Player Matchup

Cernunnos
Cernunnos
Dacingwhale
Cernunnos
Level 79
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Poseidon
Poseidon
GuinnessRat
Poseidon
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 4L
1,424 Elo+
Party 1
Danzaburou
Danzaburou
Ibashgaming
Danzaburou
Level 58
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 6L
1,630 Elo+
Solo
Janus
Janus
Marbzz
Janus
Level 114
God Stats
1W - 0L
1,591 SR
Queue Stats
6W - 4L
1,396 Elo+
Party 1
Set
Set
Nacxs
Set
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
175W - 173L
1,491 Elo+
Party 1
Team Averages
Level 93
1,518 SR
1,488 Elo+

VS

Team Averages
Level 77
1,461 SR
1,501 Elo+
Izanami
Izanami
 
Izanami
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Eset
Eset
Blues Fan I Am
Eset
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 35L
1,459 Elo+
Solo
Lancelot
Lancelot
LachsSalmon
Lancelot
Level 115
God Stats
2W - 3L
1,500 SR
Queue Stats
173W - 174L
1,425 Elo+
Solo
Erlang Shen
Erlang Shen
LostMyThought212
Erlang Shen
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Da Ji
Da Ji
qosivet
Da Ji
Level 68
God Stats
0W - 1L
1,307 SR
Queue Stats
13W - 15L
1,621 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Dacingwhale
Cernunnos
18
7 / 5 / 12
10,541
958
18,499
13,665
6,131
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Poseidon
GuinnessRat
Poseidon
17
6 / 6 / 11
10,484
953
16,593
11,124
3,844
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Danzaburou
Ibashgaming
Danzaburou
7
0 / 2 / 1
6,788
617
976
2,660
911
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Janus
Marbzz
Janus
17
0 / 3 / 17
9,648
877
12,683
10,185
3,774
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Set
Nacxs
Set
19
12 / 3 / 6
11,029
1,003
14,657
10,942
11,132
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
16
4 / 5 / 9
9,329
848
8,391
13,954
9,222
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

16
3 / 5 / 8
9,393
854
9,039
11,976
4,650
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lancelot
LachsSalmon
Lancelot
17
7 / 4 / 5
9,678
880
12,550
16,576
15,371
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Erlang Shen
LostMyThought212
Erlang Shen
14
0 / 6 / 8
7,799
709
3,639
16,044
10,417
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Da Ji
qosivet
Da Ji
15
5 / 5 / 7
8,738
794
9,598
13,669
6,417
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
56
25
Kills
19
19
Deaths
25
47
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
4
5
9
1.7
L
3
5
8
1.4
W
Cernunnos
Dacingwhale
Cernunnos
7
5
12
2.6
W
Poseidon
GuinnessRat
Poseidon
6
6
11
1.92
W
Danzaburou
Ibashgaming
Danzaburou
0
2
1
0.25
L
Lancelot
LachsSalmon
Lancelot
7
4
5
2.38
L
Erlang Shen
LostMyThought212
Erlang Shen
0
6
8
0.67
W
Janus
Marbzz
Janus
0
3
17
2.83
W
Set
Nacxs
Set
12
3
6
5
L
Da Ji
qosivet
Da Ji
5
5
7
1.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,408
Damage
43,217
48,576
Taken
72,219
25,792
Mitigated
46,077
16,588
Healing
17,813
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
8,391
3,470
1,021
743
13,954
9,222
623
4,372
9,582
0
20,831
L
9,039
273
1,400
1,323
11,976
4,650
0
5,253
6,723
18,934
530
W
Cernunnos
Dacingwhale
Cernunnos
18,499
8,035
143
2,905
13,665
6,131
2,848
2,550
11,115
0
28,962
W
Poseidon
GuinnessRat
Poseidon
16,593
1,805
687
1,650
11,124
3,844
1,374
1,950
9,174
25,747
3,714
W
Danzaburou
Ibashgaming
Danzaburou
976
274
0
112
2,660
911
0
872
1,788
0
1,394
L
Lancelot
LachsSalmon
Lancelot
12,550
1,769
1,937
5,447
16,576
15,371
46
6,903
9,673
0
24,186
L
Erlang Shen
LostMyThought212
Erlang Shen
3,639
1,217
563
2,610
16,044
10,417
0
6,308
9,736
0
8,353
W
Janus
Marbzz
Janus
12,683
1,084
2,509
3,319
10,185
3,774
1,256
680
9,505
28,443
1,222
W
Set
Nacxs
Set
14,657
3,859
2,324
2,939
10,942
11,132
2,024
2,457
8,485
4,655
22,789
L
Da Ji
qosivet
Da Ji
9,598
997
795
1,974
13,669
6,417
330
6,438
7,231
0
14,983

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,490
Gold Earned
44,937
117
Minions Killed
104
0
Camps Cleared
0
857,778
Distance Traveled
1,018,685
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
9,329
848
36
3
0
159,665
0
L
Eset
9,393
854
20
2
0
204,741
0
W
Cernunnos
10,541
958
25
2
0
198,482
0
W
Poseidon
10,484
953
35
3
0
208,975
0
W
Danzaburou
6,788
617
1
0
0
42,317
0
L
Lancelot
9,678
880
29
3
0
223,176
0
L
Erlang Shen
7,799
709
8
1
0
213,444
0
W
Janus
9,648
877
37
3
0
210,305
0
W
Set
11,029
1,003
19
2
0
197,699
0
L
Da Ji
8,738
794
11
1
0
217,659
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role