Player Matchup

Khepri
Khepri
FlailingWizard
Khepri
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 19L
1,640 Elo+
Solo
Amaterasu
Amaterasu
GC Kilz
Amaterasu
Level 103
God Stats
2W - 0L
1,811 SR
Queue Stats
8W - 3L
1,903 Elo+
Party 2
Fenrir
Fenrir
GC golden
Fenrir
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 18L
1,994 Elo+
Party 2
Tiamat
Tiamat
KingYoshi2
Tiamat
Level 128
God Stats
1W - 0L
1,599 SR
Queue Stats
15W - 13L
1,994 Elo+
Party 2
Ullr
Ullr
Thefloppysheep
Ullr
Level 125
God Stats
2W - 0L
1,263 SR
Queue Stats
20W - 16L
1,994 Elo+
Party 2
Team Averages
Level 116
1,534 SR
1,905 Elo+

VS

Team Averages
Level 133
1,445 SR
1,543 Elo+
Rama
Rama
HurleyHZ
Rama
Level 144
God Stats
7W - 13L
1,500 SR
Queue Stats
265W - 245L
1,738 Elo+
Party 3
Horus
Horus
Mickeyyaboi
Horus
Level 142
God Stats
1W - 1L
1,500 SR
Queue Stats
389W - 386L
1,531 Elo+
Party 3
Sylvanus
Sylvanus
Mizuyomi
Sylvanus
Level 153
God Stats
4W - 4L
1,204 SR
Queue Stats
61W - 49L
1,383 Elo+
Party 1
Mercury
Mercury
N5PokeMaster
Mercury
Level 155
God Stats
2W - 3L
1,583 SR
Queue Stats
191W - 166L
1,513 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Weizegger
Morgan Le Fay
Level 72
God Stats
6W - 8L
1,437 SR
Queue Stats
149W - 156L
1,552 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 0 / 3
6,261
522
2,171
8,735
6,380
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Amaterasu
GC Kilz
Amaterasu
12
5 / 0 / 1
8,010
668
6,635
10,726
7,455
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Fenrir
GC golden
Fenrir
13
6 / 0 / 3
7,782
649
6,823
11,461
5,268
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Tiamat
KingYoshi2
Tiamat
12
2 / 3 / 4
7,201
600
9,310
8,914
6,277
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
0 / 4 / 2
6,420
535
4,217
9,045
3,685
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
11
2 / 1 / 2
6,639
553
4,999
7,320
3,167
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

5
0 / 4 / 0
4,566
381
2,160
6,635
3,052
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Sylvanus
Mizuyomi
Sylvanus
10
1 / 5 / 1
5,794
483
7,216
12,691
10,672
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Mercury
N5PokeMaster
Mercury
14
3 / 1 / 1
7,815
651
7,991
10,439
4,728
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Morgan Le Fay
Weizegger
Morgan Le Fay
11
1 / 3 / 0
6,262
522
7,307
7,582
3,230
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
11
14
Kills
7
7
Deaths
14
13
Assists
4
Player
Kills
Deaths
Assists
KDA
W
1
0
3
2.5
W
Amaterasu
GC Kilz
Amaterasu
5
0
1
5.5
W
Fenrir
GC golden
Fenrir
6
0
3
7.5
L
Rama
2
1
2
3
W
Tiamat
KingYoshi2
Tiamat
2
3
4
1.33
L
0
4
0
0
L
Sylvanus
Mizuyomi
Sylvanus
1
5
1
0.3
L
Mercury
N5PokeMaster
Mercury
3
1
1
3.5
W
0
4
2
0.25
L
Morgan Le Fay
Weizegger
Morgan Le Fay
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,156
Damage
29,673
48,881
Taken
44,667
29,065
Mitigated
24,849
13,657
Healing
12,081
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,171
161
0
2,174
8,735
6,380
0
3,562
5,105
12,768
0
W
Amaterasu
GC Kilz
Amaterasu
6,635
3,516
0
5,595
10,726
7,455
61
1,692
8,697
0
58,391
W
Fenrir
GC golden
Fenrir
6,823
1,042
0
2,070
11,461
5,268
0
3,427
7,936
0
55,763
L
Rama
4,999
4,177
0
4,686
7,320
3,167
624
343
6,977
0
48,397
W
Tiamat
KingYoshi2
Tiamat
9,310
954
0
3,196
8,914
6,277
0
4,322
4,400
52,702
0
L
2,160
928
0
1,272
6,635
3,052
0
0
6,635
0
13,824
L
Sylvanus
Mizuyomi
Sylvanus
7,216
2,552
390
2,653
12,691
10,672
42
4,401
8,290
23,289
6,248
L
Mercury
N5PokeMaster
Mercury
7,991
5,533
0
750
10,439
4,728
0
2,408
8,031
0
77,238
W
4,217
2,109
0
622
9,045
3,685
0
479
8,566
0
50,040
L
Morgan Le Fay
Weizegger
Morgan Le Fay
7,307
256
0
2,330
7,582
3,230
0
4,329
3,253
42,074
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,674
Gold Earned
31,076
373
Minions Killed
354
0
Camps Cleared
0
1,319,839
Distance Traveled
1,102,438
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
6,261
522
12
1
0
262,196
0
W
Amaterasu
8,010
668
100
8
0
271,160
1
W
Fenrir
7,782
649
78
7
0
306,610
0
L
Rama
6,639
553
82
7
0
230,626
2
W
Tiamat
7,201
600
96
8
0
243,021
0
L
Horus
4,566
381
17
1
0
133,571
0
L
Sylvanus
5,794
483
38
3
0
199,322
0
L
Mercury
7,815
651
126
11
0
312,243
0
W
Ullr
6,420
535
87
7
0
236,852
0
L
Morgan Le Fay
6,262
522
91
8
0
226,676
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role