Player Matchup

Persephone
Persephone
Fromunduh
Persephone
Level 185
God Stats
14W - 28L
1,399 SR
Queue Stats
317W - 330L
1,431 Elo+
Solo
Cthulhu
Cthulhu
Master360PR
Cthulhu
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
79W - 60L
1,595 Elo+
Solo
Tyr
Tyr
PestarztUrAuk
Tyr
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 15L
1,537 Elo+
Solo
Charybdis
Charybdis
Raebridar
Charybdis
Level 154
God Stats
25W - 29L
1,459 SR
Queue Stats
458W - 517L
1,426 Elo+
Solo
Ne Zha
Ne Zha
Vulnerate
Ne Zha
Level 80
God Stats
10W - 11L
1,601 SR
Queue Stats
26W - 32L
1,417 Elo+
Solo
Team Averages
Level 126
1,492 SR
1,481 Elo+

VS

Team Averages
Level 71
1,513 SR
1,454 Elo+
Sol
Sol
JediMoon91
Sol
Level 67
God Stats
3W - 4L
1,251 SR
Queue Stats
33W - 50L
1,388 Elo+
Party 2
Geb
Geb
Pavilious
Geb
Level 88
God Stats
5W - 3L
1,356 SR
Queue Stats
27W - 33L
1,476 Elo+
Party 2
Pele
Pele
RankaPonPon
Pele
Level 42
God Stats
3W - 2L
1,842 SR
Queue Stats
3W - 4L
1,487 Elo+
Party 1
Mulan
Mulan
Rimulu
Mulan
Level 87
God Stats
12W - 14L
1,619 SR
Queue Stats
123W - 115L
1,505 Elo+
Solo
Medusa
Medusa
valkdoorr
Medusa
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 5L
1,415 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
Fromunduh
Persephone
12
1 / 4 / 0
6,904
575
5,538
8,158
2,967
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
Master360PR
Cthulhu
10
0 / 2 / 1
5,331
444
4,514
8,154
6,306
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

9
0 / 0 / 1
4,689
391
3,686
7,207
6,714
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Charybdis
Raebridar
Charybdis
9
0 / 0 / 1
5,159
430
3,076
4,938
1,762
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ne Zha
Vulnerate
Ne Zha
9
2 / 5 / 1
5,598
467
6,487
12,374
4,743
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 1 / 5
7,046
587
5,989
11,514
3,658
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

8
0 / 0 / 0
5,607
467
2,804
8,050
4,611
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

13
5 / 0 / 2
8,120
677
3,771
9,576
3,552
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mulan
Rimulu
Mulan
13
4 / 1 / 0
7,552
629
7,693
9,530
7,882
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Medusa
valkdoorr
Medusa
9
0 / 1 / 0
5,907
492
4,663
5,178
1,609
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
17
3
Kills
10
11
Deaths
3
4
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Persephone
Fromunduh
Persephone
1
4
0
0.25
W
1
1
5
3.5
L
Cthulhu
Master360PR
Cthulhu
0
2
1
0.25
W
0
0
0
0
L
0
0
1
0.5
L
Charybdis
Raebridar
Charybdis
0
0
1
0.5
W
5
0
2
6
W
Mulan
Rimulu
Mulan
4
1
0
4
L
Ne Zha
Vulnerate
Ne Zha
2
5
1
0.5
W
Medusa
valkdoorr
Medusa
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,301
Damage
24,920
40,831
Taken
43,848
22,492
Mitigated
21,312
9,649
Healing
14,161
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Persephone
Fromunduh
Persephone
5,538
278
0
1,751
8,158
2,967
0
3,941
4,213
53,487
0
W
5,989
855
0
5,805
11,514
3,658
1,031
4,363
7,151
47,206
0
L
Cthulhu
Master360PR
Cthulhu
4,514
459
0
1,213
8,154
6,306
0
1,303
6,851
29,257
0
W
2,804
361
0
2,105
8,050
4,611
0
0
8,050
16,515
0
L
3,686
801
0
1,672
7,207
6,714
0
1,505
5,702
0
17,534
L
Charybdis
Raebridar
Charybdis
3,076
1,872
0
3,006
4,938
1,762
29
1,225
3,713
0
35,707
W
3,771
749
0
2,312
9,576
3,552
733
1,263
8,313
0
59,597
W
Mulan
Rimulu
Mulan
7,693
440
0
1,769
9,530
7,882
0
4,426
5,104
4,745
45,014
L
Ne Zha
Vulnerate
Ne Zha
6,487
1,765
0
2,007
12,374
4,743
0
2,845
9,529
0
33,794
W
Medusa
valkdoorr
Medusa
4,663
1,770
0
2,170
5,178
1,609
756
0
5,178
0
35,473

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,681
Gold Earned
34,232
258
Minions Killed
342
0
Camps Cleared
0
1,080,442
Distance Traveled
1,120,997
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Persephone
6,904
575
85
7
0
207,582
0
W
Sol
7,046
587
71
6
0
217,942
0
L
Cthulhu
5,331
444
43
4
0
197,384
0
W
Geb
5,607
467
16
1
0
222,629
3
L
Tyr
4,689
391
26
2
0
233,286
0
L
Charybdis
5,159
430
60
5
0
196,987
0
W
Pele
8,120
677
97
8
0
273,090
0
W
Mulan
7,552
629
94
8
0
217,857
0
L
Ne Zha
5,598
467
44
4
0
245,203
0
W
Medusa
5,907
492
64
5
0
189,479
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role