Player Matchup

Aphrodite
Aphrodite
MagicTheMagical
Aphrodite
Level 36
God Stats
7W - 6L
1,488 SR
Queue Stats
16W - 17L
1,449 Elo+
Party 3
Nemesis
Nemesis
RUSHPonyfan99
Nemesis
Level 69
God Stats
2W - 5L
1,365 SR
Queue Stats
20W - 12L
1,567 Elo+
Solo
Surtr
Surtr
Takeaway123
Surtr
Level 65
God Stats
4W - 7L
1,517 SR
Queue Stats
23W - 30L
1,378 Elo+
Party 3
Cernunnos
Cernunnos
snm_kitty
Cernunnos
Level 130
God Stats
6W - 11L
1,415 SR
Queue Stats
20W - 30L
1,290 Elo+
Solo
Ra
Ra
xxSpartan007
Ra
Level 112
God Stats
2W - 5L
1,282 SR
Queue Stats
346W - 341L
1,576 Elo+
Solo
Team Averages
Level 82
1,413 SR
1,452 Elo+

VS

Team Averages
Level 72
1,526 SR
1,389 Elo+
Kumbhakarna
Kumbhakarna
Beltheir
Kumbhakarna
Level 89
God Stats
3W - 1L
1,703 SR
Queue Stats
197W - 210L
1,359 Elo+
Party 2
Fenrir
Fenrir
MAXFL3X
Fenrir
Level 49
God Stats
12W - 18L
1,508 SR
Queue Stats
125W - 121L
1,450 Elo+
Party 1
Gilgamesh
Gilgamesh
Quietpup
Gilgamesh
Level 124
God Stats
10W - 4L
1,699 SR
Queue Stats
166W - 178L
1,388 Elo+
Party 2
Medusa
Medusa
bluedragon2810
Medusa
Level 82
God Stats
3W - 5L
1,284 SR
Queue Stats
118W - 128L
1,401 Elo+
Party 2
Ra
Ra
ghostthe21
Ra
Level 18
God Stats
11W - 9L
1,435 SR
Queue Stats
42W - 54L
1,350 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
MagicTheMagical
Aphrodite
14
2 / 1 / 1
8,655
541
5,089
8,242
3,525
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Nemesis
12
2 / 4 / 2
7,748
484
7,096
13,700
4,958
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
1 / 6 / 1
8,031
502
12,305
21,010
13,844
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Cernunnos
snm_kitty
Cernunnos
12
0 / 3 / 2
7,529
471
6,169
9,713
3,921
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

13
2 / 7 / 1
8,151
509
10,453
14,519
6,726
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
Beltheir
Kumbhakarna
12
3 / 1 / 6
7,791
487
4,148
15,266
14,395
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Fenrir
MAXFL3X
Fenrir
15
11 / 3 / 2
9,205
575
15,654
13,412
6,802
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gilgamesh
Quietpup
Gilgamesh
13
2 / 2 / 5
7,770
486
9,665
17,799
16,406
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
4 / 0 / 4
7,952
497
9,004
9,411
4,146
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
1 / 2 / 3
7,804
488
3,502
6,744
3,021
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
41
7
Kills
21
21
Deaths
8
7
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Kumbhakarna
Beltheir
Kumbhakarna
3
1
6
6
W
Fenrir
MAXFL3X
Fenrir
11
3
2
4
L
Aphrodite
MagicTheMagical
Aphrodite
2
1
1
2.5
W
Gilgamesh
Quietpup
Gilgamesh
2
2
5
2.25
L
Nemesis
2
4
2
0.75
L
1
6
1
0.25
W
4
0
4
6
W
1
2
3
1.25
L
Cernunnos
snm_kitty
Cernunnos
0
3
2
0.33
L
2
7
1
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,112
Damage
41,973
67,184
Taken
62,632
32,974
Mitigated
44,770
19,944
Healing
17,572
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kumbhakarna
Beltheir
Kumbhakarna
4,148
1,463
0
3,960
15,266
14,395
133
4,612
10,654
15,177
0
W
Fenrir
MAXFL3X
Fenrir
15,654
2,785
0
672
13,412
6,802
0
2,815
10,597
0
56,163
L
Aphrodite
MagicTheMagical
Aphrodite
5,089
1,101
1,039
5,233
8,242
3,525
414
2,565
5,598
56,991
0
W
Gilgamesh
Quietpup
Gilgamesh
9,665
2,273
0
5,661
17,799
16,406
0
2,695
15,104
0
47,332
L
Nemesis
7,096
3,465
0
1,905
13,700
4,958
351
1,384
12,245
0
55,671
L
12,305
6,164
0
2,746
21,010
13,844
113
1,157
18,961
636
50,653
W
9,004
4,180
0
5,700
9,411
4,146
0
2,234
7,177
0
61,080
W
3,502
181
346
1,233
6,744
3,021
0
3,211
3,533
52,053
513
L
Cernunnos
snm_kitty
Cernunnos
6,169
3,503
89
2,938
9,713
3,921
515
853
8,860
0
40,721
L
10,453
1,893
1,307
4,687
14,519
6,726
191
1,629
12,842
60,477
6,313

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,114
Gold Earned
40,522
411
Minions Killed
367
0
Camps Cleared
0
1,521,741
Distance Traveled
1,605,903
12
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kumbhakarna
7,791
487
13
1
0
327,692
6
W
Fenrir
9,205
575
68
4
0
387,128
0
L
Aphrodite
8,655
541
99
6
0
273,723
0
W
Gilgamesh
7,770
486
96
6
0
287,489
0
L
Nemesis
7,748
484
74
5
0
389,088
0
L
Surtr
8,031
502
69
4
0
279,119
1
W
Medusa
7,952
497
94
6
0
302,742
0
W
Ra
7,804
488
96
6
0
300,852
0
L
Cernunnos
7,529
471
86
5
0
298,575
5
L
Ra
8,151
509
83
5
0
281,236
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role