Player Matchup

Baron Samedi
Baron Samedi
GigaKirby
Baron Samedi
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 74L
1,192 Elo+
Party 1
Neith
Neith
TeddyNinjaBro
Neith
Level 56
God Stats
6W - 10L
1,500 SR
Queue Stats
51W - 80L
1,341 Elo+
Party 1
Sylvanus
Sylvanus
YetiMakaveli
Sylvanus
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
149W - 169L
1,400 Elo+
Party 1
Thor
Thor
super-blitzed
Thor
Level 48
God Stats
1W - 2L
1,550 SR
Queue Stats
31W - 39L
1,465 Elo+
Party 1
Surtr
Surtr
super-scorch
Surtr
Level 59
God Stats
17W - 23L
1,610 SR
Queue Stats
60W - 80L
1,400 Elo+
Party 1
Team Averages
Level 54
1,532 SR
1,360 Elo+

VS

Team Averages
Level 65
1,386 SR
1,454 Elo+
Pele
Pele
AsianAtellus
Pele
Level 24
God Stats
16W - 13L
1,371 SR
Queue Stats
27W - 23L
1,333 Elo+
Party 2
Skadi
Skadi
GurzzMcDurzz
Skadi
Level 68
God Stats
5W - 3L
1,476 SR
Queue Stats
41W - 33L
1,453 Elo+
Party 3
Surtr
Surtr
SpartanMelee
Surtr
Level 65
God Stats
8W - 16L
1,012 SR
Queue Stats
198W - 190L
1,409 Elo+
Party 2
Cthulhu
Cthulhu
TinyWhitePeen
Cthulhu
Level 84
God Stats
5W - 1L
1,872 SR
Queue Stats
37W - 22L
1,498 Elo+
Party 3
Anubis
Anubis
WAL1TO 2
Anubis
Level 84
God Stats
15W - 10L
1,199 SR
Queue Stats
18W - 12L
1,576 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
GigaKirby
Baron Samedi
9
1 / 5 / 0
5,727
441
2,413
9,739
3,253
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

8
0 / 3 / 0
4,886
376
1,746
7,656
3,592
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sylvanus
YetiMakaveli
Sylvanus
10
1 / 5 / 0
5,705
439
2,681
11,129
9,920
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

10
0 / 5 / 2
5,917
455
7,142
10,383
3,401
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
3 / 5 / 0
7,034
541
8,029
13,686
6,322
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
6 / 1 / 2
7,874
606
8,825
10,815
4,396
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

12
4 / 0 / 4
7,015
540
5,908
4,100
1,207
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

12
4 / 1 / 3
7,892
607
7,480
11,378
7,625
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cthulhu
12
1 / 0 / 7
6,500
500
5,422
5,138
5,355
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Anubis
WAL1TO 2
Anubis
13
8 / 3 / 2
8,204
631
9,072
9,612
4,570
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
41
5
Kills
23
23
Deaths
5
2
Assists
18
Player
Kills
Deaths
Assists
KDA
W
6
1
2
7
L
Baron Samedi
GigaKirby
Baron Samedi
1
5
0
0.2
W
4
0
4
6
W
4
1
3
5.5
L
0
3
0
0
W
Cthulhu
1
0
7
4.5
W
Anubis
WAL1TO 2
Anubis
8
3
2
3
L
Sylvanus
YetiMakaveli
Sylvanus
1
5
0
0.2
L
0
5
2
0.2
L
3
5
0
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,011
Damage
36,707
52,593
Taken
41,043
26,488
Mitigated
23,153
5,327
Healing
14,211
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,825
2,049
0
2,012
10,815
4,396
1,531
2,271
8,544
0
54,636
L
Baron Samedi
GigaKirby
Baron Samedi
2,413
749
0
871
9,739
3,253
0
3,682
6,057
28,221
0
W
5,908
2,266
0
963
4,100
1,207
2,073
1,091
3,009
0
43,449
W
7,480
3,467
0
4,703
11,378
7,625
0
79
11,299
294
51,372
L
1,746
187
0
548
7,656
3,592
0
2,497
4,829
0
23,086
W
Cthulhu
5,422
92
528
1,146
5,138
5,355
446
481
4,657
27,000
0
W
Anubis
WAL1TO 2
Anubis
9,072
81
0
4,859
9,612
4,570
732
1,312
8,300
59,786
0
L
Sylvanus
YetiMakaveli
Sylvanus
2,681
1,042
400
1,471
11,129
9,920
0
2,685
8,112
15,963
0
L
7,142
1,650
0
0
10,383
3,401
0
3,447
6,852
0
35,727
L
8,029
4,256
0
2,037
13,686
6,322
0
1,634
12,052
552
45,269

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,269
Gold Earned
37,485
219
Minions Killed
395
0
Camps Cleared
0
1,170,271
Distance Traveled
1,205,487
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
7,874
606
91
7
0
278,141
0
L
Baron Samedi
5,727
441
41
3
0
209,580
0
W
Skadi
7,015
540
80
6
0
242,411
0
W
Surtr
7,892
607
80
6
0
247,659
0
L
Neith
4,886
376
35
3
0
245,482
0
W
Cthulhu
6,500
500
54
4
0
237,308
6
W
Anubis
8,204
631
90
7
0
199,968
1
L
Sylvanus
5,705
439
16
1
0
206,012
1
L
Thor
5,917
455
50
4
0
258,930
0
L
Surtr
7,034
541
77
6
0
250,267
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role