Player Matchup

Tyr
Tyr
EddyPed
Tyr
Level 40
God Stats
2W - 1L
1,588 SR
Queue Stats
50W - 92L
1,318 Elo+
Solo
Athena
Athena
Rex_3001
Athena
Level 58
God Stats
3W - 2L
1,500 SR
Queue Stats
5W - 6L
1,500 Elo+
Solo
Kukulkan
Kukulkan
iwanda22
Kukulkan
Level 49
God Stats
13W - 18L
1,437 SR
Queue Stats
31W - 45L
1,368 Elo+
Solo
Chiron
Chiron
kelllwa
Chiron
Level 69
God Stats
1W - 4L
1,332 SR
Queue Stats
86W - 83L
1,413 Elo+
Solo
Fenrir
Fenrir
maxrg011
Fenrir
Level 154
God Stats
7W - 6L
1,673 SR
Queue Stats
245W - 241L
1,585 Elo+
Solo
Team Averages
Level 74
1,506 SR
1,437 Elo+

VS

Team Averages
Level 121
1,536 SR
1,480 Elo+
Bacchus
Bacchus
 
Bacchus
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Discordia
Discordia
El_Diablo_IT
Discordia
Level 145
God Stats
5W - 7L
1,500 SR
Queue Stats
594W - 590L
1,488 Elo+
Party 1
Surtr
Surtr
MIKUBESTNAKANO
Surtr
Level 146
God Stats
22W - 20L
1,682 SR
Queue Stats
624W - 606L
1,521 Elo+
Party 1
Bakasura
Bakasura
Sk8-Xety
Bakasura
Level 96
God Stats
1W - 3L
1,500 SR
Queue Stats
154W - 149L
1,384 Elo+
Solo
Ishtar
Ishtar
Snofewld
Ishtar
Level 113
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 9L
1,507 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
9
0 / 2 / 2
5,450
454
3,482
11,289
8,650
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Athena
Rex_3001
Athena
9
1 / 0 / 4
6,034
503
1,217
3,416
2,045
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Kukulkan
iwanda22
Kukulkan
11
0 / 0 / 2
6,047
504
2,492
4,178
1,604
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Chiron
kelllwa
Chiron
11
0 / 0 / 5
6,190
516
2,875
7,194
2,626
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Fenrir
maxrg011
Fenrir
12
9 / 0 / 0
7,502
625
8,292
12,131
5,327
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
9
0 / 3 / 1
5,581
465
3,498
8,270
4,992
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Discordia
El_Diablo_IT
Discordia
11
0 / 2 / 0
6,063
505
3,777
2,845
674
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

12
2 / 2 / 0
6,880
573
9,323
10,810
6,836
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

Bakasura
Sk8-Xety
Bakasura
10
0 / 3 / 0
6,031
503
4,896
9,571
3,379
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Ishtar
Snofewld
Ishtar
8
0 / 1 / 0
5,040
420
1,387
3,404
994
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
3
10
Kills
2
2
Deaths
11
13
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
0
3
1
0.17
W
Tyr
0
2
2
0.5
L
Discordia
El_Diablo_IT
Discordia
0
2
0
0
L
2
2
0
1
W
Athena
Rex_3001
Athena
1
0
4
3
L
Bakasura
Sk8-Xety
Bakasura
0
3
0
0
L
Ishtar
Snofewld
Ishtar
0
1
0
0
W
Kukulkan
iwanda22
Kukulkan
0
0
2
1
W
Chiron
kelllwa
Chiron
0
0
5
2.5
W
Fenrir
maxrg011
Fenrir
9
0
0
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,358
Damage
22,881
38,208
Taken
34,900
20,252
Mitigated
16,875
11,670
Healing
10,298
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
3,498
368
0
1,469
8,270
4,992
0
1,427
6,843
19,390
0
W
Tyr
3,482
424
0
3,087
11,289
8,650
0
1,478
9,811
0
32,072
L
Discordia
El_Diablo_IT
Discordia
3,777
40
0
384
2,845
674
0
276
2,569
42,140
0
L
9,323
4,776
0
5,116
10,810
6,836
185
0
10,810
1,372
53,873
W
Athena
Rex_3001
Athena
1,217
311
0
1,631
3,416
2,045
0
849
2,457
9,377
0
L
Bakasura
Sk8-Xety
Bakasura
4,896
3,756
0
1,506
9,571
3,379
0
1,626
7,945
0
41,649
L
Ishtar
Snofewld
Ishtar
1,387
693
0
1,823
3,404
994
0
32
3,372
0
21,911
W
Kukulkan
iwanda22
Kukulkan
2,492
48
0
0
4,178
1,604
174
2,664
1,514
49,989
2,810
W
Chiron
kelllwa
Chiron
2,875
773
304
3,016
7,194
2,626
780
1,413
5,620
0
46,225
W
Fenrir
maxrg011
Fenrir
8,292
4,375
0
3,632
12,131
5,327
0
1,325
10,526
0
53,239

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,223
Gold Earned
29,595
323
Minions Killed
301
0
Camps Cleared
0
1,241,108
Distance Traveled
1,134,092
3
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
5,581
465
30
3
0
238,031
7
W
Tyr
5,450
454
58
5
0
240,174
0
L
Discordia
6,063
505
67
6
0
227,690
5
L
Surtr
6,880
573
89
7
0
211,575
0
W
Athena
6,034
503
15
1
0
266,633
3
L
Bakasura
6,031
503
70
6
0
298,950
0
L
Ishtar
5,040
420
45
4
0
157,846
0
W
Kukulkan
6,047
504
97
8
0
236,771
0
W
Chiron
6,190
516
74
6
0
223,051
0
W
Fenrir
7,502
625
79
7
0
274,479
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role