Player Matchup

Guan Yu
Guan Yu
IIlDaniel
Guan Yu
Level 99
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 53L
1,470 Elo+
Party 2
Tyr
Tyr
lllMisterio
Tyr
Level 175
God Stats
2W - 5L
1,500 SR
Queue Stats
139W - 124L
1,625 Elo+
Party 2
Artio
Artio
supportkitty
Artio
Level 157
God Stats
154W - 124L
1,707 SR
Queue Stats
428W - 280L
1,698 Elo+
Solo
Team Averages
Level 144
1,569 SR
1,598 Elo+

VS

Team Averages
Level 136
1,479 SR
1,623 Elo+
Ao Kuang
Ao Kuang
DeadPool XI02
Ao Kuang
Level 149
God Stats
1W - 1L
1,545 SR
Queue Stats
24W - 26L
1,667 Elo+
Party 1
Kukulkan
Kukulkan
DreaDHeaDMaGiC91
Kukulkan
Level 157
God Stats
2W - 2L
1,392 SR
Queue Stats
53W - 62L
1,508 Elo+
Solo
Ymir
Ymir
Odidillio
Ymir
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 5L
1,694 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
IIlDaniel
Guan Yu
13
3 / 4 / 1
7,685
769
6,568
14,029
17,157
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
0 / 3 / 3
6,728
673
5,338
16,071
22,095
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

11
1 / 2 / 3
7,573
757
8,744
13,697
11,924
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
DeadPool XI02
Ao Kuang
13
6 / 2 / 1
8,470
847
11,358
10,805
4,235
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
1 / 2 / 5
7,653
765
9,731
7,478
3,173
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ymir
12
0 / 0 / 8
7,288
729
6,364
6,798
7,142
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
21
4
Kills
7
9
Deaths
4
7
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Ao Kuang
DeadPool XI02
Ao Kuang
6
2
1
3.25
W
1
2
5
1.75
L
Guan Yu
IIlDaniel
Guan Yu
3
4
1
0.88
W
Ymir
0
0
8
4
L
0
3
3
0.5
L
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,650
Damage
27,453
43,797
Taken
25,081
51,176
Mitigated
14,550
13,970
Healing
7,751
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ao Kuang
DeadPool XI02
Ao Kuang
11,358
2,904
0
4,683
10,805
4,235
0
2,986
7,346
28,331
0
W
9,731
779
286
2,034
7,478
3,173
88
2,213
5,170
35,865
0
L
Guan Yu
IIlDaniel
Guan Yu
6,568
499
1,032
1,810
14,029
17,157
0
9,100
4,759
0
21,414
W
Ymir
6,364
237
0
748
6,798
7,142
0
2,974
3,521
17,845
0
L
5,338
1,237
0
5,196
16,071
22,095
0
9,647
5,906
0
21,870
L
8,744
484
2,672
3,260
13,697
11,924
0
7,914
5,613
19,439
642

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,986
Gold Earned
23,411
94
Minions Killed
121
0
Camps Cleared
0
631,741
Distance Traveled
569,936
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
8,470
847
28
3
0
189,014
0
W
Kukulkan
7,653
765
70
7
0
175,492
0
L
Guan Yu
7,685
769
40
4
0
194,963
0
W
Ymir
7,288
729
23
2
0
205,430
0
L
Tyr
6,728
673
31
3
0
215,478
0
L
Artio
7,573
757
23
2
0
221,300
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role