Player Matchup

Chang'e
Chang'e
ASP28
Chang'e
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 10L
1,500 Elo+
Party 2
Loki
Loki
DarcShadows
Loki
Level 136
God Stats
0W - 1L
1,711 SR
Queue Stats
17W - 21L
1,680 Elo+
Solo
Geb
Geb
Gasttyk
Geb
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 14L
1,420 Elo+
Party 2
Team Averages
Level 68
1,570 SR
1,534 Elo+

VS

Team Averages
Level 46
1,397 SR
1,122 Elo+
Jormungandr
Jormungandr
Syntagma
Jormungandr
Level 7
God Stats
2W - 0L
1,500 SR
Queue Stats
4W - 5L
1,122 Elo+
Party 1
Izanami
Izanami
talonzap
Izanami
Level 97
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 9L
1,122 Elo+
Party 1
Surtr
Surtr
talonzapsuks
Surtr
Level 35
God Stats
2W - 2L
1,190 SR
Queue Stats
2W - 2L
1,122 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
ASP28
Chang'e
16
2 / 2 / 4
9,502
679
8,317
12,252
5,365
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

15
3 / 3 / 3
9,812
701
11,136
12,793
5,794
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Geb
13
1 / 3 / 4
9,475
677
7,095
16,578
22,350
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Syntagma
Jormungandr
15
3 / 3 / 2
9,704
693
6,306
12,440
10,956
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Izanami
talonzap
Izanami
17
5 / 1 / 3
11,188
799
21,844
11,881
5,287
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

15
0 / 2 / 8
9,425
673
6,142
10,880
7,542
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
21
6
Kills
8
8
Deaths
6
11
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Chang'e
ASP28
Chang'e
2
2
4
2
L
3
3
3
1.5
L
Geb
1
3
4
1
W
Jormungandr
Syntagma
Jormungandr
3
3
2
1.33
W
Izanami
talonzap
Izanami
5
1
3
6.5
W
0
2
8
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,548
Damage
34,292
41,623
Taken
35,201
33,509
Mitigated
23,785
12,590
Healing
8,030
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
ASP28
Chang'e
8,317
931
3,364
4,825
12,252
5,365
104
1,388
10,435
41,886
2,114
L
11,136
2,629
0
1,402
12,793
5,794
0
1,894
10,527
0
56,910
L
Geb
7,095
1,277
0
2,999
16,578
22,350
54
2,324
13,571
17,038
0
W
Jormungandr
Syntagma
Jormungandr
6,306
1,542
0
819
12,440
10,956
107
4,782
7,658
18,748
0
W
Izanami
talonzap
Izanami
21,844
14,425
0
5,422
11,881
5,287
2,298
5,188
6,693
0
87,282
W
6,142
1,843
0
1,789
10,880
7,542
210
5,528
5,352
231
15,960

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,789
Gold Earned
30,317
173
Minions Killed
159
0
Camps Cleared
0
789,046
Distance Traveled
764,778
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
9,502
679
73
5
0
249,091
0
L
Loki
9,812
701
84
6
0
284,776
6
L
Geb
9,475
677
16
1
0
255,179
1
W
Jormungandr
9,704
693
13
1
0
229,991
4
W
Izanami
11,188
799
130
9
0
258,237
0
W
Surtr
9,425
673
16
1
0
276,550
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role