Player Matchup

Thanatos
Thanatos
HowDoShotWep
Thanatos
Level 88
God Stats
7W - 2L
1,500 SR
Queue Stats
60W - 48L
1,490 Elo+
Party 1
Athena
Athena
Improvised_Chaos
Athena
Level 153
God Stats
1W - 1L
1,500 SR
Queue Stats
48W - 46L
1,587 Elo+
Party 1
Bellona
Bellona
KillingLight00
Bellona
Level 8
God Stats
3W - 1L
1,777 SR
Queue Stats
3W - 1L
1,575 Elo+
Party 1
Izanami
Izanami
MrSandman33773
Izanami
Level 97
God Stats
2W - 1L
1,791 SR
Queue Stats
73W - 86L
1,412 Elo+
Solo
Hades
Hades
PaleRider6811
Hades
Level 41
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 5L
1,512 Elo+
Party 1
Team Averages
Level 77
1,614 SR
1,515 Elo+

VS

Team Averages
Level 83
1,593 SR
1,627 Elo+
Surtr
Surtr
BarmeloXanthony
Surtr
Level 88
God Stats
42W - 28L
1,576 SR
Queue Stats
109W - 112L
1,513 Elo+
Party 3
Sol
Sol
CornBroYo
Sol
Level 86
God Stats
5W - 6L
1,415 SR
Queue Stats
141W - 146L
1,381 Elo+
Party 3
Geb
Geb
GrimScythes
Geb
Level 44
God Stats
0W - 1L
1,749 SR
Queue Stats
24W - 13L
1,704 Elo+
Party 2
Cernunnos
Cernunnos
NotYoAvgNative
Cernunnos
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
54W - 35L
1,762 Elo+
Party 2
Hercules
Hercules
Tyjadane
Hercules
Level 156
God Stats
1W - 1L
1,724 SR
Queue Stats
48W - 27L
1,777 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
HowDoShotWep
Thanatos
12
10 / 2 / 1
8,076
577
10,281
11,877
5,715
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

10
2 / 1 / 12
7,519
537
6,360
18,393
12,347
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

12
1 / 3 / 0
7,054
504
7,990
15,752
17,353
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

12
4 / 2 / 3
7,740
553
9,864
10,936
4,149
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
3 / 1 / 6
8,078
577
8,674
12,409
7,096
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 4 / 0
7,627
545
9,228
13,587
6,709
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
1 / 4 / 1
7,443
532
9,955
12,492
3,597
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

7
0 / 6 / 3
5,621
402
4,152
16,193
10,839
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cernunnos
NotYoAvgNative
Cernunnos
10
0 / 5 / 3
6,183
442
10,318
13,477
4,472
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hercules
Tyjadane
Hercules
13
3 / 1 / 0
7,881
563
8,867
12,005
11,350
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
16
20
Kills
9
9
Deaths
20
22
Assists
7
Player
Kills
Deaths
Assists
KDA
L
5
4
0
1.25
L
1
4
1
0.38
L
0
6
3
0.25
W
Thanatos
HowDoShotWep
Thanatos
10
2
1
5.25
W
2
1
12
8
W
1
3
0
0.33
W
4
2
3
2.75
L
Cernunnos
NotYoAvgNative
Cernunnos
0
5
3
0.3
W
3
1
6
6
L
Hercules
Tyjadane
Hercules
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,169
Damage
42,520
69,367
Taken
67,754
46,660
Mitigated
36,967
35,654
Healing
17,574
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,228
3,072
0
2,830
13,587
6,709
126
2,771
10,816
619
59,216
L
9,955
3,396
0
3,914
12,492
3,597
0
4,352
8,140
53,525
895
L
4,152
988
0
1,415
16,193
10,839
9
4,657
11,536
12,739
0
W
Thanatos
HowDoShotWep
Thanatos
10,281
3,163
0
9,993
11,877
5,715
165
2,935
8,942
0
46,896
W
6,360
2,074
0
6,749
18,393
12,347
104
5,153
13,240
20,750
0
W
7,990
2,992
0
6,441
15,752
17,353
0
0
15,752
0
39,729
W
9,864
7,104
0
4,768
10,936
4,149
281
1,355
9,581
0
64,769
L
Cernunnos
NotYoAvgNative
Cernunnos
10,318
5,288
0
5,245
13,477
4,472
0
3,254
10,223
0
40,841
W
8,674
679
1,268
6,435
12,409
7,096
271
6,126
6,283
57,664
0
L
Hercules
Tyjadane
Hercules
8,867
3,381
0
4,170
12,005
11,350
298
0
12,005
0
53,874

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,467
Gold Earned
34,755
325
Minions Killed
317
0
Camps Cleared
0
1,412,307
Distance Traveled
1,320,911
11
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Surtr
7,627
545
73
5
0
300,039
0
L
Sol
7,443
532
97
7
0
259,222
0
L
Geb
5,621
402
13
1
0
283,244
2
W
Thanatos
8,076
577
52
4
0
320,642
2
W
Athena
7,519
537
37
3
0
310,487
1
W
Bellona
7,054
504
50
4
0
266,037
0
W
Izanami
7,740
553
87
6
0
245,264
5
L
Cernunnos
6,183
442
48
3
0
256,116
0
W
Hades
8,078
577
99
7
0
269,877
3
L
Hercules
7,881
563
86
6
0
222,290
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role