Player Matchup

Hercules
Hercules
OGWutang_
Hercules
Level 14
God Stats
6W - 11L
1,524 SR
Queue Stats
8W - 12L
1,470 Elo+
Party 3
Charybdis
Charybdis
Spergaloid
Charybdis
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 4L
1,213 Elo+
Party 3
Ares
Ares
Zephnir
Ares
Level 97
God Stats
3W - 5L
1,262 SR
Queue Stats
213W - 209L
1,498 Elo+
Party 2
Fenrir
Fenrir
spuddyboy
Fenrir
Level 155
God Stats
4W - 3L
1,522 SR
Queue Stats
8W - 10L
1,463 Elo+
Party 3
Raijin
Raijin
wildw0lf90
Raijin
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
302W - 309L
1,498 Elo+
Party 2
Team Averages
Level 77
1,462 SR
1,428 Elo+

VS

Team Averages
Level 120
1,403 SR
1,519 Elo+
Bastet
Bastet
 
Bastet
Level 131
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ganesha
Ganesha
Carlo7773
Ganesha
Level 63
God Stats
1W - 3L
1,164 SR
Queue Stats
20W - 16L
1,585 Elo+
Party 4
Scylla
Scylla
Kinoskae
Scylla
Level 122
God Stats
0W - 4L
1,171 SR
Queue Stats
232W - 241L
1,454 Elo+
Party 1
Ullr
Ullr
MENINBALACK
Ullr
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 16L
1,528 Elo+
Party 4
Baron Samedi
Baron Samedi
imbatman-nohide-
Baron Samedi
Level 156
God Stats
38W - 26L
1,681 SR
Queue Stats
495W - 453L
1,528 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
OGWutang_
Hercules
14
0 / 4 / 7
8,364
643
7,061
14,820
15,427
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Charybdis
Spergaloid
Charybdis
15
1 / 1 / 5
8,266
636
9,555
7,915
3,214
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Ares
Zephnir
Ares
16
2 / 2 / 6
9,559
735
5,302
12,911
11,502
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Fenrir
spuddyboy
Fenrir
18
9 / 2 / 4
10,484
806
17,194
14,817
8,336
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Raijin
wildw0lf90
Raijin
17
2 / 2 / 7
9,711
747
12,031
10,695
4,770
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
16
2 / 2 / 6
9,201
708
13,360
13,997
5,979
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Ganesha
Carlo7773
Ganesha
15
0 / 5 / 7
9,329
718
4,723
16,919
19,988
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Scylla
Kinoskae
Scylla
15
2 / 2 / 4
8,894
684
7,619
8,276
3,025
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

16
3 / 3 / 4
9,317
717
8,792
14,336
6,188
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Baron Samedi
imbatman-nohide-
Baron Samedi
16
4 / 2 / 4
9,409
724
14,124
11,373
5,975
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
36
14
Kills
11
11
Deaths
14
29
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Bastet
 
Bastet
2
2
6
2.5
L
Ganesha
Carlo7773
Ganesha
0
5
7
0.7
L
Scylla
Kinoskae
Scylla
2
2
4
2
L
3
3
4
1.67
W
Hercules
OGWutang_
Hercules
0
4
7
0.88
W
Charybdis
Spergaloid
Charybdis
1
1
5
3.5
W
Ares
Zephnir
Ares
2
2
6
2.5
L
Baron Samedi
imbatman-nohide-
Baron Samedi
4
2
4
3
W
Fenrir
spuddyboy
Fenrir
9
2
4
5.5
W
Raijin
wildw0lf90
Raijin
2
2
7
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,143
Damage
48,618
61,158
Taken
64,901
43,249
Mitigated
41,155
15,395
Healing
15,630
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
 
Bastet
13,360
1,758
0
4,372
13,997
5,979
0
4,095
9,819
0
36,979
L
Ganesha
Carlo7773
Ganesha
4,723
300
0
2,064
16,919
19,988
0
4,582
11,814
12,580
0
L
Scylla
Kinoskae
Scylla
7,619
994
0
780
8,276
3,025
0
2,536
5,642
24,841
0
L
8,792
2,770
0
1,422
14,336
6,188
0
4,165
10,028
0
45,910
W
Hercules
OGWutang_
Hercules
7,061
507
0
4,217
14,820
15,427
67
7,284
7,476
6,196
11,188
W
Charybdis
Spergaloid
Charybdis
9,555
4,667
0
2,970
7,915
3,214
0
3,752
4,063
0
26,813
W
Ares
Zephnir
Ares
5,302
376
356
2,418
12,911
11,502
0
5,122
7,667
12,189
1,021
L
Baron Samedi
imbatman-nohide-
Baron Samedi
14,124
363
2,817
4,175
11,373
5,975
37
5,104
6,135
51,753
0
W
Fenrir
spuddyboy
Fenrir
17,194
5,805
0
2,681
14,817
8,336
479
6,960
7,598
0
42,946
W
Raijin
wildw0lf90
Raijin
12,031
1,715
445
2,308
10,695
4,770
320
2,786
7,795
42,528
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,384
Gold Earned
46,150
242
Minions Killed
268
0
Camps Cleared
0
1,249,548
Distance Traveled
1,345,547
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
9,201
708
59
5
0
299,955
2
L
Ganesha
9,329
718
0
0
0
261,397
1
L
Scylla
8,894
684
55
4
0
257,838
0
L
Ullr
9,317
717
71
5
0
267,639
0
W
Hercules
8,364
643
30
2
0
250,357
0
W
Charybdis
8,266
636
57
4
0
211,134
0
W
Ares
9,559
735
17
1
0
246,216
0
L
Baron Samedi
9,409
724
83
6
0
258,718
0
W
Fenrir
10,484
806
45
3
0
289,639
0
W
Raijin
9,711
747
93
7
0
252,202
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role