Player Matchup

Ares
Ares
 
Ares
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Awilix
Awilix
Aiwme
Awilix
Level 135
God Stats
16W - 18L
1,805 SR
Queue Stats
169W - 184L
1,699 Elo+
Solo
Janus
Janus
HatsMummels
Janus
Level 156
God Stats
10W - 18L
1,298 SR
Queue Stats
192W - 197L
1,534 Elo+
Solo
Izanami
Izanami
Myks8
Izanami
Level 119
God Stats
4W - 1L
1,885 SR
Queue Stats
74W - 69L
1,563 Elo+
Solo
Guan Yu
Guan Yu
Nikoplayer21
Guan Yu
Level 157
God Stats
3W - 4L
1,500 SR
Queue Stats
79W - 51L
1,855 Elo+
Solo
Team Averages
Level 137
1,598 SR
1,630 Elo+

VS

Team Averages
Level 114
1,506 SR
1,467 Elo+
Bakasura
Bakasura
BiffleurMasqué
Bakasura
Level 43
God Stats
1W - 5L
1,301 SR
Queue Stats
245W - 158L
1,500 Elo+
Party 1
Fenrir
Fenrir
Dragwyla
Fenrir
Level 149
God Stats
7W - 10L
1,410 SR
Queue Stats
7W - 12L
1,451 Elo+
Solo
Vulcan
Vulcan
NaM3nLoS
Vulcan
Level 108
God Stats
7W - 1L
1,819 SR
Queue Stats
94W - 77L
1,501 Elo+
Solo
Xbalanque
Xbalanque
PoggieChamp
Xbalanque
Level 144
God Stats
1W - 0L
1,500 SR
Queue Stats
80W - 71L
1,536 Elo+
Party 1
Kuzenbo
Kuzenbo
vBndr
Kuzenbo
Level 127
God Stats
18W - 12L
1,500 SR
Queue Stats
259W - 271L
1,348 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
10
1 / 2 / 3
7,175
478
8,233
13,137
11,649
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

Awilix
Aiwme
Awilix
11
2 / 5 / 2
7,056
470
5,587
13,318
5,390
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

12
1 / 4 / 1
7,219
481
4,815
10,233
4,426
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Izanami
Myks8
Izanami
13
0 / 4 / 1
7,514
501
4,272
10,816
3,858
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 6s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Guan Yu
Nikoplayer21
Guan Yu
13
3 / 3 / 1
7,838
523
8,510
15,368
14,138
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sage's Stone

Sage's Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
19
7 / 0 / 3
10,615
708
11,439
11,887
5,920
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Fenrir
Dragwyla
Fenrir
13
3 / 2 / 1
7,895
526
11,427
13,944
7,699
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Vulcan
NaM3nLoS
Vulcan
13
1 / 2 / 1
8,033
536
6,724
7,610
3,049
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Xbalanque
PoggieChamp
Xbalanque
16
5 / 1 / 7
9,710
647
10,940
9,529
3,775
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Kuzenbo
vBndr
Kuzenbo
12
2 / 2 / 3
7,648
510
5,245
12,081
14,181
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
33
7
Kills
18
18
Deaths
7
8
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Ares
 
Ares
1
2
3
1.25
L
Awilix
Aiwme
Awilix
2
5
2
0.6
W
Bakasura
7
0
3
8.5
W
Fenrir
Dragwyla
Fenrir
3
2
1
1.75
L
1
4
1
0.38
L
Izanami
Myks8
Izanami
0
4
1
0.13
W
Vulcan
NaM3nLoS
Vulcan
1
2
1
0.75
L
Guan Yu
Nikoplayer21
Guan Yu
3
3
1
1.17
W
Xbalanque
PoggieChamp
Xbalanque
5
1
7
8.5
W
Kuzenbo
vBndr
Kuzenbo
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,417
Damage
45,775
62,872
Taken
55,051
39,461
Mitigated
34,624
11,155
Healing
22,706
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
 
Ares
8,233
780
404
2,782
13,137
11,649
27
4,185
8,028
23,166
0
L
Awilix
Aiwme
Awilix
5,587
2,349
0
1,115
13,318
5,390
476
2,972
9,530
0
48,557
W
Bakasura
11,439
7,198
0
4,232
11,887
5,920
46
1,855
10,032
0
102,820
W
Fenrir
Dragwyla
Fenrir
11,427
2,565
0
6,446
13,944
7,699
0
1,193
12,751
0
47,099
L
4,815
167
0
1,783
10,233
4,426
0
4,152
5,513
59,692
0
L
Izanami
Myks8
Izanami
4,272
2,725
0
2,324
10,816
3,858
1,119
244
10,098
0
67,464
W
Vulcan
NaM3nLoS
Vulcan
6,724
1,796
0
1,626
7,610
3,049
496
3,835
3,775
69,949
0
L
Guan Yu
Nikoplayer21
Guan Yu
8,510
1,078
366
2,381
15,368
14,138
0
416
14,095
0
53,281
W
Xbalanque
PoggieChamp
Xbalanque
10,940
6,179
0
6,301
9,529
3,775
1,499
738
8,791
0
79,455
W
Kuzenbo
vBndr
Kuzenbo
5,245
2,371
0
4,101
12,081
14,181
294
5,427
6,654
16,304
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,802
Gold Earned
43,901
414
Minions Killed
522
0
Camps Cleared
0
1,541,553
Distance Traveled
1,657,849
7
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
7,175
478
22
1
0
303,856
1
L
Awilix
7,056
470
82
5
0
363,106
0
W
Bakasura
10,615
708
163
11
0
403,307
0
W
Fenrir
7,895
526
84
6
0
341,436
0
L
Janus
7,219
481
107
7
0
299,092
6
L
Izanami
7,514
501
121
8
0
258,904
0
W
Vulcan
8,033
536
135
9
0
305,734
6
L
Guan Yu
7,838
523
82
5
0
316,595
0
W
Xbalanque
9,710
647
128
9
0
288,890
5
W
Kuzenbo
7,648
510
12
1
0
318,482
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role