Player Matchup

Surtr
Surtr
DrDerpmuffins
Surtr
Level 100
God Stats
2W - 4L
1,461 SR
Queue Stats
65W - 68L
1,487 Elo+
Party 1
Chaac
Chaac
GodAshton
Chaac
Level 62
God Stats
16W - 15L
1,618 SR
Queue Stats
40W - 43L
1,456 Elo+
Party 1
Janus
Janus
Moroshu
Janus
Level 145
God Stats
3W - 3L
1,740 SR
Queue Stats
137W - 118L
1,488 Elo+
Solo
Ratatoskr
Ratatoskr
StormiiXC
Ratatoskr
Level 107
God Stats
10W - 17L
1,673 SR
Queue Stats
127W - 131L
1,557 Elo+
Party 1
Skadi
Skadi
temp-220312
Skadi
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 11L
1,457 Elo+
Solo
Team Averages
Level 108
1,598 SR
1,489 Elo+

VS

Team Averages
Level 133
1,545 SR
1,525 Elo+
Izanami
Izanami
 
Izanami
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Amaterasu
Amaterasu
Hyro XL
Amaterasu
Level 159
God Stats
4W - 2L
1,500 SR
Queue Stats
194W - 182L
1,451 Elo+
Party 2
Sylvanus
Sylvanus
King Arthur3692
Sylvanus
Level 156
God Stats
14W - 8L
1,500 SR
Queue Stats
231W - 229L
1,445 Elo+
Party 2
Chang'e
Chang'e
RUSHPonyfan99
Chang'e
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 12L
1,544 Elo+
Solo
Nemesis
Nemesis
WARSQUATCH
Nemesis
Level 192
God Stats
7W - 2L
1,723 SR
Queue Stats
397W - 273L
1,687 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 2 / 0
6,358
397
8,406
12,981
9,352
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Chaac
GodAshton
Chaac
15
1 / 3 / 1
8,420
526
14,687
14,788
8,819
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Janus
Moroshu
Janus
13
2 / 3 / 0
8,084
505
7,025
6,097
1,621
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ratatoskr
StormiiXC
Ratatoskr
11
0 / 5 / 0
6,779
424
1,976
11,846
3,695
Bristlebush Acorn

Bristlebush Acorn

+45
Physical Power
+6%
Movement Speed
+25
Critical Strike Chance

PASSIVE: Dart deals 40% increased damage and can Critically Strike. When Dart damages an enemy Ratatoskr gains 22.5% Physical Lifesteal and 20% Basic Attack damage for 6s.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Bow

Short Bow

+15%
Attack Speed

10
0 / 8 / 0
6,685
418
3,798
14,130
3,745
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
14
3 / 0 / 4
8,135
508
8,004
8,696
3,473
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Amaterasu
Hyro XL
Amaterasu
14
1 / 2 / 4
8,218
514
6,581
20,678
22,204
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Sylvanus
13
4 / 0 / 4
8,061
504
6,711
9,197
8,241
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Chang'e
13
1 / 1 / 1
7,777
486
5,967
10,082
3,818
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Nemesis
WARSQUATCH
Nemesis
17
12 / 0 / 1
10,353
647
14,033
12,884
6,172
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
35
3
Kills
21
21
Deaths
3
1
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
3
0
4
5
L
0
2
0
0
L
Chaac
GodAshton
Chaac
1
3
1
0.5
W
Amaterasu
Hyro XL
Amaterasu
1
2
4
1.5
W
Sylvanus
4
0
4
6
L
Janus
Moroshu
Janus
2
3
0
0.67
W
Chang'e
1
1
1
1.5
L
Ratatoskr
StormiiXC
Ratatoskr
0
5
0
0
W
Nemesis
WARSQUATCH
Nemesis
12
0
1
12.5
L
0
8
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,892
Damage
41,296
59,842
Taken
61,537
27,232
Mitigated
43,908
12,958
Healing
26,524
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
8,004
5,465
0
3,024
8,696
3,473
981
537
7,968
0
58,855
L
8,406
2,383
0
3,263
12,981
9,352
0
7,405
5,576
1,033
31,483
L
Chaac
GodAshton
Chaac
14,687
4,356
0
4,493
14,788
8,819
57
58
14,730
0
81,768
W
Amaterasu
Hyro XL
Amaterasu
6,581
3,822
0
10,780
20,678
22,204
391
255
20,386
0
56,992
W
Sylvanus
6,711
2,658
2,234
4,010
9,197
8,241
442
1,683
6,893
37,493
10,520
L
Janus
Moroshu
Janus
7,025
180
0
307
6,097
1,621
0
773
5,324
55,675
0
W
Chang'e
5,967
938
1,342
3,745
10,082
3,818
385
3,839
5,774
50,448
292
L
Ratatoskr
StormiiXC
Ratatoskr
1,976
630
0
3,928
11,846
3,695
0
1,934
9,912
0
46,592
W
Nemesis
WARSQUATCH
Nemesis
14,033
8,080
0
1,389
12,884
6,172
432
793
11,965
0
102,960
L
3,798
1,819
0
967
14,130
3,745
0
2,087
12,043
0
50,393

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,326
Gold Earned
42,544
452
Minions Killed
510
0
Camps Cleared
0
1,527,151
Distance Traveled
1,548,632
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
8,135
508
90
6
0
269,273
2
L
Surtr
6,358
397
61
4
0
323,766
0
L
Chaac
8,420
526
116
7
0
297,509
0
W
Amaterasu
8,218
514
99
6
0
309,765
0
W
Sylvanus
8,061
504
84
5
0
245,886
1
L
Janus
8,084
505
116
7
0
308,278
8
W
Chang'e
7,777
486
101
6
0
302,799
1
L
Ratatoskr
6,779
424
77
5
0
329,435
0
W
Nemesis
10,353
647
136
9
0
420,909
0
L
Skadi
6,685
418
82
5
0
268,163
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role