled
714,923
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,796
977
49
5
0
170,485
0
W
Surtr
7,858
873
23
3
0
170,917
0
W
Atlas
8,606
956
10
1
0
188,890
0
L
Hercules
5,452
606
0
0
0
83,155
0
L
Agni
7,128
792
23
3
0
136,742
0
L
Chiron
7,081
787
26
3
0
149,058
0
L
Odin
6,209
690
14
2
0
190,692
0
W
Pele
7,995
888
15
2
0
197,276
0
L
Atlas
6,954
773
26
3
0
155,276
0
W
Tyr
8,304
923
11
1
0
212,251
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role