Player Matchup

Jing Wei
Jing Wei
Big90Billy
Jing Wei
Level 195
God Stats
3W - 4L
1,500 SR
Queue Stats
464W - 480L
1,384 Elo+
Solo
Fafnir
Fafnir
Capitaine-Gitan
Fafnir
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
175W - 161L
1,447 Elo+
Solo
Hachiman
Hachiman
GiOvAnNi_BOoOM
Hachiman
Level 172
God Stats
0W - 1L
1,500 SR
Queue Stats
164W - 183L
1,615 Elo+
Solo
Shiva
Shiva
Int3rnationaL
Shiva
Level 136
God Stats
0W - 2L
1,500 SR
Queue Stats
183W - 171L
1,612 Elo+
Solo
Ganesha
Ganesha
VOYTKIV
Ganesha
Level 158
God Stats
15W - 9L
1,717 SR
Queue Stats
799W - 782L
1,549 Elo+
Solo
Team Averages
Level 138
1,543 SR
1,521 Elo+

VS

Team Averages
Level 128
1,466 SR
1,530 Elo+
Arachne
Arachne
 
Arachne
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Puch
Ah Puch
BDesave17
Ah Puch
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 34L
1,549 Elo+
Solo
Raijin
Raijin
BiigPaiiin
Raijin
Level 107
God Stats
3W - 1L
1,500 SR
Queue Stats
211W - 196L
1,525 Elo+
Solo
Sun Wukong
Sun Wukong
Z3pLive
Sun Wukong
Level 92
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 18L
1,489 Elo+
Solo
Baron Samedi
Baron Samedi
enderdraco
Baron Samedi
Level 158
God Stats
4W - 3L
1,329 SR
Queue Stats
170W - 182L
1,589 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Big90Billy
Jing Wei
14
2 / 4 / 8
7,972
797
10,656
12,960
6,255
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
2 / 4 / 6
7,603
760
4,147
13,915
16,484
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hachiman
15
3 / 2 / 5
7,825
783
16,470
10,052
4,624
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

14
3 / 6 / 5
7,916
792
12,075
18,374
15,845
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Ganesha
VOYTKIV
Ganesha
13
0 / 6 / 8
6,848
685
8,167
13,941
14,147
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
13
4 / 4 / 9
8,371
837
11,161
13,995
8,845
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ah Puch
BDesave17
Ah Puch
18
7 / 0 / 13
10,182
1,018
21,281
8,809
4,737
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Raijin
BiigPaiiin
Raijin
14
4 / 4 / 8
8,800
880
9,574
11,956
5,107
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Sun Wukong
Z3pLive
Sun Wukong
15
5 / 1 / 15
9,397
940
9,788
14,242
17,378
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Baron Samedi
enderdraco
Baron Samedi
15
2 / 2 / 18
9,214
921
10,530
15,611
16,311
Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
85
10
Kills
22
22
Deaths
11
32
Assists
63
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
4
4
9
2.13
W
Ah Puch
BDesave17
Ah Puch
7
0
13
13.5
L
Jing Wei
Big90Billy
Jing Wei
2
4
8
1.5
W
Raijin
BiigPaiiin
Raijin
4
4
8
2
L
2
4
6
1.25
L
Hachiman
3
2
5
2.75
L
3
6
5
0.92
L
Ganesha
VOYTKIV
Ganesha
0
6
8
0.67
W
Sun Wukong
Z3pLive
Sun Wukong
5
1
15
12.5
W
Baron Samedi
enderdraco
Baron Samedi
2
2
18
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,515
Damage
62,334
69,242
Taken
64,613
57,355
Mitigated
52,378
21,412
Healing
30,576
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
11,161
9,775
1,037
2,300
13,995
8,845
1,173
2,434
11,321
0
15,615
W
Ah Puch
BDesave17
Ah Puch
21,281
992
1,094
3,816
8,809
4,737
848
2,254
6,516
41,802
0
L
Jing Wei
Big90Billy
Jing Wei
10,656
8,413
1,306
4,233
12,960
6,255
345
9,138
3,566
0
32,015
W
Raijin
BiigPaiiin
Raijin
9,574
795
778
2,000
11,956
5,107
946
2,768
8,876
15,343
0
L
4,147
1,196
1,201
2,612
13,915
16,484
0
6,831
6,864
8,965
0
L
Hachiman
16,470
6,452
889
1,199
10,052
4,624
83
5,906
4,050
0
32,246
L
12,075
1,339
4,255
4,249
18,374
15,845
68
10,005
8,065
0
23,405
L
Ganesha
VOYTKIV
Ganesha
8,167
564
605
863
13,941
14,147
0
8,449
5,312
15,196
0
W
Sun Wukong
Z3pLive
Sun Wukong
9,788
1,612
1,937
3,379
14,242
17,378
134
3,031
10,948
0
15,061
W
Baron Samedi
enderdraco
Baron Samedi
10,530
1,008
8,630
5,605
15,611
16,311
612
1,827
13,584
21,532
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,164
Gold Earned
45,964
155
Minions Killed
107
0
Camps Cleared
0
890,219
Distance Traveled
1,028,568
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
8,371
837
12
1
0
194,249
0
W
Ah Puch
10,182
1,018
58
6
0
232,010
0
L
Jing Wei
7,972
797
62
6
0
191,470
0
W
Raijin
8,800
880
22
2
0
168,868
0
L
Fafnir
7,603
760
14
1
0
176,102
0
L
Hachiman
7,825
783
43
4
0
183,760
0
L
Shiva
7,916
792
34
3
0
176,003
0
L
Ganesha
6,848
685
2
0
0
162,884
0
W
Sun Wukong
9,397
940
5
1
0
219,230
0
W
Baron Samedi
9,214
921
10
1
0
214,211
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role