Player Matchup

Baron Samedi
Baron Samedi
Davod_0905
Baron Samedi
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,071 Elo+
Party 2
Kuzenbo
Kuzenbo
JorgiitoGod
Kuzenbo
Level 102
God Stats
31W - 45L
1,401 SR
Queue Stats
221W - 257L
1,427 Elo+
Party 2
Hercules
Hercules
Klose64
Hercules
Level 120
God Stats
2W - 8L
1,359 SR
Queue Stats
159W - 173L
1,390 Elo+
Party 2
Danzaburou
Danzaburou
Skalibur78
Danzaburou
Level 91
God Stats
6W - 5L
1,449 SR
Queue Stats
193W - 226L
1,441 Elo+
Party 2
Thor
Thor
mateobfsx
Thor
Level 59
God Stats
1W - 2L
1,564 SR
Queue Stats
6W - 10L
1,358 Elo+
Party 2
Team Averages
Level 94
1,455 SR
1,337 Elo+

VS

Team Averages
Level 103
1,567 SR
1,466 Elo+
Poseidon
Poseidon
 
Poseidon
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bastet
Bastet
Castellari
Bastet
Level 153
God Stats
3W - 3L
1,834 SR
Queue Stats
61W - 65L
1,296 Elo+
Solo
Odin
Odin
Laxas_Zor-Azul
Odin
Level 88
God Stats
1W - 1L
1,500 SR
Queue Stats
183W - 155L
1,548 Elo+
Party 1
Kumbhakarna
Kumbhakarna
PeperoCoco
Kumbhakarna
Level 55
God Stats
1W - 1L
1,500 SR
Queue Stats
18W - 18L
1,493 Elo+
Solo
Anhur
Anhur
yTunicxxzk
Anhur
Level 115
God Stats
7W - 7L
1,500 SR
Queue Stats
427W - 413L
1,490 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Davod_0905
Baron Samedi
11
1 / 5 / 1
6,595
440
2,467
9,379
4,065
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Kuzenbo
JorgiitoGod
Kuzenbo
11
0 / 2 / 2
6,777
452
3,864
9,228
11,565
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Hercules
Klose64
Hercules
12
2 / 4 / 0
7,762
517
5,272
12,934
13,744
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+45
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

Danzaburou
Skalibur78
Danzaburou
14
2 / 1 / 1
8,135
542
6,385
7,472
2,814
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

Thor
13
1 / 6 / 1
7,344
490
5,794
14,110
5,477
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
 
Poseidon
16
12 / 0 / 4
10,112
674
13,201
4,727
2,499
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

Bastet
Castellari
Bastet
13
4 / 0 / 7
7,784
519
10,632
9,613
3,538
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

13
1 / 3 / 6
7,302
487
5,924
12,552
12,816
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Kumbhakarna
PeperoCoco
Kumbhakarna
12
1 / 0 / 5
7,228
482
2,971
11,010
7,770
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

Anhur
13
0 / 3 / 0
7,380
492
1,496
11,497
4,684
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
40
6
Kills
18
18
Deaths
6
5
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Poseidon
 
Poseidon
12
0
4
14
W
Bastet
Castellari
Bastet
4
0
7
7.5
L
Baron Samedi
Davod_0905
Baron Samedi
1
5
1
0.3
L
Kuzenbo
JorgiitoGod
Kuzenbo
0
2
2
0.5
L
Hercules
Klose64
Hercules
2
4
0
0.5
W
1
3
6
1.33
W
Kumbhakarna
PeperoCoco
Kumbhakarna
1
0
5
3.5
L
Danzaburou
Skalibur78
Danzaburou
2
1
1
2.5
L
Thor
1
6
1
0.25
W
Anhur
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,782
Damage
34,224
53,123
Taken
49,399
37,665
Mitigated
31,307
16,491
Healing
13,316
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Poseidon
 
Poseidon
13,201
2,585
0
1,610
4,727
2,499
231
1,009
3,718
78,619
0
W
Bastet
Castellari
Bastet
10,632
4,278
0
2,153
9,613
3,538
805
1,492
8,073
0
54,212
L
Baron Samedi
Davod_0905
Baron Samedi
2,467
146
257
1,713
9,379
4,065
0
3,557
5,554
33,521
2,019
L
Kuzenbo
JorgiitoGod
Kuzenbo
3,864
1,678
0
1,991
9,228
11,565
28
4,253
4,773
25,036
0
L
Hercules
Klose64
Hercules
5,272
1,743
0
4,571
12,934
13,744
0
4,941
7,112
0
49,918
W
5,924
660
0
2,942
12,552
12,816
0
1,364
10,476
7,118
33,332
W
Kumbhakarna
PeperoCoco
Kumbhakarna
2,971
368
0
2,115
11,010
7,770
44
1,884
9,031
22,080
0
L
Danzaburou
Skalibur78
Danzaburou
6,385
1,515
0
3,569
7,472
2,814
1,164
132
7,340
0
67,312
L
Thor
5,794
754
0
4,390
14,110
5,477
0
4,613
9,002
0
54,400
W
Anhur
1,496
834
0
4,496
11,497
4,684
0
391
11,106
0
60,806

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,613
Gold Earned
39,806
395
Minions Killed
427
0
Camps Cleared
0
1,409,160
Distance Traveled
1,531,951
9
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Poseidon
10,112
674
148
10
0
352,804
4
W
Bastet
7,784
519
76
5
0
337,278
0
L
Baron Samedi
6,595
440
58
4
0
246,771
1
L
Kuzenbo
6,777
452
46
3
0
268,243
4
L
Hercules
7,762
517
85
6
0
296,053
0
W
Odin
7,302
487
63
4
0
271,520
2
W
Kumbhakarna
7,228
482
27
2
0
315,184
3
L
Danzaburou
8,135
542
114
8
0
283,535
4
L
Thor
7,344
490
92
6
0
314,558
0
W
Anhur
7,380
492
113
8
0
255,165
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role