Player Matchup

Zhong Kui
Zhong Kui
DaddyThundr5
Zhong Kui
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,277 Elo+
Party 1
Neith
Neith
INeedVC420
Neith
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,277 Elo+
Party 1
Bacchus
Bacchus
MagaMan349414
Bacchus
Level 77
God Stats
4W - 6L
1,709 SR
Queue Stats
4W - 6L
1,646 Elo+
Party 1
Odin
Odin
NWO KANCER
Odin
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 1
Sun Wukong
Sun Wukong
bigmart19
Sun Wukong
Level 128
God Stats
12W - 11L
1,500 SR
Queue Stats
450W - 443L
1,477 Elo+
Solo
Team Averages
Level 63
1,542 SR
1,435 Elo+

VS

Team Averages
Level 81
1,521 SR
1,395 Elo+
Izanami
Izanami
 
Izanami
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nike
Nike
KiddingThyme912
Nike
Level 52
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 12L
1,273 Elo+
Solo
Bakasura
Bakasura
Onions4Everyone
Bakasura
Level 57
God Stats
6W - 2L
1,607 SR
Queue Stats
73W - 53L
1,527 Elo+
Solo
Chaac
Chaac
SlimMagician195
Chaac
Level 124
God Stats
1W - 2L
1,332 SR
Queue Stats
24W - 14L
1,314 Elo+
Solo
Olorun
Olorun
moabDiabetic
Olorun
Level 105
God Stats
3W - 0L
1,668 SR
Queue Stats
40W - 29L
1,363 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
DaddyThundr5
Zhong Kui
6
0 / 2 / 0
3,858
482
1,783
4,674
3,336
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Neith
7
0 / 1 / 1
4,180
523
1,707
3,072
1,061
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Bacchus
6
1 / 0 / 0
3,996
500
2,182
5,754
2,841
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

6
0 / 3 / 2
4,057
507
1,304
3,955
1,157
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Sun Wukong
bigmart19
Sun Wukong
9
3 / 0 / 0
5,689
711
3,732
5,947
3,030
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
8
0 / 1 / 0
4,960
620
2,384
5,139
1,429
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8
3 / 3 / 0
4,987
623
3,514
6,906
2,570
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bakasura
8
2 / 0 / 0
5,130
641
2,860
5,300
1,841
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

5
0 / 1 / 0
4,137
517
1,336
6,610
3,009
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Olorun
10
1 / 0 / 1
5,863
733
3,629
4,777
1,876
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
7
4
Kills
6
6
Deaths
5
3
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
0
1
0
0
L
Zhong Kui
DaddyThundr5
Zhong Kui
0
2
0
0
L
Neith
0
1
1
0.5
W
3
3
0
1
L
Bacchus
1
0
0
1
L
0
3
2
0.33
W
Bakasura
2
0
0
2
W
0
1
0
0
L
Sun Wukong
bigmart19
Sun Wukong
3
0
0
3
W
Olorun
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,708
Damage
13,723
23,402
Taken
28,732
11,425
Mitigated
10,725
4,172
Healing
10,026
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
2,384
1,783
0
1,941
5,139
1,429
564
907
4,232
0
30,917
L
Zhong Kui
DaddyThundr5
Zhong Kui
1,783
350
0
987
4,674
3,336
0
3,284
1,365
18,350
0
L
Neith
1,707
602
108
259
3,072
1,061
0
0
2,867
0
14,822
W
3,514
970
0
899
6,906
2,570
0
0
6,906
0
23,352
L
Bacchus
2,182
521
39
1,970
5,754
2,841
0
0
5,554
10,773
0
L
1,304
684
0
0
3,955
1,157
0
0
3,955
0
7,996
W
Bakasura
2,860
2,276
0
1,496
5,300
1,841
102
340
4,960
0
23,147
W
1,336
438
0
2,845
6,610
3,009
27
1,016
5,594
0
12,339
L
Sun Wukong
bigmart19
Sun Wukong
3,732
723
0
809
5,947
3,030
0
345
5,602
0
35,705
W
Olorun
3,629
2,648
0
2,845
4,777
1,876
667
1,702
3,075
41,324
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,780
Gold Earned
25,077
134
Minions Killed
222
0
Camps Cleared
0
717,525
Distance Traveled
791,522
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
4,960
620
56
7
0
147,992
0
L
Zhong Kui
3,858
482
24
3
0
93,454
0
L
Neith
4,180
523
29
4
0
165,654
0
W
Nike
4,987
623
27
3
0
154,889
0
L
Bacchus
3,996
500
13
2
0
152,873
0
L
Odin
4,057
507
8
1
0
121,320
0
W
Bakasura
5,130
641
61
8
0
190,611
0
W
Chaac
4,137
517
11
1
0
154,422
2
L
Sun Wukong
5,689
711
60
8
0
184,224
0
W
Olorun
5,863
733
67
8
0
143,608
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role