Player Matchup

Heimdallr
Heimdallr
HarbingerOfLaw
Heimdallr
Level 140
God Stats
2W - 0L
1,500 SR
Queue Stats
56W - 75L
1,339 Elo+
Party 2
Raijin
Raijin
Jdxde
Raijin
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 3L
1,520 Elo+
Party 3
Fenrir
Fenrir
OdinnAEsir7
Fenrir
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 12L
1,501 Elo+
Party 3
Aphrodite
Aphrodite
ValkyrieDarling
Aphrodite
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
69W - 64L
1,405 Elo+
Party 2
Kukulkan
Kukulkan
hogwash22
Kukulkan
Level 120
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 6L
1,501 Elo+
Party 3
Team Averages
Level 116
1,500 SR
1,453 Elo+

VS

Team Averages
Level 116
1,457 SR
1,514 Elo+
Yemoja
Yemoja
BilboShortFoot
Yemoja
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
117W - 112L
1,446 Elo+
Party 1
Athena
Athena
MilesGaming52
Athena
Level 120
God Stats
0W - 2L
1,500 SR
Queue Stats
111W - 110L
1,722 Elo+
Party 1
Tiamat
Tiamat
RiverDonk
Tiamat
Level 142
God Stats
1W - 1L
1,500 SR
Queue Stats
266W - 275L
1,519 Elo+
Party 1
Danzaburou
Danzaburou
WTBMonster
Danzaburou
Level 115
God Stats
2W - 3L
1,500 SR
Queue Stats
107W - 121L
1,463 Elo+
Party 1
Scylla
Scylla
WhiteKnight124
Scylla
Level 104
God Stats
1W - 2L
1,285 SR
Queue Stats
41W - 47L
1,422 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
HarbingerOfLaw
Heimdallr
18
5 / 2 / 8
10,426
802
12,875
12,128
6,651
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Raijin
Jdxde
Raijin
16
6 / 2 / 10
10,051
773
14,040
13,345
7,151
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Fenrir
16
3 / 3 / 14
9,722
748
12,688
19,084
21,591
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Aphrodite
ValkyrieDarling
Aphrodite
17
1 / 0 / 13
9,444
726
5,649
9,316
8,693
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Kukulkan
hogwash22
Kukulkan
19
7 / 2 / 14
11,220
863
23,736
10,730
6,006
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 5 / 4
8,114
624
3,700
18,522
18,301
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

15
4 / 5 / 2
9,573
736
7,803
19,749
22,914
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Tiamat
RiverDonk
Tiamat
15
0 / 4 / 3
8,530
656
10,281
12,850
9,647
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
WTBMonster
Danzaburou
14
1 / 4 / 3
8,316
640
17,224
15,044
7,384
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

16
1 / 4 / 3
8,961
689
9,239
9,153
4,176
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
22
22
Kills
7
9
Deaths
22
59
Assists
15
Player
Kills
Deaths
Assists
KDA
L
1
5
4
0.6
W
Heimdallr
HarbingerOfLaw
Heimdallr
5
2
8
4.5
W
Raijin
Jdxde
Raijin
6
2
10
5.5
L
4
5
2
1
W
Fenrir
3
3
14
3.33
L
Tiamat
RiverDonk
Tiamat
0
4
3
0.38
W
Aphrodite
ValkyrieDarling
Aphrodite
1
0
13
7.5
L
Danzaburou
WTBMonster
Danzaburou
1
4
3
0.63
L
1
4
3
0.63
W
Kukulkan
hogwash22
Kukulkan
7
2
14
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,988
Damage
48,247
64,603
Taken
75,318
50,092
Mitigated
62,422
36,889
Healing
25,251
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,700
1,155
6,147
2,083
18,522
18,301
350
9,540
8,954
7,692
0
W
Heimdallr
HarbingerOfLaw
Heimdallr
12,875
3,873
1,823
1,777
12,128
6,651
2,348
8,015
4,113
0
28,957
W
Raijin
Jdxde
Raijin
14,040
1,366
1,189
3,015
13,345
7,151
342
5,460
7,885
21,618
3,540
L
7,803
990
2,293
3,961
19,749
22,914
56
8,598
11,144
12,240
0
W
Fenrir
12,688
3,275
1,814
3,342
19,084
21,591
317
8,313
10,771
0
15,404
L
Tiamat
RiverDonk
Tiamat
10,281
1,150
699
3,758
12,850
9,647
462
8,801
4,036
24,878
0
W
Aphrodite
ValkyrieDarling
Aphrodite
5,649
569
14,580
6,846
9,316
8,693
254
3,700
5,616
15,617
0
L
Danzaburou
WTBMonster
Danzaburou
17,224
3,844
672
4,478
15,044
7,384
0
8,227
6,808
0
28,741
L
9,239
238
600
560
9,153
4,176
552
5,696
3,392
28,044
0
W
Kukulkan
hogwash22
Kukulkan
23,736
1,532
1,047
1,456
10,730
6,006
595
5,535
5,195
51,631
1,125

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,863
Gold Earned
43,494
182
Minions Killed
122
0
Camps Cleared
0
1,308,656
Distance Traveled
1,229,524
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
8,114
624
8
1
0
230,731
0
W
Heimdallr
10,426
802
45
3
0
243,896
0
W
Raijin
10,051
773
24
2
0
231,403
0
L
Athena
9,573
736
7
1
0
269,231
0
W
Fenrir
9,722
748
7
1
0
277,420
0
L
Tiamat
8,530
656
41
3
0
239,978
0
W
Aphrodite
9,444
726
33
3
0
280,064
0
L
Danzaburou
8,316
640
18
1
0
234,624
0
L
Scylla
8,961
689
48
4
0
254,960
0
W
Kukulkan
11,220
863
73
6
0
275,873
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role