Player Matchup

Atlas
Atlas
Gold IV
IChosennI
Atlas
Gold IV
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 26L
1,336 MMR
Party 2
Ishtar
Ishtar
Bronze III
Jay02-13
Ishtar
Bronze III
Level 127
God Stats
1W - 3L
1,414 SR
Queue Stats
4W - 11L
1,400 MMR
Solo
Guan Yu
Guan Yu
Silver II
Sefestia118
Guan Yu
Silver II
Level 131
God Stats
16W - 17L
1,293 SR
Queue Stats
410W - 426L
1,000 MMR
Solo
Agni
Agni
Gold V
Stick2Casuals
Agni
Gold V
Level 117
God Stats
9W - 8L
1,334 SR
Queue Stats
55W - 56L
1,415 MMR
Party 2
Lancelot
Lancelot
Gold III
willdaemon
Lancelot
Gold III
Level 121
God Stats
68W - 57L
1,634 SR
Queue Stats
250W - 252L
1,389 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 120
1,435 SR
1,308 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 123
1,457 SR
1,281 MMR
Set
Set
Bronze III
 
Set
Bronze III
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Maui
Maui
Gold V
Deathstroke Red
Maui
Gold V
Level 159
God Stats
1W - 7L
1,447 SR
Queue Stats
162W - 173L
1,400 MMR
Solo
Merlin
Merlin
Silver IV
Shark1e__
Merlin
Silver IV
Level 127
God Stats
21W - 21L
1,482 SR
Queue Stats
165W - 163L
1,078 MMR
Solo
King Arthur
King Arthur
Bronze III
notGood3741
King Arthur
Bronze III
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,356 MMR
Party 1
Ne Zha
Ne Zha
Silver IV
runaff
Ne Zha
Silver IV
Level 158
God Stats
93W - 117L
1,355 SR
Queue Stats
359W - 397L
1,071 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
IChosennI
Atlas
14
1 / 0 / 10
9,075
534
8,087
12,725
11,526
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ishtar
Jay02-13
Ishtar
16
3 / 1 / 0
9,992
588
8,068
8,389
3,623
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Guan Yu
Sefestia118
Guan Yu
16
1 / 1 / 7
9,839
579
11,676
19,509
22,597
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

17
7 / 0 / 4
10,099
594
13,779
8,371
3,339
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lancelot
willdaemon
Lancelot
16
6 / 1 / 3
10,044
591
11,187
13,344
6,061
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bans
ThanatosHadesAo KuangThor

VS

Bans
BacchusFenrirAwilixLoki
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
 
Set
15
1 / 3 / 0
8,475
499
9,781
17,900
10,141
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate

Breastplate

+20
Physical Protection

11
1 / 3 / 0
7,539
443
4,148
17,176
12,174
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Breastplate

Breastplate

+20
Physical Protection

Merlin
Shark1e__
Merlin
12
0 / 6 / 0
7,649
450
8,572
11,045
3,908
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

King Arthur
notGood3741
King Arthur
13
0 / 3 / 1
7,763
457
5,323
11,642
12,306
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Ne Zha
runaff
Ne Zha
15
1 / 3 / 0
8,562
504
6,398
16,129
7,141
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
4
18
Kills
3
3
Deaths
18
24
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Set
 
Set
1
3
0
0.33
L
1
3
0
0.33
W
Atlas
IChosennI
Atlas
1
0
10
6
W
Ishtar
Jay02-13
Ishtar
3
1
0
3
W
Guan Yu
Sefestia118
Guan Yu
1
1
7
4.5
L
Merlin
Shark1e__
Merlin
0
6
0
0
W
7
0
4
9
L
King Arthur
notGood3741
King Arthur
0
3
1
0.17
L
Ne Zha
runaff
Ne Zha
1
3
0
0.33
W
Lancelot
willdaemon
Lancelot
6
1
3
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,797
Damage
34,222
62,338
Taken
73,892
47,146
Mitigated
45,670
21,024
Healing
17,003
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Set
 
Set
9,781
4,454
17
6,599
17,900
10,141
0
203
17,697
0
74,420
L
4,148
1,476
2,087
4,450
17,176
12,174
0
8,872
8,304
23,816
0
W
Atlas
IChosennI
Atlas
8,087
3,169
3,687
5,056
12,725
11,526
0
5,636
7,089
23,050
0
W
Ishtar
Jay02-13
Ishtar
8,068
5,869
0
3,920
8,389
3,623
686
957
7,432
0
78,595
W
Guan Yu
Sefestia118
Guan Yu
11,676
1,446
470
6,394
19,509
22,597
528
1,658
17,851
344
80,886
L
Merlin
Shark1e__
Merlin
8,572
295
0
1,231
11,045
3,908
0
8,277
2,768
66,506
0
W
13,779
886
97
726
8,371
3,339
0
3,962
4,409
88,523
2,904
L
King Arthur
notGood3741
King Arthur
5,323
1,004
0
0
11,642
12,306
0
829
10,813
0
54,410
L
Ne Zha
runaff
Ne Zha
6,398
762
0
2,619
16,129
7,141
0
3,798
12,331
0
80,632
W
Lancelot
willdaemon
Lancelot
11,187
2,252
0
674
13,344
6,061
354
1,533
11,811
0
87,930

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,049
Gold Earned
39,988
526
Minions Killed
454
0
Camps Cleared
0
1,799,366
Distance Traveled
1,724,102
22
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
8,475
499
135
8
0
349,191
0
L
Maui
7,539
443
32
2
0
351,349
6
W
Atlas
9,075
534
8
0
0
358,510
3
W
Ishtar
9,992
588
146
9
0
318,251
2
W
Guan Yu
9,839
579
112
7
0
332,859
2
L
Merlin
7,649
450
118
7
0
310,462
2
W
Agni
10,099
594
146
9
0
360,620
10
L
King Arthur
7,763
457
60
4
0
333,558
0
L
Ne Zha
8,562
504
109
6
0
379,542
1
W
Lancelot
10,044
591
114
7
0
429,126
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role