Player Matchup

Morgan Le Fay
Morgan Le Fay
DenseNugz
Morgan Le Fay
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 0L
1,500 Elo+
Party 2
Sun Wukong
Sun Wukong
MHxBoards
Sun Wukong
Level 140
God Stats
2W - 0L
1,500 SR
Queue Stats
10W - 3L
1,501 Elo+
Party 2
Kumbhakarna
Kumbhakarna
ticklemonster98
Kumbhakarna
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 1L
1,501 Elo+
Party 2
Team Averages
Level 93
1,500 SR
1,501 Elo+

VS

Team Averages
Level 102
1,584 SR
1,370 Elo+
Hou Yi
Hou Yi
C05M0
Hou Yi
Level 104
God Stats
1W - 1L
1,500 SR
Queue Stats
18W - 21L
1,281 Elo+
Solo
Ah Puch
Ah Puch
MyzzB__
Ah Puch
Level 27
God Stats
0W - 3L
1,462 SR
Queue Stats
7W - 17L
1,275 Elo+
Party 1
Chaac
Chaac
TwinHere
Chaac
Level 176
God Stats
1W - 2L
1,789 SR
Queue Stats
85W - 62L
1,554 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
DenseNugz
Morgan Le Fay
15
3 / 2 / 9
9,656
805
17,197
11,093
6,083
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sun Wukong
MHxBoards
Sun Wukong
16
7 / 3 / 5
10,000
833
11,310
14,920
11,389
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Kumbhakarna
ticklemonster98
Kumbhakarna
15
2 / 0 / 10
10,051
838
7,622
16,292
21,571
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
C05M0
Hou Yi
14
4 / 4 / 1
8,795
733
13,587
11,921
4,795
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ah Puch
MyzzB__
Ah Puch
12
1 / 6 / 4
7,879
657
9,241
12,996
5,127
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Chaac
TwinHere
Chaac
14
0 / 2 / 3
7,882
657
11,882
15,709
12,023
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
13
12
Kills
5
5
Deaths
12
24
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Hou Yi
C05M0
Hou Yi
4
4
1
1.13
W
Morgan Le Fay
DenseNugz
Morgan Le Fay
3
2
9
3.75
W
Sun Wukong
MHxBoards
Sun Wukong
7
3
5
3.17
L
Ah Puch
MyzzB__
Ah Puch
1
6
4
0.5
L
Chaac
TwinHere
Chaac
0
2
3
0.75
W
Kumbhakarna
ticklemonster98
Kumbhakarna
2
0
10
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,129
Damage
34,710
42,305
Taken
40,626
39,043
Mitigated
21,945
16,458
Healing
8,477
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hou Yi
C05M0
Hou Yi
13,587
6,510
0
1,501
11,921
4,795
60
7,722
4,199
0
44,150
W
Morgan Le Fay
DenseNugz
Morgan Le Fay
17,197
1,914
96
3,859
11,093
6,083
589
2,108
8,985
54,742
3,414
W
Sun Wukong
MHxBoards
Sun Wukong
11,310
1,677
1,010
5,312
14,920
11,389
757
3,902
11,018
0
40,444
L
Ah Puch
MyzzB__
Ah Puch
9,241
117
81
3,326
12,996
5,127
0
7,187
5,809
25,375
1,136
L
Chaac
TwinHere
Chaac
11,882
3,152
0
3,569
15,709
12,023
0
9,148
6,561
0
35,840
W
Kumbhakarna
ticklemonster98
Kumbhakarna
7,622
1,122
463
5,718
16,292
21,571
318
3,504
12,788
15,418
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,707
Gold Earned
24,556
168
Minions Killed
153
0
Camps Cleared
0
743,801
Distance Traveled
647,158
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hou Yi
8,795
733
64
5
0
215,711
0
W
Morgan Le Fay
9,656
805
85
7
0
235,419
0
W
Sun Wukong
10,000
833
72
6
0
236,634
4
L
Ah Puch
7,879
657
40
3
0
190,235
0
L
Chaac
7,882
657
49
4
0
241,212
0
W
Kumbhakarna
10,051
838
11
1
0
271,748
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role