Player Matchup

Ra
Ra
Hiiipowerjb91
Ra
Level 58
God Stats
211W - 246L
1,472 SR
Queue Stats
214W - 251L
1,387 Elo+
Party 1
Achilles
Achilles
ItzDrizzy3213
Achilles
Level 44
God Stats
6W - 11L
1,447 SR
Queue Stats
12W - 20L
1,317 Elo+
Solo
Jing Wei
Jing Wei
koolaid38924
Jing Wei
Level 49
God Stats
81W - 96L
1,504 SR
Queue Stats
144W - 146L
1,418 Elo+
Party 1
Team Averages
Level 50
1,474 SR
1,374 Elo+

VS

Team Averages
Level 66
1,561 SR
1,345 Elo+
Nemesis
Nemesis
CROSS-King007
Nemesis
Level 69
God Stats
1W - 2L
1,597 SR
Queue Stats
10W - 12L
1,417 Elo+
Solo
Sol
Sol
RussianRowlett
Sol
Level 60
God Stats
3W - 2L
1,586 SR
Queue Stats
3W - 3L
1,318 Elo+
Party 2
Geb
Geb
V1T0TUX3D00
Geb
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,301 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 1 / 4
10,982
784
9,631
8,559
3,803
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Achilles
ItzDrizzy3213
Achilles
17
5 / 0 / 5
10,475
748
14,640
13,696
12,836
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Jing Wei
koolaid38924
Jing Wei
14
1 / 2 / 9
9,569
684
8,864
15,851
7,337
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
15
2 / 2 / 1
9,195
657
10,361
13,340
7,349
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
0 / 3 / 1
8,854
632
10,786
12,478
5,754
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
1 / 5 / 2
9,515
680
10,660
18,126
19,847
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
7
10
Kills
3
3
Deaths
10
18
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Nemesis
2
2
1
1.25
W
4
1
4
6
W
Achilles
ItzDrizzy3213
Achilles
5
0
5
7.5
L
0
3
1
0.17
L
1
5
2
0.4
W
Jing Wei
koolaid38924
Jing Wei
1
2
9
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,135
Damage
31,807
38,106
Taken
43,944
23,976
Mitigated
32,950
16,867
Healing
9,873
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
10,361
3,522
0
3,479
13,340
7,349
46
1,839
10,896
0
44,319
W
9,631
258
4,649
4,496
8,559
3,803
964
3,425
5,134
65,860
0
W
Achilles
ItzDrizzy3213
Achilles
14,640
1,120
0
2,412
13,696
12,836
299
7,854
5,842
0
30,382
L
10,786
2,339
114
4,433
12,478
5,754
512
4,301
7,909
54,276
3,846
L
10,660
913
0
1,847
18,126
19,847
75
3,556
13,957
22,996
0
W
Jing Wei
koolaid38924
Jing Wei
8,864
7,016
222
5,088
15,851
7,337
1,890
9,865
5,986
0
25,241

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,026
Gold Earned
27,564
177
Minions Killed
172
0
Camps Cleared
0
851,414
Distance Traveled
827,546
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
9,195
657
55
4
0
300,084
0
W
Ra
10,982
784
120
9
0
287,758
3
W
Achilles
10,475
748
29
2
0
309,915
1
L
Sol
8,854
632
103
7
0
252,624
0
L
Geb
9,515
680
14
1
0
274,838
1
W
Jing Wei
9,569
684
28
2
0
253,741
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role